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Warden Scout's Cap

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Armor
Warden Scout's Cap

Medium helmet green DA2
Screenshot20120227201751841
Type:
Set:
Material:
Requires:
(11 + 0.825 * LVL) dexterity
(11 + 0.275 * LVL) cunning
Restriction:
Armor:
(0.185 * ARM(LVL))
Stats:
+(0.4 + 0.04 * LVL) willpower
+(4 + 0.2 * LVL)% damage resistance
+(3.2 + 0.1 * LVL) fortitude
Locations:
Corypheus's Prison – Riannon's Floor or Daneken's Floor
Act:
drk_im_arm_hlm_med_01
Appearances:

Warden Scout's Cap is a unique medium helmet from the Legacy DLC for Dragon Age II. It is a part of the Regalia of Weisshaupt armor set for rogues.

Acquisition Edit

The location of the Warden Scout's Cap varies, depending on whether Hawke sides with either Larius or Janeka in the decision relating to the treatment of Corypheus.

In each case, the Cap is in a chest in the room towards the north of the map. The room will be protected by magical barriers which have to be de-activated.

  • In Riannon's Floor, you need to first activate all of the Power Nexuses in the level. Then return to the main circular room with the moveable pillars. Align the pillars so that each half of all of the four coloured energy beams join up.
  • In Daneken's Floor, you must work your way through the maze of barriers, using Janeka's ability to activate Power Nexuses to remove the barriers in the way.

Notes Edit

  • The stats are scaled to Hawke's level when the helmet is acquired. They do not improve with level-up afterwards.

See also Edit

Medium gloves green DA2 Warden Scout's GlovesWarden Scout's Gloves
Medium gloves
Argent
Requires: (11 + 0.825 * LVL) dexterity
(11 + 0.275 * LVL) cunning

Armor: (0.111 * ARM(LVL))
+(0.06 * DEF(LVL)) defense
+(0.3 * ARM) armor
Medium boots green DA2 Warden Scout's BootsWarden Scout's Boots
Medium boots
Silverite
Requires: (11 + 0.825 * LVL) dexterity
(11 + 0.275 * LVL) cunning

Armor: (0.1665 * ARM(LVL))
+(0.09 * DEF(LVL)) defense
+5 mana/stamina regeneration rate
Medium armor green DA2 Warden Scout's TunicWarden Scout's Tunic
Medium chestpiece
Argent
Requires: (11 + 0.825 * LVL) dexterity
(11 + 0.275 * LVL) cunning

Armor: (0.4625 * ARM(LVL))
Rune slot Rune slot
+(1 + 0.1 * LVL) dexterity
Immune to critical hits

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