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No new toolset for Dragon Age 2

Max21 August 9, 2010 User blog:Max21

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BioWare has announced in a French magazine that there will be no toolset or isometric camera angle for Dragon Age 2.

"The isometric camera view was the primary (and often only) viewing option for many older role playing games; and fans were pleased to see it as an option in the PC release of Dragon Age, echoing the role playing view and style of another popular BioWare title, Baldur's Gate. According to BioWare, the lack of an isometric camera in Dragon Age II can be put down to high quality models and textures, as they do not wish to remove players from the intended visual presentation and quality.

"As for the tool-set, a popular modding program used by fans to creatively enhance Dragon Age with their own items, characters, and quests, BioWare did not have much more to say other than it was simply no longer part of the package, citing that while the tool-set was powerful it was also 'very complicated'."

Mike Laidlaw is quoted with saying:

"'The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.

"While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future."

He also said:

"On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.

"While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins."

With the response by the community, Mike replied with this message:

Hey folks,

Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.

First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se. While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.

As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy. On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.

While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.

As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.

Mike..

posted on: 01:15, August 9, 2010 (UTC)

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