Vigil's Keep
Talk15this wiki
| |||
|---|---|---|---|
| Type:
| Keep
| ||
| Location:
| |||
| Factions:
| |||
| Exits:
| |||
| Appearances:
| |||
Vigil's Keep is a fortress in Arling of Amaranthine.
Contents |
Background
Edit
The Vigil has seen battle in every majour invasion of Ferelden. Tevinters, rival barbarian clans, and Orlesians have all held her attlements. The Vigil was the first fortress to fall to the Orlesians and the last to be freed.
The cellar beneath Vigil's Keep retains traces of the Avvar barbarians. To the Avvars, the Vigil was both a fortress and a holy site. The cellars bear monuments to their gods, heroes, and their rare military victories.
The Vigil's cellars connect to the Deep Roads far below. Evidence suggests the Avvars and dwarves traded in secret, a breach of promises made to the Tevinter Imperium in the days before the darkspawn.—From Codex entry: The Vigil



Added by D-dayHistory
Edit
The fortress was built by Alamarri Avvars to stop the Tevinters' advances from the North. In their time it was known as Fort of a Thousand Vigils. It was built over caves leading to the Deep Roads, believed to be carved as a gift from Korth, an Avvarian god of mountains.
The Avvars residing in the fortress lived peacefully with the dwarves, which was unusual as the dwarves were allies of their enemy, the Tevinters. The alliance of Avvars and dwarves predates building the fortress. The dwarves helped the Avvars defeat and bind a dangerous demon called The Dark Theurge, who was previously one of their own, Ruadan.
As the Avvar culture declined, the ownership of the keep changed, eventually becoming the property of the Fereldan nobles of the Howe family.
When Amaranthine fell to the Orlesians during Fereldan Rebellion, the Howe family did not surrender. When the Orlesians were defeated in 8:99 Blessed, Vigil's Keep was the first place where the flag of Amaranthine was raised again. After this, Amaranthine became the home of the Howe family once more.
The keep itself was then run by Fereldan soldiers. The last soldier to be in charge of the keep was was Lieutenant Gable. The keep became a temporary base for Orlesian Grey Wardens who were helping Ferelden in the aftermath of the Blight, killing darkspawn stragglers. In 9:30 Dragon, the keep was officially given to the Grey Wardens by the Fereldan monarchy following the end of the Fifth Blight. The Warden-Commander was appointed to lead the Orlesian Grey Wardens located at the keep.
![]() ![]() ![]() |
| “I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them. |
The keep was assaulted by Architect's Disciples who either killed or kidnapped all of the Grey Wardens stationed there. It was a surprise attack on the day the keep was to be officially handed over to the Warden-Commander. The darkspawn entered the keep from a Deep Roads entrance located in the basement. The Deep Roads run deep underneath the keep.
The Warden-Commander may investigate the Deep Roads and with the help of Voldrik Glavonak shut the access to the keep. The Warden-Commander may also upgrade the walls of the keep also through the help of the dwarf.
If the Warden-Commander decides to save Amaranthine instead of Vigil's Keep, it is destroyed by Mother's invading darkspawn army. Depending on player choices, the Keep may be rebuilt completely withing five years.
If the Warden-Commander invested in silverite armor for the Vigil's soldiers, they eventually come to be known as the Silver Order. Under the tutelage of the Wardens, the Silver Order developed into one of Ferelden's most revered military forces, a lasting memory of the Vigil's famous commander. Characters
Edit
- Lieutenant Gable
- Herren
- Wade
- Voldrik Glavonak
- Captain Garevel
- Seneschal Varel
- Dworkin Glavonak
- Sergeant Maverlies
- Mistress Woolsey
- Ambassador Cera
- Yuriah
- Private
Later additions
Edit
- Lillith (if she was rescued at the Abandoned Farm)
- Armaas (if he was asked to trade at the keep during Trade Must Flow)
- Alec (if he was conscripted into the keep's army during A Day In Court)
Places
Edit
Keep Interior
Vigil's Keep - Throne Room
Vigil's Keep - Dungeon
Vigil's Keep - Deep Roads
Vigil's Keep - Basement
Notable items
Edit
Blood Lotus x2
Special objects
Edit
- Statue: Initiates dialog with Velanna and Anders
- Kitten: Initiates dialog allowing it to be taken as a gift for Anders
Notes
Edit
- The east side of the Keep (where the kitten is found wandering) has two locked chests and a wooden crate. These periodically respawn containing new items.
