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Given last year's complaints about Dragon Age II about not being able to make NPCs do whatever you want, I have a feeling that some people playing these games are confusing RPGs for godsims, the type of game where you're literally in control of every single person in the gaming world and can direct them wherever you want them to do as your personal slaves. That's what makes RPGs different from godsims, that you're not in control of every single person in the gaming world, that you have to interact with them the same way as you would in the normal world to whatever degree the game allows you to. Even with being the master of coercion, RPG NPCs are still under the mercy of the people who created the characters and will behave only as they ar…Read more >
Here are all the dialogue options for the Meredith confrontation in The Last Straw:
MAGE SIDE CONFRONTATION:
Meredith: "And here we are, Champion, at long last."
Hawke: (Chooses "You're a monster") "You'll pay for what you've done here." (Chooses "Been waiting for this?") "I imagine you've wanted to be rid of me for some time." (Chooses "Finally") "I was afraid you were going to let everyone else do your fighting."
Meredith: (Responds to "You're a monster") "I will be rewarded for what I've done here, in this world and the next. I have done nothing but perform my duty. What happens to you now is your own doing." (Responds to "Been waiting for this?") "I bear you no ill will. You've done this to yourself." (Responds to "Finally") "Not at all. I…Read more >
I just got the Additional Companions mod installed on my PC version of Dragon Age 2 and am currently having fun putting three NPCs in my party for fits and giggles -- Meredith, Orsino, and Nathaniel Howe. Although they don't really say anything when they're in my party, it's still entertaining dragging them into situations where other NPCs like the ones particular for any quest basically ignore their presence and yet talk about mages and templars right in front of them. It can also be used as a form of revenge against Meredith and Orsino, since potentially you can take Orsino with you into the All That Remains quest and have him join you in fighting the man he was protecting who killed Hawke's mother and see just how that affects Hawke -- …Read more >
One of the most disappointing things about Dragon Age II has got to be the inclusion of a Post-Game Campaign save right after you beat Meredith, which gives you a "thank you for playing Dragon Age II" message when you access it and it takes you to the Hawke Estate where the only thing you can do is explore the house. You get no further letters at your writing desk, and when you try to leave the house with your party, you basically can't go anywhere in any of the Kirkwall world maps because those locations are now locked up. I can see the point of this being included if there's going to be a DLC quest that takes place after the events of Act III with Meredith's showdown, but without that it's just simply a pointless reward.Read more >
To expect that every person, real or fictional, is going to see flirting as just that with no intended meaning of "I want to go to bed with you" is in my mind more idealism than realistic. Everyone will respond to flirting to however they will take it, as being a real serious proposition, as just harmless conversation, or as something that will forever fly over their heads. Combining what I've seen in a Let's Player's playthrough of Dragon Age II with other people's, it seems that the producers have purposely made the three main and constant female companions of the game (Merrill, Aveline, and Isabela) as examples of what I'm talking about: Merrill seems to take Hawke's flirting as something serious, Isabela knows that Hawke is flirting wi…Read more >