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Dragon Age Wiki

Max21

3,119 Edits since joining this wiki
May 9, 2010

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  • Max21

    BioWare has announced in a French magazine that there will be no toolset or isometric camera angle for Dragon Age 2.

    "The isometric camera view was the primary (and often only) viewing option for many older role playing games; and fans were pleased to see it as an option in the PC release of Dragon Age, echoing the role playing view and style of another popular BioWare title, Baldur's Gate. According to BioWare, the lack of an isometric camera in Dragon Age II can be put down to high quality models and textures, as they do not wish to remove players from the intended visual presentation and quality.

    "As for the tool-set, a popular modding program used by fans to creatively enhance Dragon Age with their own items, characters, and quests, BioWa…

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  • Max21

    BioWare has a new blog post that shows concept art (see below) for the races and genders of Dragon Age 2. Also, find a podcast on the blog entry. Enjoy!

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  • Max21

    Dragon Age Podcast

    July 30, 2010 by Max21

    Game Informer has recorded a special edition of their podcast that focuses on Dragon Age 2. They discuss the differences between the consoles and PC versions, the possibility of Morrigan's appearance and her new ties to Flemeth, the awful mage helmets, the reason for removing the elven and dwarven playable races, the technological limitations of overhead cameras, and much more.

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  • Max21

    Game Informer continues their coverage of Dragon Age 2 with a look at the new artistic vision the guys at Bioware have been working on.

    "During our trip to BioWare’s offices, we had the chance to sit down with the company’s senior artist Matt Goldman and talk about the visuals behind Dragon Age II and learn a bit more about the team’s creative direction. Here are some of the highlights in Goldman’s own words."

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  • Max21

    GM and founder of BioWare, Greg Zeschuk, talks to Nick Cowen about creating the worlds of Dragon Age and Mass Effect, and the challenges of creating an MMO in the Star Wars universe.

    What little of the story can you tell me about Dragon Age II?

    (Laughs) I can talk about at a high level, but I can't give you too many details. Seeing as we own the property we can pretty much do anything that we want, but the exciting thing about Dragon Age is that it's a world where you could set literally thousands of potential stories. The Dragon Age world was created in such a way that there's opportunities to do that; one example was with some of the DLC we recently released which gave more of the back story of one of the world's characters.

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