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Varric Tethras/Approval (Dragon Age II)

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Friendship Edit

Varric likes to talk and likes Hawkes who do, too. Solving problems and gaining advantage through diplomacy, outright lies, and even blackmail will impress him, while straightforward violence and thuggery leaves him cold. He also responds well to joking, flirting and sarcasm and to mild greed. Beneath his silver tongue, however, he's a goodhearted person and will appreciate Hawkes who look out for their families and are kind to dwarves.

Act 1 Edit

  • A Business Discussion: At the final dialogue choice, a cautious approach Friendship small (+5) or a charming responseFriendship small (+15)
  • Act of Mercy: Tell Grace that you will convince the Templars the mages are all dead Friendship small (+10)
  • Act of Mercy: Upon returning to the Templars, defer the situation to Varric Friendship small (+5)
  • Bait and Switch: Accept the quest from Anso with the response, "Make it worth my time." Friendship small (+5)
  • The Deep Roads Expedition: Agree to find Sandal Friendship small (+5)
  • The Deep Roads Expedition: Agree to find the Wardens for Carver or Bethany Friendship small (+5)
  • An Errant Letter: Tell Ser Thrask you will keep his secret Friendship small (+5)
  • Finders Keepers: Attempt to trick the guards by the docks with the Star response, "Fire!" Friendship small (+5)
    • Note: This will only work if Merrill is not currently in your party as she will unintentionally blow the cover and receives the approval instead of Varric.
  • Finders Keepers: Upon returning to Martin, refuse to tell him the location of his cargo and then choose the response, "I'll tell you for a price." Friendship small (+5)
    Note: With patch 1.03 or later, you may no longer have the option of demanding for payment. Revealing the location will grant you the approval.
  • The First Sacrifice: Choose the following dialogue options while speaking with Ghyslain Friendship small (+5)
    1. Investigate
    2. "Don't you want her back?"
    3. "And you wonder why she's gone."
  • Get Back to Work: Offer the workers a raise, and upon returning to Hubert choose a Witty response Friendship small (+5)
  • Loose Ends: (Athenril path) Give Pryce the goods and then lie to her about it results in Friendship small (+5)
  • Loose Ends: (Meeran path) When talking to Gustav, choose humorous response Friendship small (+5)
  • Loose Ends: (Meeran path) Spare Lord Harimann Friendship small (+10) and then lie to Meeran about it Friendship small (+5)
  • Magistrate's Orders: Kill Kelder Friendship small (+5)
  • Questions and Answers: Choose one of the following dialogue options
    • Humor ("Maker, that's big!") + Humor ("So does insomnia." or "You're looking for excitement?") Friendship small (+15)
    • Diplomatic ("Protecting my family") + Humor Friendship small (+15)
    • Diplomatic + Diplomatic ("So, have you been there?) Friendship small (+10)
    • Humor + Diplomatic Friendship small (+10)
    • Diplomatic or Humor + Aggressive ("Have any war stories?") Friendship small (+5)
  • Shepherding Wolves: Reject the quest from Sister Petrice (you'll still get the quest) Friendship small (+10)
  • Shepherding Wolves: Upon returning to her at the end of the quest, choose the response, "I don't care, just pay me." Friendship small (+5)
  • Tranquility: Promise Lirene you won't harm Anders or "He sounds too good to be true." Friendship small (+5)
  • Tranquility: When conferring with the angry Ferelden refugees, use the diplomatic option "We're on the same side" available to a diplomatic Hawke Friendship small (+5) xbox360Icon xbox360 (May not happen after the 1.04 patch).
  • The Way It Should Be: Upon rescuing Guardsman Donnic, choose the Witty response, "A politician's scheme." Friendship small (+5)
  • Wayward Son: Let Varric deal with the Slaver leader Friendship small (+5)

Act 2 Edit

  • All That Remains: Meet Gamlen in Lowtown at night. Speak to the Urchin and pay for information Friendship small (+5)
  • Plans for the Future: Choose any response first and then choose the humorous response for Friendship small (+10)
  • An Update: Choose the Charming response, "Let's go get some drinks." and agree to find Bartrand Friendship small (+25). Alternatively, "You can tell me anything." then agreeing to find Bartrand Friendship small (+20) or refusing to find him Friendship small (+5)
  • Family Matter:
    • Varric kills Bartrand without healing Friendship small (+15)
    • Anders heals Bartrand and Varric allows him to live Friendship small (+15)
  • Friendly Concern: If in romance with Anders/Isabela/Fenris/Merrill, all peaceful/humorous responses Friendship small (+20)
  • Prime Suspect: Accept the quest from Emeric along a Humorous line of conversation Friendship small (+5)
  • Prime Suspect: Choose the Sarcastic response, "This I have to hear." while speaking to Gascard DuPuis Friendship small (+5)
  • Repentance: While speaking with Allure, select "I would never betray my friends.", then choose either of the following dialogue options: "That's a good point." or "Don't listen to her..." for Friendship small (+5)
  • The Tethras Signet Ring: Give Varric the gift (on the Friendship path) Friendship small (+15)
  • To Catch a Thief: Agree to give Isabela the relic Friendship small (+10)
  • Demands of the Qun: Agree to the duel with the Arishok Friendship small (+10)

Act 3 Edit

  • Alone: Convince Fenris to allow Varania to live Friendship small (+10)

Legacy DLC Edit

Rivalry Edit

To earn rivalry with Varric, choose aggressive responses that glorify violence and combat, and show a lack of interest in his stories, his friendship, and your place in Kirkwall.

Act 1 Edit

Act 2 Edit

  • All That Remains: Meet Gamlen in Lowtown at night. Speak to the Urchin and intimidate him for information Rivalry small (+5)
  • An Update: Express disinterest in pursuing Bartrand (you'll still get the quest) Rivalry small (+15)
  • Family Matter:
    • Anders heals Bartrand, then Varric kills him Rivalry small (+15)
    • Varric allows Bartrand to live without healing Rivalry small (+15)
  • Friendly Concern: If in romance with Anders, all aggressive responses Rivalry small (+20)
  • Plans for the Future: Choose the Aggressive response (indicating that Hawke might leave Kirkwall) Rivalry small (+10)
  • Prime Suspect: Choose all Aggressive responses (you'll get quest anyway) Rivalry small (+5)
  • The Tethras Signet Ring: Give Varric the gift (on the Rivalry path, patch 1.02 or later) Rivalry small (+15)

Act 3 Edit

  • Alone: Hand Fenris over to Danarius Rivalry small (+10)

Legacy DLC Edit

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