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Weapon runes (Dragon Age II)

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For weapon runes in Dragon Age: Origins, see Weapon runes (Origins).

Weapon runes can be applied to weapons that possess a rune slot to provide permanent bonuses to that weapon's effects. They can be added to weapons by Sandal who is at the Merchant's Guild in Hightown in Act 1 and in the Hawke Estate in Acts 2 and 3. Unlike Origins, once used they can't be removed, only replaced with the previous rune destroyed.

Runes Edit

Rune of Impact Rune of ImpactRune of Impact
Weapon rune
A weapon rune that adds physical damage.
Rune of Fire Rune of FireRune of Fire
Weapon rune
A weapon rune that adds fire damage.
Rune of Frost Rune of FrostRune of Frost
Weapon rune
A weapon rune that adds cold damage.
Rune of Lightning Rune of LightningRune of Lightning
Weapon rune
A weapon rune that adds electricity damage.
Rune of Nature Rune of NatureRune of Nature
Weapon rune
A weapon rune that adds nature damage.
Rune of Spirit Rune of SpiritRune of Spirit
Weapon rune
A weapon rune that adds spirit damage.
Rune of Striking Rune of StrikingRune of Striking
Weapon rune
A weapon rune that increases critical chance.
Rune of Devastation Rune of DevastationRune of Devastation
Weapon rune
A weapon rune that increases all existing damage. A weapon can only bear one Rune of Devastation.
Rune of Devastation Primeval Lyrium RunePrimeval Lyrium Rune
Weapon rune
A weapon rune that increases attack speed.
Rune of Devastation Sandal's Special RuneSandal's Special Rune
Weapon rune
A weapon rune that increases the chance to knock an enemy back.

Crafting Edit

Recipe Makes Ingredients
Formula
Rune of Impact
Lyrium
1


Formula
Rune of Fire
Silverite
2


Formula
Rune of Frost
Lyrium
1
Silverite
2


Formula
Rune of Lightning
Lyrium
2
Silverite
3


Formula
Rune of Nature
Lyrium
3
Silverite
3
Orichalcum
1
Formula
Rune of Spirit
Lyrium
2
Silverite
3
Orichalcum
1
Formula
Rune of Striking
Lyrium
4
Silverite
3
Orichalcum
2
Formula
Rune of Devastation
Lyrium
3
Silverite
4
Orichalcum
4
Dragon's Blood
1

Notes Edit

  • Runes which add damage (e.g. Rune of Fire) add 20% of the weapons base damage rounded to the nearest integer. This damage is not modified by damage modifying talents and/or item properties.

See also Edit

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