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+ | {{for|weapon runes in ''Dragon Age: Origins''|Weapon runes (Origins)}} |
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− | {{TOC left}} |
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− | + | '''Weapon runes''' can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by [[Sandal]] who is at the Merchant's Guild in [[Hightown]] in Act 1 and in the [[Hawke Estate]] in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed. |
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+ | == Runes == |
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− | {{clear}} |
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+ | {{:Rune of Impact|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Fire|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Frost|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Lightning|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Nature|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Spirit|style=iconmini}}{{clrl}} |
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+ | {{:Rune of Striking|style=iconmini}}{{clrl}} |
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− | == |
+ | == Crafting == |
+ | {{RecipeTableHeader|skill=no| |
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− | [[Rune of Lightning]] |
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+ | {{:Design: Rune of Impact|style=recipetable2}} |
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+ | {{:Design: Rune of Fire|style=recipetable2}} |
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+ | {{:Design: Rune of Frost|style=recipetable2}} |
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+ | {{:Design: Rune of Lightning|style=recipetable2}} |
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+ | {{:Design: Rune of Nature|style=recipetable2}} |
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+ | {{:Design: Rune of Spirit|style=recipetable2}} |
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+ | {{:Design: Rune of Striking|style=recipetable2}} |
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+ | {{:Design: Rune of Devastation|style=recipetable2}} |
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+ | }} |
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+ | == Notes == |
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− | [[Rune of Fire]] |
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+ | *Runes which add damage (e.g. [[Rune of Fire]]) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying [[Talents (Dragon Age II)|talents]] and/or [[Item properties (Dragon Age II)|item properties]]. |
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+ | == See also == |
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− | [[Rune of Impact]] |
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+ | {{DEFAULTSORT:Weapon runes}} |
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− | [[Rune of Frost]] |
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+ | [[Category:Dragon Age II weapon runes]] |
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− | [[Rune of Nature]] |
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− | [[Rune of Striking]] |
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− | [[Rune of Spirit]] |
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− | [[Category:Items]] |
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Revision as of 20:55, 24 July 2014
- For weapon runes in Dragon Age: Origins, see Weapon runes (Origins).
Weapon runes can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by Sandal who is at the Merchant's Guild in Hightown in Act 1 and in the Hawke Estate in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed.
Runes
Crafting
Recipe | Makes | Ingredients |
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Notes
- Runes which add damage (e.g. Rune of Fire) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying talents and/or item properties.