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You know what I love about this band, it's about the music. Wait, no, it's about not being killed by demons.'


ZITHER! is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background Edit

Splr dai
Click here to reveal spoilers
for Dragon Age: Inquisition.
ZITHER! was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his Templar manager, Alfonse, tried to kill him, and he’s frittered away all his gold drinking in a riverside tavern in Cumberland for the past two years, unable to get a gig. The Inquisition is his one chance at a comeback tour, and he's going to grab it with both bejeweled hands.

Involvement Edit

Dragon Age: Inquisition Edit

Trespasser Edit

Splr dait
“I suspect you have questions.” — Solas
This article contains spoilers for Trespasser. Click here to reveal them.
ZITHER! performs at the Winter Palace during the Exalted Council. Provided Cole was made to be more like a spirit during his quest, Cole encourages Maryden Halewell, the Inquisition's minstrel, to meet with him (unless the Bull's Chargers survive the events of Iron Bull's Inner Circle quest, at which point ZITHER! is passed over for Cremisius Aclassi).

Playstyle Edit

ZITHER!, the Virtuoso, is the Inquisition’s first musically inspired multiplayer agent. Although a mage by birth, his true strength—like his heart—lies in his music. When he plays, ZITHER! infuses his lute with the elemental powers of rock and roll. These elements provide a cacophony of different effects, either aiding the party with Crowd-Pleasers or wreaking aural havoc on his enemies with Battle Hymns.


The Virtuoso’s gameplay is very different from existing Inquisition classes. ZITHER! always has 4 abilities mapped, 3 “Notes” and 1 “Song”: the notes are Fire, Ice, Lightning, and players unlock Songs in the ability menu. For example, “Cool Beats” requires Fire, Fire, Ice, while Mark of the Riff! calls for Fire, Ice, Lightning! The Virtuoso typically plays a strong support role for your party, but he can easily focus entirely on offense or become a hybrid of both styles—just don’t get stage fright and forget how to play your Songs!”

Initial equipment Edit

Weapons DAI-stafficon4-common Inquisition StaffInquisition Staff
Common Staff
Requires: None

Damage: 15 Fire
+6% Attack
Armor Apprentice Armor Icon Virtuoso's RegaliaVirtuoso's Regalia
Common Light Armor

Armor: 67
+2% Magic Defense
*BAD NOTE

Abilities Edit

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.
Crowd Pleasers Icon

Crowd PleasersEdit

Zither Crowd Pleasers Skill Set

Crowd Pleasers Spell Set

Ico Virtuoso HomeTown Hometown Anthem
Activated
Range: 5 meters
Activation: 25 Mana
Grants a short duration Barrier
Ico Virtuoso FastBeat Fast Beat
Activated
Range: 5 meters
Activation: 25 Mana
Increases movement speed
Ico Virtuoso IceChord Cold Chord
Activated You add an icy defensive stanza to your current song.
Play to the Crowd Ver 3 Play to the Crowd
Passive
Range: 8 meters
Your barrier increases for each ally in the area whenever you play any song.

Barrier: 2%
Willpower + 3
Ico Virtuoso ElectricChord Electricity Chord
Activated You add an energizing lightning stanza to your current song.
Strength of Spirits Strength of Spirits
Passive Your barriers draw on the magic of the fade to absorb more energy before depleting.

Barrier Bonus: 50%
Can't Stop the Music Icon Can't Stop the Music
Passive Your amazing performing skills occasionally cause enemy attacks to miss you completely.

Willpower +3
Ico Virtuoso FortArpeggio Fortifying Arpeggio
Passive When you play songs quickly, your armor is increased. Playing multiple songs quickly generates multiple stacks of this bonus.

Armor bonus: 24
Constitution + 3
Showmanship Ver 2 icon Showmanship
Passive Years of practice as a professional musician have honed your talents.

Magic +2
Willpower +5
Constitution +2
There is no Darkness There Is No Darkness
Passive
Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.

Fire, Ice, Electric and Spirit Damage resistance: 10%
Willpower +3
A Little Knight Music icon A Little Knight Music
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song bolsters the fortitude of your allies, increasing their armor.

Allies gain +16 armor bonus.
A Little Knight Music icon One-Hit Wonders
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: A Little Knight Music
A Little Knight Music now reduces the armor of enemies in the area.

Armor reduction: 20%
Feel-the-Crowd-ver2-mod Feel the Crowd
Passive
Range: 5 meters
You gain a bonus to mana regeneration when you're near allies.

Mana generation rate bonus: 50%
Willpower + 3
Ico Virtuoso BattleBands Battle of the Bands
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song increases the attack speed of your allies.

Attack Speed Bonus: 20%
Ico Virtuoso BattleBands Slow Dancing
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: A Little Knight Music
Battle of the Bands now reduces the movement speed of enemies in the area.

Speed Reduction: 20%
The Last Sacrifice The Last Sacrifice
Passive
Duration: 10s
Cooldown: 60s
Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.

Constitution +3
When knocked unconcious all party members gain 100% Health, 50% Damage Bonus
Ico Virtuoso WinterMusic Winter Music
Passive For each active Ice Chord currently queued, you gain a bonus to defense.

Defense Bonus: 10%
Constitution + 3
Long Solo Icon Long Solo
Passive All of your songs now last longer.

Duration Bonus: 4 seconds
Magic + 3
Tempest Music Icon Tempest Music
Passive For each active Lightning Chord currently queued, you gain a bonus to your movement speed.

Movement Speed Amount: 5%
Cunning + 3
Ico Virtuoso BolsterBallad Bolstering Ballad
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song improves the party's resistance to elemental and spirit damage.

Elemental resistance + 20%
Spirit resistance + 20%
Ico Virtuoso BolsterBallad Tug the Heartstrings
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Bolstering Ballad
Bolstering Ballad also reduces your enemies' resistance to elemental and spirit damage.

Elemental resistance: -20%
Spirit resistance: -20%


Knight-Protector icon Knight-Protector
Passive
Requires: Fade Shield or Veiled Riposte
You're adept with defensive magic. Barriers you create take longer to naturally decay.

Barrier Decay Reduction: 35%
Constitution +3
Ico Virtuoso SingALong Sing-Along
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song causes allies to regain health whenever they strike an enemy.

Health Amount 2%
Ico Virtuoso SingALong All Together Now
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Sing-Along
If enemies die while Sing-Along is in effect, all allies in the area regain health.

Health Amount: 10%


Battle Hymns Icon

Battle HymnsEdit

Zither Battle Hymns Skill Set

Battle Hymns Spell Set

Ico Virtuoso SongOfMagic Song of Magic
Activated
Activation: 25 Mana
You unleash a magical melody whose effect depends on the notes currently queued. You must have learned the song to play it.
Ico Virtuoso HotLicks Hot Licks
Activated
Activation: 25 Mana
Does fire based damage to one target.
Killer Set Icon Killer Set
Passive For every unique song you play, you gain a stacking bonus to the damage of your next standard magic attack. This bonus resets when used.

Damage Bonus: 35%
Willpower +3
Ico Virtuoso FireChord Fire Chord
Activated You add a fiery offensive stanza to your current song.
Opening Set Icon Opening Set
Passive Your basic magic attack now generates mana.

Mana regeneration: 4%
Cunning +3
Ico Virtuoso FanFav Fan Favourite
Passive Your song gets the blood pumping, improving your allies' chance to land a critical hit.

Critical hit Chance Bonus: 5%
Cunning +3
Aggressive Arpeggio Icon Aggressive Arpeggio
Passive
Duration: 6 seconds
When you play songs quickly, you do more damage. Playing multiple songs quickly generates multiple stacks of this bonus.

Damage Bonus: 10%
Magic +3
Tricks of the Trade inq icon Tricks of the Trade
Passive
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.

Damage Bonus: 10%
Duration Bonus: 10%
Willpower +3
Conductive Current Conductive Current
Passive The more magical energy you expend, the more damage your spells do.

Damage Bonus: 5% for every 10% missing mana
Magic +3
Ico Virtuoso CoolBeats Cool Beats
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song causes cold damage over time.

300% Weapon damage per second
Ico Virtuoso CoolBeats The Beat Goes On
Upgrade
Range: 4 meters
Duration: 12 seconds
Requires: Cool Beats
Every time your target takes damage, enemies around it take a small amount of cold damage as well.

Ice Damage: 150% Weapon Damage
Combat Clarity icon Combat Clarity
Passive
Requires: Spirit Blade
The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.

Mana Regeneration: 50% if enemy within 5 meters
Constitution +3
Ico Virtuoso PowerChord Power Chord
Activated
Range: 8 meters
Activation: 25 Mana
Your magical song deals electricity damage to all nearby enemies. Closer enemies take more damage.

150% Weapon damage
Ico Virtuoso PowerChord Front Row Seats
Upgrade
Range: 8 meters
Requires: Power Chord
Power Chord now removes hostile magic and status effects from allies while shattering beneficial effects from enemies.

Hostile magic and status effects removed with Power Chord while shattering beneficial effects from enemies
Stormbringer Stormbringer
Passive
Cooldown: 15s
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.

Electric Damage: 300% weapon damage
Magic + 3
Encore Icon Encore
Passive Whenever you kill an enemy with a song, the next song you play is free.

Magic +3
Blood Frenzy inq icon Blood Frenzy
Passive
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.

Damage Bonus: 5% for each 10% missing health
Strength +3
Power of the Dead Power of the Dead
Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.

Damage Bonus: 20%
Duration: 10 seconds
Willpower +3
Infernal Music Icon Infernal Music
Passive For each active Fire Chord currently queued, you gain a bonus to the damage you do.

Damage Bonus: 10%
Magic +3
Mark of the Riff Icon Mark of the Riff
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song conjures elemental energy around your allies' weapons, adding bonus damage to their attacks.

Allies gain +12 elemental damage to their attacks.
Mark of the Riff Icon Break It Down
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Mark of the Riff
Mark of the Riff now shakes the resolve of your enemies, weakening their attacks.

Armor reduction: 20%

Quotes Edit

Main article: Zither/Dialogue

Trespasser Edit

Splr dait
“I suspect you have questions.” — Solas
This article contains spoilers for Trespasser. Click here to reveal them.

(During the Exalted Council, when reuniting with Cole)

  • ZITHER!: "Hello, Halamshiral! The fire of ZITHER! must be fueled by wine, ideally with adoring fans."

If the Bull's Chargers did not survive Demands of the Qun:

  • Cole: "It's a mistake, but one you might enjoy."
  • Maryden Halewell: "The famous ZITHER! I love all your songs, although I've never heard you sing yourself."
  • ZITHER!: "Well, then, this could be a chance for both of us to... make some music."

Multiplayer Edit

  • (Opening a barrier): "ZITHER! has just the thing for this!"
  • (Opening a barrier): "This one's called "Breaking Bad"."
  • (Entering Zone 5/5): "Everybody ready to make some music?"
  • "My drummer was at the Conclave, too! I think he exploded."
  • "This is just like that gig I played in Lydes. Except I'm sober, and nobody's thrown their underclothes at me. Yet."

Dialogue Edit

  • Tamar: "Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power."
  • ZITHER!: "The Chantry... now they've had a great run. Loads of hit songs. Might make a comeback, you never know."
───────
  • Isabela: "Every time we find gold, I think to myself: 'Imagine the hats you could buy with this, Isabela!'"
  • ZITHER!: "For me, it's doublets studded with Serault glass crystals. I am definitely commissioning one with "ZITHER!" across the back."

Trivia Edit

  • Many of the icons for ZITHER!'s spells and abilities are references to famous musical Album covers

Gallery Edit


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