The Throne Room is the place where the Arl or Arlessa of the Arling of Amaranthine conducts the business of Vigil's Keep as well as matters of governing such as holding court.
Involvement
Similar to the party camp in the Dragon Age: Origins campaign, you can recover injuries, browse through all companions' inventory, give gifts and so on. There is a storage chest where equipment can be stashed. In addition, this is the meeting place where the nobles gather to address the Warden-Commander.
During the course of the game, several trophies can be added to the throne room, including: a dragon egg (appears behind Velanna after taking one from the Silverite Mine), a golem shell (appears near Justice after killing the Inferno golem), and a dragon skull (appears above the throne, after killing the Queen of the Blackmarsh).
Characters
- Varel, seneschal of Vigil's Keep
- Ambassador Cera, who sells runes and provides enchanting services
- Yuriah, who sells other merchandise
- Mistress Woolsey
- Captain Garevel
Codex entries
These are obtained from reading books:
Codex entry: The First Warden (near Yuriah)
Codex entry: Vassals and their Liege
Notable items
In Books, near Ambassador Cera:
In Books:
Grandmaster Frost Rune Tracing
In Weapon Stand:
In Armor Stand:
In the Personal Storage:
Special objects
- The Cask behind Oghren - triggers a series of different humorous dialogues with Oghren which can result in adding or subtracting approval points depending on how the Warden responds.
- Portrait of a Howe - triggers a conversation with Nathaniel about his childhood.