Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.
While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.
Places EditVillager House Village Store Haven Chantry
Dragon Age: Origins Edit
A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.
Dragon Age: Inquisition Edit
The Chantry moved into Haven and brought the town back into the fold of the Maker. Haven later serves as the initial base of the re-established Inquisition. But after the Inquisitor seals the Breach, the town comes under attack by Corypheus's army. Though the Inquisition managed to bury a portion of the army under an avalanche, they're effectively trapped, until Chancellor Roderick shows them a secret pathway for the refugees to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.
Quests EditThe Urn of Sacred Ashes Correspondence Interruptus
- Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage.
Notable items EditElfroot
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.
Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs. - 3 Deathroot
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
- 8 Mage's Eye
Dragonthorn (Tier 7)
Requires: 34 dexterity
Critical chance: 1.60%
Armor penetration: 8.80
Strength modifier: 1.00
+3% ranged critical chance
+4 attack - in Shop chest
Plot Items:Cultist Medallion
A very large bronze disk, bearing the symbol of Andraste.
Antivan Leather Boots
A handsome pair of boots, made of luxurious Antivan doeskin.
, source: Locked Chest in the Store. Large Bone
This large bone is of indeterminate origin. It still looks tasty.
, source: Corpse in the Store. Locket
An antique cameo depicting a beautiful woman with jewels in her hair. The cameo is set in the front of a filigreed gold locket.
, source: Locked Chest in the Store. Small Silver Bar
A bar of pure silver.
, source: Inscribed Chest in Haven Chantry.
Codex entries EditCodex entry: Death of a Templar Codex entry: The Avvars
Companion remarks Edit
One of your companions may make interesting remarks at certain spots:
- Heading up the first village ramp
- Approaching the village chantry
Party banter Edit
Party banter may be triggered at the following spots:
- At the lakeside docks
- If you return to the village of Haven after completing the Urn of Sacred Ashes quest, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
- Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.
- If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.