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{{for|weapon runes in ''Dragon Age: Origins''|Weapon runes (Origins)}} |
{{for|weapon runes in ''Dragon Age: Origins''|Weapon runes (Origins)}} |
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− | '''Weapon runes''' can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons at the Merchant's Guild in [[Hightown]]. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed. |
+ | '''Weapon runes''' can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by [[Sandal]] who is at the Merchant's Guild in [[Hightown]] in Act 1 and in the [[Hawke Estate]] in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed. |
== Runes == |
== Runes == |
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== Notes == |
== Notes == |
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*Runes which add damage (e.g. [[Rune of Fire]]) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying [[Talents (Dragon Age II)|talents]] and/or [[Item properties (Dragon Age II)|item properties]]. |
*Runes which add damage (e.g. [[Rune of Fire]]) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying [[Talents (Dragon Age II)|talents]] and/or [[Item properties (Dragon Age II)|item properties]]. |
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+ | == See also == |
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+ | *[[Armor Runes (Dragon Age II)]] |
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{{DEFAULTSORT:Weapon runes}} |
{{DEFAULTSORT:Weapon runes}} |
Revision as of 20:55, 24 July 2014
- For weapon runes in Dragon Age: Origins, see Weapon runes (Origins).
Weapon runes can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by Sandal who is at the Merchant's Guild in Hightown in Act 1 and in the Hawke Estate in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed.
Runes
Crafting
Recipe | Makes | Ingredients |
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Notes
- Runes which add damage (e.g. Rune of Fire) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying talents and/or item properties.