Greetings everyone, this is the formal announcement of the upcoming Community Project.
As you probably already know, Dragon Age III: Inquisition is being currently developed by Bioware. The upcoming game will likely be released around Fall 2013 according to official sources. However, the wiki still has a lot of pages that require attention. After two main games and one expansion, there are several pages which require a clean up, extra information, pictures or confirmation of some claims.
With the Project Aeducan -- a community project which will last during the Christmas holidays, we aim in fixing the most important issues and be ready for the upcoming Dragon Age III.
Everyone who is interested in participating in this project, please reply he…
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Following my thread in the Bioware Social Network, I thought it might be a good idea to share my thoughts with you guys too:
I always felt that the reputation systems of the 2 previous games were incomplete and very simplified. However it is very easy to just stay in the group of those who complain without providing an alternative way and therefore I've put some thought on what I'd recommend instead. I apologize in advance in case a similar suggestion has been made in the past, which I'm unaware of.
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The Dragon Age Origins reputation system was based on the Approval/Disapproval of your companions. The higher the approval, the more options were unlocked, such as personal quests, the companion revealed more secrets of himself/herself and …
We are going to do things a little differently today. Some of you may not know who I am so to start out, I'm going to tell you a little bit about myself.
I joined BioWare in May of 1997 making this year my 15th year with the Company (So, old…). I am a programmer by training and implemented the AI, scripting, and combat systems in Baldur's Gate. After that, I moved into a lead programmer role on Tales of the Sword Coast, BG2, and Shadows of Amn. I kept my hands dirty during this time; you have me to blame for the wild mage.
After the Baldur's Gate series, I was the lead programmer on Jade Empire, though I made a brief detour to implement the first version of the DM client in Neverwinter Nights.
Then through a weird series of un-re…
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