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Warmonger talents

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Warmonger talents are talents available to the warrior class in Dragon Age II.

Ability tree Edit

Warmonger DA2

Talents Edit

Pommel Strike DA2 Pommel Strike
Activation: 10
Duration: 5s
Cooldown: 15s
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.

Stun chance: 100% vs. normal enemies
Pommel Strike DA2 Pommel Blow
Requires: Level 3
Pommel Strike now stuns enemies for longer and sends them reeling.

Duration: +3s (total: 8s)
Cooldown: -5s (total: 10s)
STAGGERStaggeredchance: 100% vs. stunned targets
Taunt DA2 Taunt
Range: Personal
Size: 10m
Activation: 30
Cooldown: 20s
Requires: Level 3
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead.

Threat transfer: 100% from companions to warrior
Taunt DA2 Bellow
Requires: Level 7
Requires: 2 points in Warmonger
Taunt now affects enemies in a larger area, drawing them away from allies and to the warrior.

Size: +6m (total: 16m)
Bravery DA2 Bravery
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 6
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. This mode cannot be used at the same time as Battle Synergy.

Attack: +10% per enemy in range (after the first)
Critical chance: +3% per enemy in range (after the first)
Bravery DA2 Bravado
Requires: Level 9
Bravery now draws more enemies toward the warrior, thus further increasing the mode's bonuses.

Threat generation: +50% per enemy in range (after the first)
Bravery DA2 Bravura
Requires: Level 9
Requires: 3 points in Warmonger
Every enemy who swarms the warrior while Bravery is active now increases the warrior's damage further.

Damage: +5% per enemy in range (after the first)
Tremor Tremor
Range: Personal
Size: 6m
Activation: 30
Cooldown: 20s
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.

Physical Force: 8x
Tremor Aftershock
Requires: Level 9
Tremor can be used more frequently and now has a chance to send enemies reeling.

Cooldown: -5s (total: 15s)
STAGGERStaggeredchance: 30% vs. normal enemies
Tremor Quake
Requires: Level 11
Requires: 3 points in Warmonger
The warrior can push back a larger crowd of enemies, and those thrown to the ground are now stunned.

Stun chance: 100% vs. knocked-down targets

Size: +4m (total: 10m)

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