Game Informer continues their coverage of Dragon Age 2 with an article about the morality in the upcoming game:

"Not every choice Hawke makes in Dragon Age II will change the balance of power in the Free Marches. Like Origins, players will face decisions on multiple tiers, affecting anywhere between one life and hundreds. However, the size of the choices isn’t necessarily what makes them interesting. Instead, it’s the context around them – the characters, the goals, and the consequences (big and small). This is one of the areas where Dragon Age: Origins was strongest, turning morality into more than a tug-of-war between good and evil. Dragon Age II will continue to develop this signature aspect of the series, and as one of the studios that helped refine the concept of choice in gaming, BioWare undoubtedly has more compelling surprises in store.'"'

posted on: 23:43, July 21, 2010 (UTC)