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Vigil's Keep

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Vigil's Keep is an ancient fortress in the Arling of Amaranthine, in north-east Ferelden. It was formerly the seat of the Howe family and is now the Grey Wardens' main base in Ferelden.

Background Edit

Vigil's Keep is one of the oldest settlements in Ferelden, older than Denerim and Gwaren. The barbarians who battled the Tevinter Imperium chose this location for a fortress so that their warning fires would be visible at great distance, when Tevinter ships neared the coast.
Vigil's Keep map

Map of Vigil's Keep - Exterior

The fortress was built by Alamarri Avvars to stop the Tevinter advance from the North. In their time it was known as the Fort of a Thousand Vigils. It was built over caves leading to the Deep Roads, believed to be carved as a gift from Korth, an Avvarian god of mountains.

The Avvars residing in the fortress lived peacefully with the dwarves, which was unusual as the dwarves were allied with their enemy, the Tevinters. The alliance of Avvars and dwarves predates building the fortress. The dwarves helped the Avvars defeat and bind a dangerous shade called The Dark Theurge, who was previously one of their own, Ruadan.

As the Avvar culture declined, the ownership of the keep changed, eventually becoming the property of the Fereldan noble Howe family from which they governed the entire Arling of Amaranthine.

Vigil's Keep was the first fortress to fall during the Orlesian invasion in Ferelden and the last to be liberated during the Fereldan Rebellion. It is probably also the place where Prince Maric Theirin met Byron Howe in order to thank him for his support of the rebellion.

Involvement Edit

After Arl Rendon Howe disgraced his family, the Howes were stripped of all their holdings including Vigil's Keep. The keep itself was then run by Fereldan soldiers. The last soldier to be in charge of the keep was Lieutenant Gable. The stronghold became a temporary base for Orlesian Grey Wardens who were helping Ferelden in the aftermath of the Blight, killing darkspawn stragglers. In 9:31 Dragon, it was officially given to the Grey Wardens by the Fereldan monarchy following the end of the Fifth Blight along with the rest of the Arling. The Warden-Commander was appointed to re-establish the Grey Wardens presence in Ferelden, using Vigil's Keep as the order's main base.

Splr daoa
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.

The keep was assaulted by the Architect's disciples who either killed or kidnapped all of the Grey Wardens stationed there. It was a surprise attack on the day the keep was to be officially handed over to the Warden-Commander. The darkspawn entered the keep from a Deep Roads entrance located in the basement. The Deep Roads run deep underneath the keep.

The Warden-Commander may investigate the Deep Roads and, with the help of Voldrik Glavonak, shut the access to the keep. The Warden-Commander may also upgrade the walls of the keep, also through the help of Voldrik.

If the Warden-Commander decides to save Amaranthine instead of Vigil's Keep, it is destroyed by the Mother's invading darkspawn army. Depending on player choices, the Keep may be rebuilt completely within five years.

If the Warden-Commander invested in silverite armor for the Vigil's soldiers, they eventually come to be known as the Silver Order. Under the tutelage of the Wardens, the Silver Order developed into one of Ferelden's most revered military forces, a lasting memory of the Vigil's famous commander.
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"Let yourself be a hero for tonight, in the morning we'll just be Grey Wardens again." - Garahel
This article contains spoilers for Dragon Age: Last Flight. Click here to reveal them.
During the Mage-Templar War there is a new Warden-Commander in Vigil's Keep. They request supplies from Weisshaupt after an encounter with sylvans.[1]

Upgrading the KeepEdit

The Keep can be upgraded in the following ways.

DefensesEdit

These have the largest effect on the ending.

MerchantsEdit

Recruiting the merchants for Trade Must Flow makes new items available for purchase in the keep.

Quests Edit

Ico Quest The Assault on Vigil's Keep
Ico Quest The Survivors of Vigil's Keep
Ico Quest Bombs Away!
Ico Quest Cost of Doing Business
Ico Quest It Comes From Beneath
Ico Quest What is Built Endures
Ico Quest The Siege of Vigil's Keep

Characters Edit

Later additions Edit

Places Edit

Ico Area Map Keep Interior
Ico Area Map Vigil's Keep - Throne Room
Ico Area Map Vigil's Keep - Dungeon
Ico Area Map Vigil's Keep - Deep Roads
Ico Area Map Vigil's Keep - Basement

Notable items Edit

Blood Lotus Blood LotusBlood Lotus
Ingredient
This flower is famous for surviving in almost any climate.
x2
Ico belt Lucrosian's Silken CordLucrosian's Silken Cord
Belt
Lyrium thread wound with silk makes an attractive rope.

+2 magic
+4 constitution
, source: locked chest
Ico helm heavy Stormchaser HelmStormchaser Helm
Heavy helmet
White Steel (Tier 8)
Requires: 42 strength

Armor: 3.38
Fatigue: 3.38%
+6 defense
+15 mental resistance
+10% electricity resistance
, source: chest
Note: They can only be found around the Keep during The Assault on Vigil's Keep.

Special objects Edit

Notes Edit

  • The east side of the Keep (where the kitten is found wandering) has two locked chests and a wooden crate. These periodically respawn containing new items.

Gallery Edit

See also Edit

Ico codex entry Codex entry: The Great Strife
Ico codex entry Codex entry: Vassals and their Liege
Ico codex entry Codex entry: Ancient Vows
Ico codex entry Codex entry: The Vigil

References Edit

  1. Dragon Age: Last Flight, Chapter 9

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