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{{for|weapon runes in ''Dragon Age: Origins''|Weapon runes (Origins)}}
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'''Weapon runes''' can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by [[Sandal]] who is at the Merchant's Guild in [[Hightown]] in Act 1 and in the [[Hawke Estate]] in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed.
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== Runes ==
[[Weapon Runes (Dragon Age II)|Weapon Runes]] can be applied to weapons that posses a rune slot to provide permanent bonuses to that weapon's effects.
 
 
{{clear}}
 
 
==Rune Listing==
 
 
{{:Rune of Impact|style=iconmini}}{{clrl}}
 
{{:Rune of Impact|style=iconmini}}{{clrl}}
 
{{:Rune of Fire|style=iconmini}}{{clrl}}
 
{{:Rune of Fire|style=iconmini}}{{clrl}}
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{{:Primeval Lyrium Rune|style=iconmini}}{{clrl}}
 
{{:Primeval Lyrium Rune|style=iconmini}}{{clrl}}
 
{{:Sandal's Special Rune|style=iconmini}}{{clrl}}
 
{{:Sandal's Special Rune|style=iconmini}}{{clrl}}
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[[Category:Dragon Age II items|Weapon runes]]
 
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== Crafting ==
[[Category:Runes (Dragon Age II)|Weapon runes]]
 
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{{RecipeTableHeader|skill=no|
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{{:Design: Rune of Impact|style=recipetable2}}
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{{:Design: Rune of Fire|style=recipetable2}}
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{{:Design: Rune of Frost|style=recipetable2}}
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{{:Design: Rune of Lightning|style=recipetable2}}
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{{:Design: Rune of Nature|style=recipetable2}}
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{{:Design: Rune of Spirit|style=recipetable2}}
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{{:Design: Rune of Striking|style=recipetable2}}
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{{:Design: Rune of Devastation|style=recipetable2}}
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}}
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== Notes ==
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*Runes which add damage (e.g. [[Rune of Fire]]) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying [[Talents (Dragon Age II)|talents]] and/or [[Item properties (Dragon Age II)|item properties]].
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== See also ==
 
*[[Armor Runes (Dragon Age II)]]
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{{DEFAULTSORT:Weapon runes}}
 
[[Category:Dragon Age II weapon runes]]

Revision as of 20:55, 24 July 2014

For weapon runes in Dragon Age: Origins, see Weapon runes (Origins).

Weapon runes can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by Sandal who is at the Merchant's Guild in Hightown in Act 1 and in the Hawke Estate in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed.

Runes

Rune of Impact Rune of Impact

Rune of Fire Rune of Fire

Rune of Frost Rune of Frost

Rune of Lightning Rune of Lightning

Rune of Nature Rune of Nature

Rune of Spirit Rune of Spirit

Rune of Striking Rune of Striking

Rune of Devastation Rune of Devastation

Primeval Lyrium Rune Primeval Lyrium Rune

Sandal's Special Rune Sandal's Special Rune

Crafting

Recipe Makes Ingredients
Formula
Rune of Impact
Lyrium
1


Formula
Rune of Fire
Silverite
2


Formula
Rune of Frost
Lyrium
1
Silverite
2


Formula
Rune of Lightning
Lyrium
2
Silverite
3


Formula
Rune of Nature
Lyrium
3
Silverite
3
Orichalcum
1
Formula
Rune of Spirit
Lyrium
2
Silverite
3
Orichalcum
1
Formula
Rune of Striking
Lyrium
4
Silverite
3
Orichalcum
2
Formula
Rune of Devastation
Lyrium
3
Silverite
4
Orichalcum
4
Dragon's Blood
1

Notes

  • Runes which add damage (e.g. Rune of Fire) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying talents and/or item properties.

See also