Wikia

Dragon Age Wiki

Wending Wood

Talk2
7,129pages on
this wiki

Location
Wending Wood

Wending woods
Terrain:
Forest
Location:
Inhabitants:
Characters:
Exits:
Appearances:

The Wending Wood is an area of forested slopes and lush greenery, divided by the trade route known as the Pilgrim's Path -- named for the faithful devotees of Andraste who walk that very road to reach the City of Amaranthine, and who have left ancient relics scattered about the wood to honor Andraste and the Maker.

Background Edit

The wood was once a home to an Avvar tribe of the Alamarri, and the location of one of the battles between the magisters and the barbarians in the ancient times. The wood was a sacred place of an Avvar god known as Uvolla. For centuries, the wood had been known as a place of breathtaking beauty and tranquility.

Involvement Edit

Splr daoa
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.
In Dragon Age: Origins - Awakening, The Warden-Commander travels to the Wending Wood to investigate mysterious goings-on in the area. Multiple caravans of merchants have been attacked recently, and roaming bands of darkspawn have been spotted as well. A clan of Dalish elves has also settled in the area, their proximity to nearby human villages making the locals uneasy. The Warden-Commander finds that the darkspawn are responsible for the attack (and near total destruction) of the Dalish clan. One surviving elven mage had mistakenly believed that humans were responsible for the murders, and dealt out revenge to any humans who wandered into the area. With her help, the Warden-Commander ventures into the Silverite Mine in order to eradicate the darkspawn.
Maferaths Monuments Wending Wood
Map of the area

Quests Edit

Ico Quest The Righteous Path
Ico Quest Brothers of Stone
Ico Quest From the Living Wood
Ico Quest Ines the Botanist
Ico Quest Maferath's Monuments
Ico Quest The Merchant's Goods
Ico Quest Trading Troubles
Ico Quest What is Built Endures

Enemies Edit

Notable items Edit

Ingredients:

Madcap Bulb Madcap BulbMadcap Bulb
Ingredient
Fereldan youths sometimes try eating madcap bulbs. They rarely repeat the experience.
x3
Rashvine Nettle Rashvine NettleRashvine Nettle
Ingredient
This plant burns the skin, but surprisingly not the tongue. It has no flavor whatsoever.
x5
Blood Lotus Blood LotusBlood Lotus
Ingredient
This flower is famous for surviving in almost any climate.
x5
Rgt ico deathroot DeathrootDeathroot
Ingredient
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
x3
Rgt ico elfroot ElfrootElfroot
Ingredient
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.

Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs.
x2

Codex entries Edit

Special objects Edit

  • Wending Wood stone puzzle
  • Maferath Statues
  • Corpse Pile
  • Abandoned Dalish Camp
  • Granite Deposit
  • Brothers of Stone statues
  • Ruined Caravan
  • Bandit Camp
  • Makeshift Lean-To
  • Darkspawn Camp
  • Cocoon

References Edit

Advertisement | Your ad here

Around Wikia's network

Random Wiki