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Warmonger talents are talents available to the warrior class in Dragon Age II.

Ability tree[]

Warmonger DA2

Talents[]

Pommel Strike Pommel Strike
Activated
Activation: 10
Duration: 5s
Cooldown: 15s
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.

Stun chance: 100% vs. normal enemies
Pommel Blow Pommel Blow
Upgrade
Requires: Level 3
Pommel Strike now stuns enemies for longer and sends them reeling.

Duration: +3s (total: 8s)
Cooldown: -5s (total: 10s)
STAGGERStaggeredchance: 100% vs. stunned targets
Taunt Taunt
Activated
Range: Personal
Size: 10m
Activation: 30
Cooldown: 20s
Requires: Level 3
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead.

Threat transfer: +100% from companions to warrior
Bellow Bellow
Upgrade
Requires: Level 7
Requires: 2 points in Warmonger
Taunt now affects enemies in a larger area, drawing them away from allies and to the warrior.

Size: +6m (total: 16m)
Bravery Bravery
Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 6
Requires: Taunt
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. This mode cannot be used at the same time as Battle Synergy.

Attack: +10% per enemy in range (after the first)
Critical chance: +3% per enemy in range (after the first)
Bravado Bravado
Upgrade
Requires: Level 9
Bravery now draws more enemies toward the warrior, thus further increasing the mode's bonuses.

Threat generation: +50% per enemy in range (after the first)
Bravura Bravura
Upgrade
Requires: Level 9
Requires: 3 points in Warmonger
Every enemy who swarms the warrior while Bravery is active now increases the warrior's damage further.

Damage: +5% per enemy in range (after the first)
Tremor Tremor
Activated
Range: Personal
Size: 6m
Activation: 30
Cooldown: 20s
Requires: Pommel Strike
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.

Physical Force: 8x
Aftershock Aftershock
Upgrade
Requires: Level 9
Tremor can be used more frequently and now has a chance to send enemies reeling.

Cooldown: -5s (total: 15s)
STAGGERStaggered chance: 30% vs. normal enemies
Quake Quake
Upgrade
Requires: Level 11
Requires: 3 points in Warmonger
The warrior can push back a larger crowd of enemies, and those thrown to the ground are now stunned.

Stun chance: 100% vs. knocked-down targets
Size: +4m (total: 10m)


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