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Weapon and Shield abilities

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For the talents in Dragon Age: Origins, see Weapon and Shield talents (Origins).
For the talents in Dragon Age II, see Weapon and Shield talents (Dragon Age II).


Weapon and Shield abilities are abilities available to the warrior class in Dragon Age: Inquisition.

Ability tree Edit

Weaponshield-0

Weapon and Shield Skill Tree

Abilities Edit

Shield Wall (Inquisition) Shield Wall
Activated
Requires: Shield
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
Shield Wall (Inquisition) Chevalier's Step
Activated
Range: 4 meters
Requires: Shield Wall
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.

Range: 4 meters
Armor Bonus: 30%
Shield Wall (Inquisition) Immovable Object
Upgrade
Requires: Trespasser
Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking.
Payback Strike Payback Strike
Activated
Activation: 35 stamina
Cooldown: 7.6s
Requires: Shield
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
Payback Strike Sweet Revenge
Upgrade
Requires: Payback Strike
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies.

Damage bonus: 200%
Stun duration: 2 seconds
Payback Strike Cruel Revenge
Upgrade
Requires: Trespasser
Payback Strike now taunts enemies.

Duration: 8 seconds
Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Warrior's Resolve Warrior's Resolve
Passive You fight all the harder when you're hurting, gaining Stamina when you lose health.

Stamina restored: 10% for every 10% Health lost
Constitution + 3
Turn the Bolt Turn the Bolt
Passive Your expertise with the shield protects you from ranged attacks from the front.

Damage reduction: 50%
Constitution +3
Shield Bash (Inquisition) Shield Bash
Activated
Size: 4m
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.
Shield Bash (Inquisition) Ring the Bell
Activated
Range: 4 meters
Requires: Shield Bash
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard.

Bonus damage vs. guard: 400%
Shield Bash (Inquisition) Crippling Smash
Upgrade
Requires: Trespasser
An enemy struck by Shield Bash now does no damage with its next attack.

Duration: 10 seconds
Lunge and Slash Lunge and Slash
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
Lunge and Slash Great Lunge
Activated
Range: 4 meters
Requires: Lunge and Slash
The farther you lunge before striking your target, the more damage you do to them.

Damage bonus: 75% at 5 meters
Damage bonus: 250% at 10 meters
Lunge and Slash Effortless Lunge
Upgrade
Requires: Trespasser
If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown.
Turn the Blade (Inquisition) Turn the Blade
Passive Any blow you can see, you can turn aside. All damage coming from the front is reduced.

Damage resistance: 20%
Constitution + 3

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