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Unknow DAII codex entries and other stuff

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Dragon Age II

Val Royeaux's Seal

NICE TO HAVE [dropped from the Warrior Pack it seems]
Val Royeaux was not formed in a day. It fell three times to Tevinter invaders before the Orlesian Empire secured its independence. When the city was barely more than wooden pallisades and huts, this stolen shield was made the Val Royeaux crest and wielded in battle by its first lord. He fell in battle and the settlement was burned to the ground. The shield was recovered several times afterwards, but each time its bearer has met an unfortunate end. Val Royeaux eventually adopted a different crest and the fate of its first seal fell into obscurity.

The Dwarven Merchant's Guild

The Dwarven Merchants' Guild is, without question, the most powerful surface dwarf institution. It has become what the Assembly is to the people of Orzammar: a prestigious club that everyone wants to belong to and the surest means to obtain power and fortune. The guild's leaders can always trace their lineage back to Noble or Merchant Caste houses in Orzammar. The guild regulates trade between the dwarven city and the surface and so quietly controls the entire economy of Orzammar, though the ruling king or Assembly would never admit it.

The guild is heavily conservative, but has started to get more of the ascendants—especially banking families—into its membership, which has caused no small amount of infighting in the guild.

—From The Dowager's Field Guide to Good Society, by Lady Alcyone

The Free Marches

My dear Empress Celene,

I agree! It is strange how some people view the Free Marches.

On a map, they see its name emblazoned on the vales south of the Minanter River and assume it to be a nation just as Ferelden is. They imagine a single ruler, a single army, and a common culture, but nothing could be further from the truth!

Our dour, serious folk in Tantervale are not at all like the wild revelers of Wycome, who in turn are nothing like the self-important traders of Kirkwall. We are many nations squashed under one name on a map because the truth won't fit inside the borders.

A lovely saying I heard once: "We have a prince in Starkhaven, a margrave in Ansburg, a teyrn in Ostwick, and a viscount in Kirkwall… yet we accept no king in the Free Marches". At least not since Fyruss appointed himself king seven centuries ago, which was immediately and unanimously opposed by our many great nations. We may only come together to face a common enemy, but when we do, we're a formidable ragtag bunch. Did you know that Grey Warden Garahel also united us during the Exalted Age? We marched together proudly to defeat the darkspawn at Ayesleigh… and immediately afterwards returned to our petty bickering.

The most important thing to know about the Free Marches is that we're free. We determine our own destiny, and that pleases us. Beyond that, the only other time we coalesce is when Grand Tourney comes to town. Then we boldly express our pride to any foreigner who'll listen. We'll kiss freedom on the lips and even lock arms with a proud Starkhavener! Alas, it lasts only a day, but there's no harm in that, right?

—A letter written by Lord Chancellor Joffrey Orrick of Tantervale to Empress Celene, 9:29 Dragon

Random quotes of the loading screen

The ancient mining tunnels beneath Hightown and Lowtown now form the city's sewers, as well as the slum known as Darktown. Residents refer to these tunnels collectively as the Undercity.

People from the Free Marches are called "Marchers," but usually only by outsiders. A citizen of Kirkwall thinks of himself as being from the city first and the Free Marches second.

The Fifth Blight began in 9:30 Dragon and lasted only a year before the Archdemon was slain. The Hero of Ferelden spared the world from the ravages of another war against the darkspawn.

There are fourteen Circles of Magi in Thedas, excluding those in the Tevinter Imperium. The Circle at the Gallows in Kirkwall is one of two in the Free Marches and is the center of templar power in the East.

Kirkwall was once part of the Tevinter Imperium and the center of its slave trade. Slaves worked the quarries until they revolted more than 900 years ago.

The Qunari live on Par Vollen, an island nation in the tropical northern climes. Some believe they originally came from elsewhere, since they weren't seen in Thedas until 300 years ago.

The Qunari invaded mainland Thedas 200 years ago, and were driven back during the New Exalted Marches. The Llomerryn Accord in 7:84 Storm established an armistice between the Qunari and every nation except the Tevinter Imperium.

The raiders who plague the waters of the Waking Sea and the Amaranthine Ocean are based out of the chaotic Rivaini city of Llomerryn.

Although the slave trade is legal only in the Tevinter Imperium, their slavers are present almost everywhere. They prey on elves and the poor, bringing victims back to the Imperium to sell to magisters and shady foreigners.

The largest guild of thieves in Kirkwall calls itself the Coterie. Although the association is very informal, the Coterie is vicious against anyone who looks like competition.

The Gallows sits in a harbor that was carved through the cliffs by magic to allow ships to dock in the middle of Lowtown.

"The Twins" is the local name for the two great Tevinter statues that flank the entrance to Kirkwall's harbor. They are not merely for show: a massive chain net can be raised between them and the fortified lighthouse.

Kirkwall's Lowtown once held the city's slaves. Individual sections could be closed off in the event of a rebellion, and the winding streets were designed to discourage slaves from attempting to organize.

Both the Viscount's Keep and the chantry were built by the dwarves. They were originally intended to house the city's magister overlords, back at the height of Imperial rule.

The Free Marches is not a single nation, but an alliance of independent city-states. Kirkwall, Starkhaven, and Tantervale are the largest.

Kirkwall has been ruled by a viscount since the Orlesian Empire installed one as governor in 7:60 Storm. The city retained the title even after it rebelled against foreign rule.

Kirkwall's less illustrious residents assemble at the Hanged Man. The tavern's feature dish is its stew, made from a different mystery meat each morning.

Kirkwall was built almost entirely through slave labor. Part of the city was once a quarry, worked by thousands upon thousands of slaves. Massive quantities of jet stone were carved straight out of the rock face, eventually creating the pit that is now Lowtown, as well as the city's broad harbor.

Kirkwall has had numerous dragon sightings, but they are generally peasant exaggerations. One "imminent high dragon flight" turned out to be an emaciated drake in a pained rage caused by passing a Griffon Helm.

Kirkwall declared the common nug a noxious vermin in 5:20 Exalted over fears that the animals carried the Blight. The extermination became known as the Battle of the Squealing Plains. It is not spoken of in polite company.

Don't play cards with Qunari—it's impossible to tell when they're bluffing. Don't play against elves, either—they never pay their debts. And never play against dwarves—they'll kill you if they lose.

Rumor suggests that the madam of the Blooming Rose has a special service she offers only to the most loyal of customers.

Dragon Age II: Legacy

Legacy 3

The Vimmark Mountains are impassable save for a few little-known caravan routes. Most travelers who need to cross the range sail along the coast instead. This makes the central Vimmarks remarkably isolated, perfect to conceal so significant a secret.

Once construction of the prison commences, I recommend we spread word that our new outpost is both to guard the pass and to establish a greater Grey Warden presence in the Free Marches.

If I may be so bold, I would also like to volunteer to be one of the Wardens sent to the Vimmarks. I hope you will consider my request.

—From a report by Margarethe, senior Grey Warden, to the First Warden at Weisshaupt

Legacy 4

I have dedicated my life to this place. Eight years have I spent here, overseeing its construction. The First Warden says it is to be a prison, but will not tell me who or what this prison is meant to contain; I must simply continue on in faith.

Is this what my life has been reduced to? To carve a fortress out of the very rock of the Vimmarks for a purpose I cannot begin to imagine? When I die, will these dim halls be all that are left of me? My one legacy?

I will never see the towers of Weisshaupt again. This much I know.

—The final entry in the journal of an unnamed Grey Warden, presumed designer of Corypheus's prison

Gorathan's Gold

Lyrium armor and silverite shield
Tincture of lovin' to make ladies yield
A magical vault filled with treasures of old
But best of all will be
Gorathan's gold!
Gorathan's gold!
Gorathan's gold!
I'm gonna find me great Gorathan's gold!
Hero of Blights
Pride of Kal Sharok
But the best thing about him, his gigantic -everyone drinks-
—From the dwarven drinking song "Gorathan's Gold"

A Strange Sighting

Variant 1a

Yesterday, I saw a man I could swear was Larius, just walking around Lowtown. I wasn't sure at first, but that armor, that hair... he's unmistakable.

He was talking to Samson, of all people. I can't imagine what a Grey Warden commander and an ex-templar vagrant have in common, but they seemed intent in their discussion. When I came closer, Larius pulled Samson into a doorway—I don't know if he saw me or not, but it seemed almost like they were avoiding me.

Variant 1b

Yesterday, I saw a woman I swear was Janeka, skulking around Lowtown. She had told me that as soon as she reported what happened to Corypheus, she would go on her Calling and die in the Deep Roads, but I'm positive she was the woman I saw talking with Samson.

And that is also odd—what does a Grey Warden have in common with an ex-templar vagrant? When they saw me coming, they left. They were definitely avoiding me.

Variant 2a

Anders says that no one as far gone to the taint as Larius would ever have been reinstated by the Grey Wardens. Even without Corypheus, Larius will be plagued by the calls of the Archdemons until they drive him mad.

I tried to contact the Grey Wardens, to find out why they let him return to Kirkwall, but they weren't talking. They won't acknowledge a Warden named Janeka, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

They didn't even want to hear what Corypheus claimed to be—I'm certain they know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke

Variant 2b

Anders says that no one as far gone to the taint as Larius would ever have been reinstated by the Grey Wardens. Even without Corypheus, Larius will be plagued by the calls of the Archdemons until they drive him mad.

I tried to contact Bethany, but the Grey Wardens wouldn't let me speak to her. The Warden I talked to wouldn't acknowledge a Warden named Janeka, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

He didn't even want to hear what Corypheus claimed to be—I'm certain the Wardens know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke

Variant 2c

Anders says that no one as far gone to the taint as Larius would ever have been reinstated by the Grey Wardens. Even without Corypheus, Larius will be plagued by the calls of the Archdemons until they drive him mad.

I tried to contact Carver, but the Grey Wardens wouldn't let me speak to him. The Warden I talked to wouldn't acknowledge a Warden named Janeka, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

She didn't even want to hear what Corypheus claimed to be—I'm certain the Wardens know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke

Variant 2d

Anders says that after what Janeka did, the Grey Wardens would have escorted her to the Deep Roads to begin her Calling, just to make sure she didn't change her mind.

But when I contacted the Wardens to ask about Janeka, they said their only member of that name died some time ago. They won't acknowledge having had a commander named Larius, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

They didn't even want to hear what Corypheus claimed to be—I'm certain they know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke

Variant 2e

Anders says that after what Janeka did, the Grey Wardens would have escorted her to the Deep Roads to begin her Calling, just to make sure she didn't change her mind.

But when I tried to ask Bethany about Janeka, the Wardens wouldn't let me speak to her. The Warden I talked to wouldn't acknowledge having had a commander named Larius, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

He didn't even want to hear what Corypheus claimed to be—I'm certain the Wardens know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke

Variant 2f

Anders says that after what Janeka did, the Grey Wardens would have escorted her to the Deep Roads to begin her Calling, just to make sure she didn't change her mind.

But when I tried to ask Carver about Janeka, the Wardens wouldn't let me speak to him. The Warden I talked to wouldn't acknowledge having had a commander named Larius, a prison in the Vimmarks, a captive darkspawn magister, or ever having worked with Father.

She didn't even want to hear what Corypheus claimed to be—I'm certain the Wardens know something about what happened down there, but whatever it is, they're not sharing.

—From the diary of Hawke


The Ritual of Silence

The writing on this ancient parchment is barely legible, but it appears to concern a Rite of Silence.

In reverence, you will approach the altar. Know that you come into the presence of Dumat. With head bowed, say: "Blessed are you, Dumat, silent and strong, secret and wise. We bring you gifts, sacrifices to your greatness."

Place the offerings on the altar, then kneel before it. With abject humility, head bowed and hands clasped, say: "These are our offerings, O Lord of Silence."

Press your palms and forehead to the ground before the altar. Then these words, thrice repeated: "Gold and jewels, meat and blood. Sacrifices to your hungry heart."

Raise your face and hands to the skies and speak the words: "O Dumat! O Lord of Silence! Accept these sacrifices made in your name! Grant us your power, and all that we seek!"

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