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Electronic Arts and BioWare will be bringing the upcoming role-playing game Dragon Age: Inquisition to PC, the NextGen platforms PS4 and Xbox One, and the current systems PS3 and Xbox 360. As the producer Cameron Lee from BioWare Edmonton now confirmed, Inquisition will be on the current consoles, however, offer a far less opulent graphics as high-end PCs or the NextGen consoles. Lee, who identifies the next generation of consoles as the 'Gen 4', told Eurogamer:
"On gen four you’ll see far better graphics and, more importantly, a much more immersive world. It’s a lot richer, and there’s more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world. That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms."
When asked about the graphical differences between current and upcoming consoles, Lee replied:
"The visual fidelity differences are huge. For example, the shaders you can put on the characters through different weather systems. The build up system we have, like when you walk through mud, the mud builds up on the leg, then if you’re in a fight, blood goes on top of the mud. One of our graphics programmers took a nug and overlayed all these different things on it. Eventually it looked like a nug that had been dipped in chocolate because there was so much stuff that was put on top of it. That’s all the power you can get from the gen four stuff. You’ll see that sort of a difference. The spell visual effects are incredible on the gen four and high-end PC. On gen three they will be much lower fidelity. Seeing Vivienne bringing up that big fire storm is brilliant on gen four and high-end PC. That’s the kind of stuff that will make this a gen four experience."