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Winter abilities

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Winter abilities are abilities available to the mage class in Dragon Age: Inquisition.

Ability tree Edit

Winter Skill Tree

Winter Spell Set

Abilities Edit

Winter's Grasp (Inquisition) Winter's Grasp
Activation: 65 mana
Duration: 4s
Cooldown: 16s
You lock a target in a sheet of ice, freezing it in place.
Winter's Grasp (Inquisition) Winter's Chill
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen.

Area of effect: 3 Meters
Winter's Grasp (Inquisition) Winter's Ruin
Requires: Trespasser
Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp.

Damage: 1,000% weapon damage
Fade Step Fade Step
Duration: 2s
Cooldown: 12s
You let invisible waves of magic carry you forward, blurring ahead a short distance.
Fade Step Frost Step
Passing through enemies hurts them and leaves them chilled.

Ice damage: 300% weapon damage
Chill duration: 8 Seconds

Fade Step Energizing Step
Requires: Trespasser
Each time you pass through an enemy with Fade Step, you gain mana.

Mana Recovery: 25%
Mana Surge Mana Surge
Size: 3m
Duration: 2s
Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.

Magic +3
Winter Stillness Winter Stillness
Size: 3m
Duration: 2s
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

Mana regeneration rate bonus: 50%
Willpower +3
Frost Mastery Frost Mastery
Passive You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.

Freeze duration bonus: 25%
Chill duration bonus: 25%
Magic + 3
Wall of Ice Wall of Ice
Size: 6m
Activation: 50 mana
Duration: 20s
Cooldown: 24s
You raise a wall of ice to keep enemies at bay.
Wall of Ice Glacial Strength
Wall of Ice creates a larger wall, and you can cast it more often.

Size bonus: 3 meters
Cooldown reduction: 8 seconds

Wall of Ice Ring of Ice
Requires: Trespasser
Wall of Ice now encases your target inside a ring.
Ice Mine Ice Mine
Activation: 35 mana
Cooldown: 18s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.
Ice Mine Brittle Glyph
While frozen, the victim of Ice Mine loses all armor protection.

Armor Reduction: 100%
Ice Mine Chilling Array
Requires: Trespasser
You now create multiple mines directly in front of you.
Ice Armor Ice Armor
Passive You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.

Damage reduction: 50%
Willpower + 3
Blizzard (Inquisition) Blizzard
Size: 8m
Activation: 5 mana per second
Duration: 20s
Cooldown: 24s
You summon a freezing blizzard to chill and damage enemies caught in the area.
Blizzard (Inquisition) Ice Storm
Blizzard now chills enemies, progressively slowing them until they are frozen.

Area of effect: 3 Meters
Blizzard (Inquisition) Winter Winds
Requires: Trespasser
Blizzard continues without your having to sustain it.

Cost: 40 mana
Duration: 10 seconds