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Characters wishing to focus on fighting with a weapon and shield will benefit from using weapon and shield talents. Only warriors can use these talents.

Shield Bash tree[]

Shield Bash Shield Bash
Activated
Range: Personal
Activation: 25
Cooldown: 20s
Requires: 11 strength
Requires: Combat Training
The character shield-bashes a target, dealing normal damage as well as knocking the target off its feet unless it passes a physical resistance check. Shield Mastery adds an additional attack with the shield.
Shield Pummel Shield Pummel
Activated
Range: Personal
Activation: 30
Cooldown: 20s
Requires: 15 strength
Requires:  Improved Combat Training
The character follows up an attack with two hits from the shield, dealing normal damage with each attack. If the target fails a physical resistance check, it is stunned. Shield Mastery adds an additional attack with the shield.
Overpower Overpower
Activated
Range: Personal
Activation: 30
Cooldown: 20s
Requires: 25 strength
Requires:  Expert Combat Training
The character lashes out with the shield three times. The first two hits inflict normal damage. The last strike is a critical hit if it connects, knocking the target down unless it passes a physical resistance check. Shield Mastery increases the damage.
Assault Assault
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: 32 strength
Requires:  Master Combat Training
The character quickly strikes a target four times, but dealing reduced damage with each hit. If the character has Shield Mastery, the damage from each hit increases.

Shield Defense tree[]

Shield Defense Shield Defense
Sustained
Range: Personal
Upkeep: 35
Fatigue: 5%
Cooldown: 0.5s
Requires: 11 strength
Requires: Combat Training
While this mode is active, the character drops into a defensive stance that favors the shield, gaining a bonus defense and chance to shrug off missile attacks, but taking a penalty to attack. With Shield Balance, the attack penalty is removed. With Shield Expertise, the defense bonus increases. With Shield Mastery, the defense bonus increases further.
Shield Balance Shield Balance
Passive
Requires: 14 strength
Requires:  Improved Combat Training
The character has learned to compensate for the weight of a shield in combat and no longer suffers an attack penalty while using Shield Defense.
Shield Wall Shield Wall
Sustained
Range: Personal
Upkeep: 55
Fatigue: 5%
Cooldown: 15s
Requires: 20 strength
Requires: Expert Combat Training
In this mode, the character's shield becomes nearly a fortress, adding a significant bonus to armor and a greater likelihood of shrugging off missile attacks, but at the cost of reduced damage. Shield Expertise makes the character immune to direct knockdown attacks while in this mode, and Shield Mastery gives a bonus to defense.
Shield Expertise Shield Expertise
Passive
Requires: Level 12
Requires:  26 strength
Requires:  Master Combat Training
The character's experience using a shield in combat has made certain abilities more efficient, increasing the defense bonus for Shield Defense and making the character immune to direct knockdown attacks while using Shield Wall.

Shield Block tree[]

Shield Block Shield Block
Passive
Requires: 10 dexterity
Requires:  Combat Training
Practice fighting with a shield improves the character's guard. Enemies can no longer flank the character on the shield-carrying side.
Shield Cover Shield Cover
Sustained
Range: Personal
Upkeep: 20
Fatigue: 5%
Cooldown: 15s
Requires: 16 dexterity
Requires:  Improved Combat Training
While in this mode, the warrior's shield provides a greater chance of deflecting missile attacks. Shield Mastery increases this bonus further.
Shield Tactics Shield Tactics
Passive
Requires: Level 9
Requires:  20 dexterity
Requires:  Expert Combat Training
The character is proficient enough with a shield to defend from all angles, so that attackers no longer benefit from flanking strikes.
Shield Mastery Shield Mastery
Passive
Requires: Level 12
Requires:  26 dexterity
Requires:  Master Combat Training
The character has mastered the use of the shield for both offense and defense, and receives additional benefits when using Shield Bash, Shield Pummel, Assault, Overpower, Shield Defense, Shield Wall, and Shield Cover.

Juggernaut tree[]

The following are only available in Dragon Age: Origins - Awakening.


Juggernaut Juggernaut
Sustained
Range: Personal
Upkeep: 60
Fatigue: 10%
Cooldown: 10s
Requires: Level 20
Requires:  26 strength
Requires:  Combat Training
A powerful physique allows the character to knock aside any enemies who are in the way while this mode is active and the character is moving. Each knockback drains a small amount of stamina.
Carapace Carapace
Activated
Range: Personal
Activation: 40
Cooldown: 60s
Requires: 32 strength
Requires:  Improved Combat Training
No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect.
Air of Insolence Air of Insolence
Sustained
Range: Personal
Upkeep: 100
Fatigue: 10%
Cooldown: 10s
Requires: 36 strength
Expert Combat Training
While this mode is active, the character adopts an intimidating posture that continuously draws the attention of nearby enemies, consuming stamina constantly.
Bulwark of the Ages Bulwark of the Ages
Passive
Requires: 40 strength
Requires:  Master Combat Training
The warrior is one with the shield. This talent improves the effect of Carapace, now making the character completely immune to damage for the first half of that effect.
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