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Mana/Stamina and Health regeneration analysis

RoseLegion October 29, 2011 User blog:RoseLegion

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Willpower +Mana Regeneration comparison

Base Pool Mana points regenerated per second[1]
50 Mana
  • Base = 15
  • +1 Willpower = 16.5
  • +1 Regeneration (property) = 15.5
100 Mana
  • Base = 30
  • +1 Willpower = 31.5
  • +1 Regeneration (property) = 31
150 Mana
  • Base = 45
  • +1 Willpower = 46.5
  • +1 Regeneration (property) = 46.5
200 Mana
  • Base = 60
  • +1 Willpower = 61.5
  • +1 Regeneration (property) = 62
250 Mana
  • Base = 75
  • +1 Willpower = 76.5
  • +1 Regeneration (property) = 77.5
300 Mana
  • Base = 90
  • +1 Willpower = 91.5
  • +1 Regeneration (property) = 93

Willpower +Stamina Regeneration comparison

Base Pool Stamina points regenerated per second[2]
50 Stamina
  • Base = 10
  • +1 Willpower = 11
  • +1 Regeneration (property) = 10.5
100 Stamina
  • Base = 20
  • +1 Willpower = 21
  • +1 Regeneration (property) = 21
150 Stamina
  • Base = 30
  • +1 Willpower = 31
  • +1 Regeneration (property) = 31.5
200 Stamina
  • Base = 40
  • +1 Willpower = 41
  • +1 Regeneration (property) = 42
250 Stamina
  • Base = 50
  • +1 Willpower = 51
  • +1 Regeneration (property) = 52.5
300 Stamina
  • Base = 60
  • +1 Willpower = 61
  • +1 Regeneration (property) = 63

(Rogue/Mage) Constitution +Health Regeneration comparison

Maximum Hit Points Health points regenerated per second[3]
50 Health
  • Base = 5
  • +1 Constitution = 5.5
  • +1 Regeneration (property) = 5.5
100 Health
  • Base = 10
  • +1 Constitution = 10.5
  • +1 Regeneration (property) = 11
150 Health
  • Base = 15
  • +1 Constitution = 15.5
  • +1 Regeneration (property) = 16.5
200 Health
  • Base = 20
  • +1 Constitution = 20.5
  • +1 Regeneration (property) = 22
250 Health
  • Base = 25
  • +1 Constitution = 25.5
  • +1 Regeneration (property) = 27.5
300 Health
  • Base = 30
  • +1 Constitution = 30.5
  • +1 Regeneration (property) = 33.55


(Warrior) Constitution +Health Regeneration comparison

Maximum Hit Points Health points regenerated per second[4]
50 Health
  • Base = 12.5
  • +1 Constitution = 13.75
  • +1 Regeneration (property) = 13
100 Health
  • Base = 25
  • +1 Constitution = 26.25
  • +1 Regeneration (property) = 26
150 Health
  • Base = 37.5
  • +1 Constitution = 38.75
  • +1 Regeneration (property) = 39
200 Health
  • Base = 50
  • +1 Constitution = 51.25
  • +1 Regeneration (property) = 52
250 Health
  • Base = 62.5
  • +1 Constitution = 63.75
  • +1 Regeneration (property) = 65
300 Health
  • Base = 75
  • +1 Constitution = 76.25
  • +1 Regeneration (property) = 78

Notes

  • Willpower & Constitution do not increase the per second regeneration rate, instead they increase pool size thus increasing the per second regeneration amount. Thus any gear/effect that provides +5 HP or mana/stamina will also match the results shown above.
  • Points of regeneration gained per attribute point increase (i.e. +5 increase in pool size) Note: Figures assume a "naked" character with no gear/talent/spell bonuses to regeneration rate. In other words each attribute point will provide more points of regeneration per second when any bonuses to regeneration rate are applied.
    • Mana 1.5 per second
    • Staimnia 1.0 per second
    • Health (Rogue/Mage) 0.5 per second
    • Health (Warrior) 1.25 per second
  • How meaningful regeneration rates are correlates directly to the length and difficulty of fights. Meaning that higher regeneration tends to become more useful in the higher difficulty settings of the game.

References

  1. Modifier mechanisms (confirmed by Peter Thomas)
  2. Modifier mechanisms (confirmed by Peter Thomas)
  3. Modifier mechanisms (confirmed by Peter Thomas)
  4. Modifier mechanisms (confirmed by Peter Thomas)

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