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Haven

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Location
Haven

Haven
Type:
Location:
Inhabitants:
Exits:
Appearances:
Map-The Village of Haven

Map of the area in Dragon Age: Origins

Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background Edit

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Places Edit

Ico Village Villager House
Ico Area Map Village Store
Ico Area Map Haven Chantry

Involvement Edit

Dragon Age: Origins Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.

Dragon Age: Inquisition Edit

Splr dai
“Whatever we were before, we are now the Inquisition.” — The Inquisitor
This article contains spoilers for Dragon Age: Inquisition. Click here to reveal them.

Upon the request of Divine Justinia V in 9:35 Dragon Age, Haven has been restored and brought back into the fold of the Maker, giving shelter for the pilgrims who are visiting the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.[1]

Quests Edit

Dragon Age: Origins Edit

Ico Quest The Urn of Sacred Ashes
Ico Quest Correspondence Interruptus

Dragon Age: Inquisition Edit

Note: The quests below serve as introductions to different aspects of the game such as crafting or requisitions:

Characters Edit

Dragon Age: Origins Edit

Dragon Age: Inquisition Edit

Templatetools This section is incomplete and requires expansion.

Enemies Edit

Dragon Age: Origins Edit

  • Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage

Dragon Age: Inquisition Edit

Templatetools This section is incomplete and requires expansion.

Notable items Edit

Dragon Age: Origins Edit

Rgt ico elfroot ElfrootElfroot
Ingredient
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.

Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs.
- 3
Rgt ico deathroot DeathrootDeathroot
Ingredient
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
- 8
Ico longbow Mage's EyeMage's Eye
Longbow
Dragonthorn (Tier 7)
Requires: 34 dexterity

Damage: 9.60
Critical chance: 1.60%
Armor penetration: 8.80
Strength modifier: 1.00
+3% ranged critical chance
+4 attack
- in Shop chest

Plot Items:

Plt ico cultist medallion Cultist MedallionCultist Medallion
Plot item
A very large bronze disk, bearing the symbol of Andraste.

Notable gifts for companions:

Tre ico antivan boots Antivan Leather BootsAntivan Leather Boots
Gift
A handsome pair of boots, made of luxurious Antivan doeskin.
, source: Locked Chest in the Store.
Tre ico dog bone 4 Large BoneLarge Bone
Gift
This large bone is of indeterminate origin. It still looks tasty.
, source: Corpse in the Store.
Tre ico locket LocketLocket
Gift
An antique cameo depicting a beautiful woman with jewels in her hair. The cameo is set in the front of a filigreed gold locket.
, source: Locked Chest in the Store.
Tre ico silver bar 1 Small Silver BarSmall Silver Bar
Gift
A bar of pure silver.
, source: Inscribed Chest in Haven Chantry.

Dragon Age: Inquisition Edit

Templatetools This section is incomplete and requires expansion.

Codex entries Edit

Dragon Age: Origins Edit

Ico codex entry Codex entry: Death of a Templar
Ico codex entry Codex entry: The Avvars

Dragon Age: Inquisition Edit

Templatetools This section is incomplete and requires expansion.

Codex icon DAI Codex entry: Haven

Containers Edit

Dragon Age: Origins Edit

Dragon Age: Inquisition Edit

Templatetools This section is incomplete and requires expansion.

Companion remarks Edit

One of your companions may make interesting remarks at certain spots:

Dragon Age: Origins Edit

  • Heading up the first village ramp
  • Approaching the village chantry

Party banter Edit

Party banter may be triggered at the following spots:

Dragon Age: Origins Edit

  • At the lakeside docks

Notes Edit

  • In Dragon Age: Origins this location is labeled "The Village of Haven".
  • If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.

Trivia Edit

  • If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.

Gallery Edit

References Edit

  1. What You Need To Know About Skyhold

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