This area was the site of a major battle during the Second Blight. The darkspawn swarmed out of the great chasm to the south named the Abyssal Rift and corrupted the land beyond recovery. Now it is a stark and sad place with unstable purple sands, occasional rocky pillars and ridges jutting out of them and strong howling winds. At night the air grows still and the sky is alight with shimmering auroras, but this is also the time when the darkspawn come out of hiding.
The Orlesians put iron towers at least a hundred feet high to mark the path in the badlands: a traveler who reaches one of them is able to see the next. The towers are now old and rusted. Adamant Fortress, built by the dwarves and used as a Grey Warden outpost, stands on the lip of the chasm.
During the Here Lies the Abyss quest, the Inquisitor is following the tracks of the disappearing Grey Wardens. After meeting Hawke in Skyhold, and being introduced to their Grey Warden Ally in Crestwood, the Inquisitor learns that the Wardens have been gathering in a Tevinter tower in The Western Approach.
Once in the area, the Inquisitor will have to face multiple dangers while hunting for the elusive Wardens. Local wildlife, White Claw Raiders, and Venatori troops present a variety of threats amidst sandy dunes, rocky outcrops, and ancient Tevinter ruins.When the Inquisitor catches up to the Grey Wardens, they are intent on performing a ritual that Warden Commander Clarel believes will eliminate the Darkspawn once and for all. However, the ritual, lead by Venatori Magister Livius Erimond, is intended to bind the Wardens in Corypheus' service.
- Note: The 25 regions below make up the Regions in the Approach collection. Discovering all of them grants 200 Influence.
- Abyssal Ledge
- Blight Overlook
- Death Drink Springs
- Dust Plains
- Dustytop Fort
- Echoback Canyon
- Echoback Fort
- Forgotten Mine
- Gates of Andoral
- Gates of Toth
- Giant's Staircase
- Griffon Wing Keep
- Iska's Stand
- Lost Spring Canyon
- Lost Wash Creek
- Nazaire's Pass
- Old Prison Road
- Prison Ruins
- Sand Flats
- Sand Rock Mine
- Shimmer Stone Mine
- The Canyons
- The Still Ruins
- The Wastes
- Valemont Pass
Additional places Edit
Inquisition camps Edit
- Craggy Ridge Camp
- Echo Back Canyon Camp
- Lost Spring Canyon Camp
- Nazaire's Pass Camp
- Crassius Servis
- Knight-Captain Rylen
- Livius Erimond
- Professor Frederic of Serault
- Main article: Quests (Inquisition)
Unlock the area by completing the Investigate the Western Approach War table operation.
The Abyssal High Dragon
Assault on Griffon Wing Keep
The Heart of the Still Ruins
Holding the Western Approach
How to Lure a Dragon
A Manuscript of Some Authority
On the Chantry Trail
Sharper White Claws
A Stranger Rift in the Ruins
A Tevinter Relic Hunt
The Trouble with Darkspawn
This Water Tastes Funny
- Main article: Fade rift
- Main article: Requisitions
War Table Operations Edit
- Main article: War Table
High Dragons Edit
- In Coracavus, behind a locked door in the "Records Room".
- In the Still Ruins, behind a locked door, to the right of the first hall.
- Tevinter Banner Crown - In a chest in a room on the left side of the Main Chamber in the Still Ruins.Note: Requires Deft Hands, Fine Tools inquisition perk.
- Abyssal High Dragon
- Poisonous Spider
- White Claws
Crafting materials Edit
Herbs EditAmrita Vein
Tier 3 Rare Herb
Tier 1 Common Herb
Tier 2 Common Herb
Tier 2 Common Herb
Tier 1 Rare Herb
Tier 1 Common Herb
Tier 2 Rare Herb
Tier 1 Common Herb
Tier 1 Rare Herb
Leather EditCanine Leather
Notable items Edit
- In the "Main Chamber" of the Still Ruins.
- In the far western corner of the hidden Astrarium room.
- In Griffon Wing Keep, near the main gate.
- North-east of "Lost Spring Canyon Camp"
- East of "Craggy Ridge Camp", near "Valemont Pass" and "Lost Wash Creek". Walk up a little slope from the river.
- "Shimmerstone Mine"
- South-west of "Echoback Fort"
- South-west of "Sand Rock Mine"
Adds fire damage to each weapon strike strike
- In the Astrarium cave.
Frost Rune Schematic
Adds cold damage to each weapon strike
- In a small cave accessible from the center of "Echoback Fort".
Spirit Rune Schematic
Adds spirit damage to each weapon strike
- One in Coracavus and one in the Still Ruins.
Loot EditAegis of the Order
"The Templar Order protects the innocents who wield magic and who suffer at its hands. No one can truly command magic, so how can we blame those who cannot control it? We must watch without judging, harness their power when it benefits us, and contain it when it does not. Our calling is to be the shield between the unnatural and the folly of man."
—Knight-Commander Ilyas Berasa of Rivain, 8:61 Blessed
Requires: Level 6
+30% Front Defense
+4% Magic Defense
+2% Ranged Defense
Heal 15% of damage taken over 10 seconds - Looted from within the same cave as The Thing in the Dark landmark.
Cowl of the Overseer
An "overseer" was a position common within the ancient Tevinter Imperium, given solely to mages of altus rank. They were sent to distant outposts, usually important mines and strategically important forts, and given authority to act on the Magisterium's behalf with impunity.
Requires: Level 8
+7% Cold Resistance
+7% Fire Resistance
+4% Magic Defense - Looted from Macrinus during Assault on Griffon Wing Keep quest.
Unique Heavy Armor
Requires: Level 5
+3% Melee Defense
+2 Willpower - Acquired in the cave revealed from Astrariums in the Approach quest.
A narrow leather band embossed with a design popular in Honnleath some years ago. A tuft of orange fur is caught in the buckle. Spirits whisper across the Veil, but their voices are unclear. Briefly, they conjure the memory of a little girl.
-100% Damage Resistance (All)
Guardian Spirit: Block one melee attack every 30 Seconds
On Dying: 75% chance to heal for half health
Resist a lethal strike once every 60 seconds - Looted from Macrinus during Assault on Griffon Wing Keep quest.
Master Cleansing Rune Schematic
Inflicts bonus damage against red templars and darkspawn on each weapon strike.
- Looted from Lucanus.
Masterwork Enchanter Mail
Unique Light Armor
Requires: Level 9
+9% Fire Resistance
+8% Magic Defense
+5% Extra Focus for each Enemy within 8 Meters - Acquired in the cave revealed from unlocking Astrariums in the Approach.
Unique Dual-Blade Dagger
This knife was wielded by a Grey Warden who lived through the Third Blight. Once it was etched with the Warden's name, but time and use have rendered the inscription unreadable.
Requires: Level 12
Damage: 70–72 AoE
+12% Armor Penetration
+5% extra damage for each enemy within 8 meters - Looted from the Abyssal High Dragon.
Pyre of the Forgotten
The Forgotten Ones belong to the ancient Elven pantheon, but their names were lost after the Great Betrayal. Their worship continued in the shadows, despite efforts to stamp it out in the old Dalish kingdom. This staff belonged to a priest of those gods, specifically Daern'thal.
Requires: Level 18
Damage: 68–70 Fire
+14% Armor Penetration
+14% Guard Damage Bonus - Randomly sold by the Griffon Wing Keep Merchant for
The sad remains of a once proud Keep door.
- Looted after destroying the keep gate during Assault on Griffon Wing Keep quest.
Superb Amulet of Magic
+10 Magic - Randomly sold by the Griffon Wing Keep Merchant in the Western Approach for
+10% Magic Defense - Randomly sold by the Griffon Wing Keep Merchant in the Western Approach for
+20% Armor Penetration - Looted from the Abyssal High Dragon.
Superb Ring of Critical Damage
+20% Critical Damage Bonus - Looted within a chest in the Coracavus Records Room behind a locked door.
The Lady of the Skies reigns over the sky and the dead, and the Avvar lay out bodies to her, to be buried in the air itself. The ice and snow are her gifts, defending her people from invaders, and her protective rage is merciless.
Requires: Level 12
Damage: 49–50 Cold
+10 Spirit Damage
+5% Critical Chance
+6% Heal on Kill
+9 Willpower - Looted in the final room of the Still Ruins.
Codex entries Edit
Codex entry: Adamant Fortress
Codex entry: Constellation: Fenrir
Codex entry: Constellation: Satinalis
Codex entry: Constellation: Toth
Codex entry: Coracavus
Codex entry: The Creation of a Phylactery
Codex entry: The Gate Guardians
Codex entry: Magister Erimond
Codex entry: A Missing Slave
Codex entry: Old Chantry Trail Signs
Codex entry: Our Lady of the Anderfels
Codex entry: Professor Frederic of Serault
Codex entry: Responsible Blood Magic
Codex entry: Ritual Tower
Codex entry: The Secret Tongue of Slaves
Codex entry: The Still Ruins
Codex entry: Surviving the Western Approach
Codex entry: The Western Approach
Other texts Edit
Ancient List of Prisoners
A Blood-Spattered Note
A Crumpled Note
Elegantly Written Letter
Faded Interrogation Notes
Griffon Wing Keep
Intercepted Venatori Message
Journal on Certain Experiments
A Letter Found on a Grey Warden Mage
Note from a Templar
Note of Slight Jealousy
The Old Imperium
A Preserved Note
- There are two gates in the Approach: "The Gate of Toth" and "The Gate of Andoral" each one can be opened only from the northern side which requires completion of the Find the Source of Darkspawn War Table operation.
- In several published maps of Thedas, The Abyssal Rift is erroneously labeled as "The Abyssal Reach". The former label is the correct one.