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For weapons in other games, see Weapons (Dragon Age II) and Weapons (Inquisition).
2 Handed Weapons

Concept art for two-handed weapons

Dalish weapons

A selection of Dalish weaponry[1]

Characters in Dragon Age: Origins have access to a wide variety of weapons. While characters may hit an opponent without a weapon, this will do little damage and there is no opportunity to specialise in unarmed combat.

Most weapons receive a bonus to damage based on the character's strength and there are strength requirements for weapons. Some piercing weapons (daggers, bows, etc.) receive a bonus from strength and dexterity. Weapons have a stat called armor penetration, which determines the amount of armor they can ignore. Any character is capable of holding two weapons at a time, but without the dual-wielding talents, they will not be proficient in their use. Additionally, higher quality weapons can be upgraded with runes, which confer offensive benefits such as additional damage or damage types, or grant defensive bonuses to the character. While they have constant effect while equipped on the weapon, they can be swapped in-and-out at the player's choice by Sandal at the party camp.

Melee weapons[]

Two-handed melee weapons[]

  • Battleaxes: Moderate damage, and slowest attack speed for two-handed melee. Has the best criticals, but only average armor penetration (AP).
  • Greatswords: High damage output, but average AP and critical chance. The fastest two-handed weapon.
  • Mauls: Lowest damage of the two-handed weapons, but best AP. Also has the best attribute modifier bonus. The attack speed is faster than battleaxes but slower than greatswords.
Weapon Greatsword Maul Battle Axe
Damage 11 9 10
Attribute 100% STR 100% STR 100% STR
Attribute modifier 110% 125% 110%
Armor penetration 3 7 3
Speed modifier 0 0.05 0.1
Critical chance 1.5% 0.5% 3.0%
Base prereq STR 18 STR 18 STR 18

One-handed melee weapons[]

Daggers-concept

Daggers

Axes-concept

Axes

Longswords-concept

Longswords

Maces-concept

Maces

  • Daggers: Low damage output with high critical strike. Has the fastest attack speed possible for a one-handed melee weapon. Rivals Maces in terms of AP.
  • Waraxes: High damage output with low AP, but benefits from the highest attribute modifier boost of one handed melee weapons. Has the same attack speed as a longsword but is faster than a mace.
  • Longswords: These have high damage potential with high damage variance and low AP value
  • Maces: These have moderate damage potential with moderate damage variance and high AP value. Has the slowest attack speed.
Weapon Longsword Dagger Mace Waraxe Claw (Dog)
Damage 7.0 4.0 5.0 6.0 6.0
Attribute 100% STR 50%STR, 50%DEX 100% STR 100% STR 100% STR
Attribute modifier 100% 85% 100% 110% 100%
Armor penetration 2 4 4 2 3
Speed modifier -0.1 -0.5 0 -0.1 0
Critical chance 2.0% 3.0% 0.5% 1.0% 1.0%
Base prereq STR 11 DEX 10 STR 12 STR 11 STR 23

Melee weapon material effects[]

Label Iron Grey Iron Steel Veridium Red Steel Silverite Dragonbone White Steel Volcanic Aurum
Damage 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8
Critical 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8
Armor penetration 1 1.15 1.30 1.45 1.60 1.75 2.00 2.25 2.50
Base prereq increase 0 2 4 8 14 16 20 24 30
Price multiplier 1 3 6 9 12 15 18 21 24
Max runes 0 0 1 1 2 2 3 3 3

Melee weapon coatings[]

Coating Effect
Acidic +3 nature damage for 1 minute
Flame +2 fire damage for 1 minute
Freezing +2 cold damage for 1 minute
Shock +3 electricity damage for 1 minute
Soulrot +2 spirit damage for 1 minute
220772-Longbow

Longbows

Ranged weapons[]

220775-Shortbow

Shortbows

220782-Xbow

Crossbows

Weapon Longbows Shortbows Crossbows
Damage 6 5 8
Attribute 50% strength

50% dexterity

50% strength

50% dexterity

--
Attribute modifier 100% 100% --
Armor penetration 4 3 5
Aim time 0.3 0.2 0.8
Speed modifier 0 0 0
Critical chance 1% 1% 2%
Base prereq DEX 14 DEX 10 STR 10

Ranged weapon material effects[]

Label Elm Ash Yew Whitewood Ironbark Sylvanwood Dragonthorn Vhenadahl Ancestral Heartwood
Damage 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8
Armor 1 1 1.33 1.66 2.00 2.33 2.66 2.66 2.66
Critical 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8
Armor penetration 1 1.20 1.40 1.60 1.80 2.00 2.20 2.50 2.75
Base prereq increase 0 2 4 8 14 16 20 24 30
Price multiplier 1 3 6 9 12 15 18 21 24
Range 1 1.05 1.10 1.15 1.20 1.25 1.30 1.40 1.50
Max runes 0 0 1 1 2 2 3 3 3

Magic staves[]

Main article: Staves (Origins)

Small crystals[]

Main article: Small crystals

Creature weapons[]

Main article: Creature weapons

See also[]

References[]

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