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GM and founder of BioWare, Greg Zeschuk, talks to Nick Cowen about creating the worlds of Dragon Age and Mass Effect, and the challenges of creating an MMO in the Star Wars universe.
What little of the story can you tell me about Dragon Age II?
(Laughs) I can talk about at a high level, but I can't give you too many details. Seeing as we own the property we can pretty much do anything that we want, but the exciting thing about Dragon Age is that it's a world where you could set literally thousands of potential stories. The Dragon Age world was created in such a way that there's opportunities to do that; one example was with some of the DLC we recently released which gave more of the back story of one of the world's characters.
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