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REAL piracy protection

RoseLegion November 2, 2011 User blog:RoseLegion

This is an example of what many major publishers do no understand and what is (based on all evidence I've encountered) the real way to convince gamers to buy rather than pirate your games and software. I among gamers I know, and for me personally this kind of sensibility and respect earns titles released by developers who take this kind of stand preferential treatment when it comes to deciding what to buy and/or what to buy first. [A quick note to anyone who is wondering what this has to do with Dragon Age, the answer is a two letter publishing company made up completely of vowels ;P )


In response to rumors about The Witcher 2 DRM, the following has been posted in the official forum:

1. We believe that the chief way to achieve favorable sales of legal game copies is to establish the right relation between game price and product quality. In our opinion, it is more important to encourage acquisition of original game copies than to punish those who play pirated copies.

2. Copyright protection cannot impede or hamper the use of legally acquired game copies. In particular:

  • Games that do not require an Internet connection for gameplay reasons should not require an active Internet connection for normal use.
  • Game installation should in no way be limited, neither as regards the number of repeated installations on a given system, nor in terms of the number of systems on which a game can be installed.
  • Internet-based registration of game copies is advisable only where the developer makes available, free of charge and via the Internet, additional game content or other services requiring an Internet connection.
  • Traditional forms of copy protection like CD-check and serial numbers are acceptable provided they are highly stable and reliable.

3. All patches and updates should be made available free of charge as additional services provided to consumers who acquired original game copies. Charges can be applied only to completely new material providing additional gameplay time.

Our chief aim is to provide our customers with a positive and satisfying game experience. We strive always to remain true to our principles and find solutions that enable CD Projekt to operate effectively in the games industry while allowing us to pursue our stated aim.


Update: 11/19/2011 (Added linke to 9/27/2011 Interview with Adam Badowski)

Interview with Adam Badowski in RPS, enjoy.

http://www.rockpapershotgun.com/2011/09/27/which-witcher-is-the-witcher-2-2-0/

"On another note, we're still learning one very important thing: Producing better games is not just about knowing what constitutes a better game. It's also about creating a business set up which makes that possible, a set up in which, for example, quarterly or annual financial results are not a key factor in determining a release date. None of that is easy, because under current standard set ups, developers have little to say. Publishers remain masters of the situation, and their decisions are quite often driven by corporate priorities that may actually be harmful to the development process. "

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