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Sample 1[]

Arcane[]

Class spells made accessible to all mages and their specializations.

Mastery[]

Arcane Bolt Arcane Bolt

Arcane Shield may refer to:

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Staff Focus Staff Focus

Arcane Mastery Arcane Mastery


Attunement*[]

Fade Shield may refer to:

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Elemental Mastery may refer to:

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Attunement Attunement

Time Spiral Time Spiral


Field*[]

Repulsion Field Repulsion Field

Invigorate Invigorate

Arcane Field Arcane Field

Mystical Negation Mystical Negation


Note: *Only available in Dragon Age: Origins - Awakening

Primal[]

Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Fire[]

Flame Blast Flame Blast

Flaming Weapons Flaming Weapons

Fireball may refer to:

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Inferno Inferno


Earth[]

Rock Armor may refer to:

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Stonefist may refer to:

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Earthquake Earthquake

Petrify may refer to:

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Cold[]

Winter's Grasp may refer to:

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Frost Weapons Frost Weapons

Cone of Cold may refer to:

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Blizzard may refer to:

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Lightning[]

Lightning Lightning

Shock Shock

Tempest may refer to:

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Chain Lightning may refer to:

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Note: All Electrical damage spells drain stamina.

Creation[]

Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Healing[]

Heal may refer to:

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Rejuvenate Rejuvenate

Regeneration Regeneration

Mass Rejuvenation Mass Rejuvenation


Enhancements[]

Heroic Offense Heroic Offense

Heroic Aura may refer to:

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Heroic Defense Heroic Defense

Haste may refer to:

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Glyphs[]

Glyph of Paralysis may refer to:

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Glyph of Warding Glyph of Warding

Glyph of Repulsion may refer to:

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Glyph of Neutralization Glyph of Neutralization


Summoning[]

Spell Wisp Spell Wisp

Grease Grease

Spellbloom Spellbloom

Stinging Swarm Stinging Swarm


Note: For all Healing Spells total effect & efficiency click Here.

Spirit[]

Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Anti-Magic[]

Spell Shield Spell Shield

Dispel Magic may refer to:

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Anti-Magic Ward Anti-Magic Ward

Anti-Magic Burst Anti-Magic Burst


Mana Alteration[]

Mana Drain Mana Drain

Mana Cleanse Mana Cleanse

Spell Might Spell Might

Mana Clash Mana Clash


Death[]

Walking Bomb may refer to:

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Death Syphon may refer to:

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Virulent Walking Bomb may refer to:

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Animate Dead Animate Dead


Telekinesis[]

Mind Blast may refer to:

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Force Field Force Field

Telekinetic Weapons Telekinetic Weapons

Crushing Prison may refer to:

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Entropy[]

Entropy spells are all about crippling and damaging foes.

Debilitation[]

Weakness Weakness

Paralyze Paralyze

Miasma Miasma

Mass Paralysis Mass Paralysis


Hexes[]

Vulnerability Hex Vulnerability Hex

Affliction Hex Affliction Hex

Misdirection Hex may refer to:

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Death Hex may refer to:

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Sleep[]

Disorient Disorient

Horror may refer to:

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Sleep may refer to:

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Waking Nightmare Waking Nightmare


Draining[]

Drain Life Drain Life

Death Magic Death Magic

Curse of Mortality Curse of Mortality

Death Cloud may refer to:

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Specializations[]

Class spells accessible to specializations.

Arcane Warrior[]

Combat Magic Combat Magic

Aura of Might Aura of Might

Shimmering Shield Shimmering Shield

Fade Shroud Fade Shroud


Blood Mage[]

Blood Magic Blood Magic

Blood Sacrifice Blood Sacrifice

Blood Wound Blood Wound

Blood Control Blood Control


Shapeshifter[]

Spider Shape Spider Shape

Bear Shape Bear Shape

Flying Swarm Flying Swarm

Master Shapeshifter Master Shapeshifter


Spirit Healer[]

Group Heal Group Heal

Revival may refer to:

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Lifeward Lifeward

Cleansing Aura Cleansing Aura


Battlemage*[]

Draining Aura Draining Aura

Hand of Winter Hand of Winter

Stoic Stoic

Elemental Chaos Elemental Chaos


Keeper*[]

One With Nature One With Nature

Thornblades Thornblades

Replenishment Replenishment

Nature's Vengeance Nature's Vengeance


Note: *Only available in Dragon Age: Origins - Awakening

Other Spells[]

Power of Blood*[]

Dark Sustenance Dark Sustenance

Bloody Grasp Bloody Grasp


Wynne[]

Vessel of the Spirit Vessel of the Spirit


*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.

Sample 2[]

Arcane[]

Class spells made accessible to all mages and their specializations.

Mastery Arcane Bolt Arcane Bolt Arcane Shield may refer to:
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Staff Focus Staff Focus Arcane Mastery Arcane Mastery
Attunement* Fade Shield may refer to:
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Elemental Mastery may refer to:
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Attunement Attunement Time Spiral Time Spiral
Field* Repulsion Field Repulsion Field Invigorate Invigorate Arcane Field Arcane Field Mystical Negation Mystical Negation

*Only available in Dragon Age: Origins - Awakening

Primal[]

Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Fire Flame Blast Flame Blast Flaming Weapons Flaming Weapons Fireball may refer to:
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Inferno Inferno
Earth Rock Armor may refer to:
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Stonefist may refer to:
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Earthquake Earthquake Petrify may refer to:
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Cold Winter's Grasp may refer to:
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Frost Weapons Frost Weapons Cone of Cold may refer to:
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Blizzard may refer to:
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Lightning Lightning Lightning Shock Shock Tempest may refer to:
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Chain Lightning may refer to:
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All Electrical damage spells drain stamina.

Creation[]

Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Healing Heal may refer to:
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Rejuvenate Rejuvenate Regeneration Regeneration Mass Rejuvenation Mass Rejuvenation
Enhancements Heroic Offense Heroic Offense Heroic Aura may refer to:
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Heroic Defense Heroic Defense Haste may refer to:
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Glyphs Glyph of Paralysis may refer to:
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Glyph of Warding Glyph of Warding Glyph of Repulsion may refer to:
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Glyph of Neutralization Glyph of Neutralization
Summoning Spell Wisp Spell Wisp Grease Grease Spellbloom Spellbloom Stinging Swarm Stinging Swarm
Note: For all Healing Spells total effect & efficiency click Here.

Spirit[]

Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Anti-Magic Spell Shield Spell Shield Dispel Magic may refer to:
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Anti-Magic Ward Anti-Magic Ward Anti-Magic Burst Anti-Magic Burst
Mana Alteration Mana Drain Mana Drain Mana Cleanse Mana Cleanse Spell Might Spell Might Mana Clash Mana Clash
Death Walking Bomb may refer to:
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Death Syphon may refer to:
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Virulent Walking Bomb may refer to:
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Animate Dead Animate Dead
Telekinesis Mind Blast may refer to:
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Force Field Force Field Telekinetic Weapons Telekinetic Weapons Crushing Prison may refer to:
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Entropy[]

Entropy spells are all about crippling and damaging foes.

Debilitation Weakness Weakness Paralyze Paralyze Miasma Miasma Mass Paralysis Mass Paralysis
Hexes Vulnerability Hex Vulnerability Hex Affliction Hex Affliction Hex Misdirection Hex may refer to:
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Death Hex may refer to:
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Sleep Disorient Disorient Horror may refer to:
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Sleep may refer to:
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Waking Nightmare Waking Nightmare
Draining Drain Life Drain Life Death Magic Death Magic Curse of Mortality Curse of Mortality Death Cloud may refer to:
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Specializations[]

Class spells accessible to specializations.

Arcane Warrior Combat Magic Combat Magic Aura of Might Aura of Might Shimmering Shield Shimmering Shield Fade Shroud Fade Shroud
Blood Mage Blood Magic Blood Magic Blood Sacrifice Blood Sacrifice Blood Wound Blood Wound' Blood Control Blood Control
Shapeshifter Spider Shape Spider Shape Bear Shape Bear Shape Flying Swarm Flying Swarm Master Shapeshifter Master Shapeshifter
Spirit Healer Group Heal Group Heal Revival may refer to:
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Lifeward Lifeward Cleansing Aura Cleansing Aura
Battlemage* Draining Aura Draining Aura Hand of Winter Hand of Winter Stoic Stoic Elemental Chaos Elemental Chaos
Keeper* One With Nature One With Nature Thornblades Thornblades Replenishment Replenishment Nature's Vengeance Nature's Vengeance

*Only available in Dragon Age: Origins - Awakening

Other Spells[]

Power of Blood* Dark Sustenance Dark Sustenance Bloody Grasp Bloody Grasp
Wynne Vessel of the Spirit Vessel of the Spirit

*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.


Sample 3[]

Arcane[]

Class spells made accessible to all mages and their specializations.

Mastery Arcane Bolt Arcane Bolt Arcane Shield may refer to:
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Staff Focus Staff Focus Arcane Mastery Arcane Mastery
Attunement* Fade Shield may refer to:
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Elemental Mastery may refer to:
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Attunement Attunement Time Spiral Time Spiral
Field* Repulsion Field Repulsion Field Invigorate Invigorate Arcane Field Arcane Field Mystical Negation Mystical Negation

*Only available in Dragon Age: Origins - Awakening

Primal[]

Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Fire Flame Blast Flame Blast Flaming Weapons Flaming Weapons Fireball may refer to:
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Inferno Inferno
Earth Rock Armor may refer to:
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Stonefist may refer to:
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Earthquake Earthquake Petrify may refer to:
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Cold Winter's Grasp may refer to:
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Frost Weapons Frost Weapons Cone of Cold may refer to:
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Blizzard may refer to:
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Lightning Lightning Lightning Shock Shock Tempest may refer to:
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Chain Lightning may refer to:
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All Electrical damage spells drain stamina.

Creation[]

Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Healing Heal may refer to:
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Rejuvenate Rejuvenate Regeneration Regeneration Mass Rejuvenation Mass Rejuvenation
Enhancements Heroic Offense Heroic Offense Heroic Aura may refer to:
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Heroic Defense Heroic Defense Haste may refer to:
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Glyphs Glyph of Paralysis may refer to:
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Glyph of Warding Glyph of Warding Glyph of Repulsion may refer to:
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Glyph of Neutralization Glyph of Neutralization
Summoning Spell Wisp Spell Wisp Grease Grease Spellbloom Spellbloom Stinging Swarm Stinging Swarm
Note: For all Healing Spells total effect & efficiency click Here.

Spirit[]

Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Anti-Magic Spell Shield Spell Shield Dispel Magic may refer to:
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Anti-Magic Ward Anti-Magic Ward Anti-Magic Burst Anti-Magic Burst
Mana Alteration Mana Drain Mana Drain Mana Cleanse Mana Cleanse Spell Might Spell Might Mana Clash Mana Clash
Death Walking Bomb may refer to:
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Death Syphon may refer to:
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Virulent Walking Bomb may refer to:
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Animate Dead Animate Dead
Telekinesis Mind Blast may refer to:
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Force Field Force Field Telekinetic Weapons Telekinetic Weapons Crushing Prison may refer to:
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Entropy[]

Entropy spells are all about crippling and damaging foes.

Debilitation Weakness Weakness Paralyze Paralyze Miasma Miasma Mass Paralysis Mass Paralysis
Hexes Vulnerability Hex Vulnerability Hex Affliction Hex Affliction Hex Misdirection Hex may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
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Death Hex may refer to:
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Sleep Disorient Disorient Horror may refer to:
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Sleep may refer to:
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Waking Nightmare Waking Nightmare
Draining Drain Life Drain Life Death Magic Death Magic Curse of Mortality Curse of Mortality Death Cloud may refer to:
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Specializations[]

Class spells accessible to specializations.

Arcane Warrior Combat Magic Combat Magic Aura of Might Aura of Might Shimmering Shield Shimmering Shield Fade Shroud Fade Shroud
Blood Mage Blood Magic Blood Magic Blood Sacrifice Blood Sacrifice Blood Wound Blood Wound Blood Control Blood Control
Shapeshifter Spider Shape Spider Shape Bear Shape Bear Shape Flying Swarm Flying Swarm Master Shapeshifter Master Shapeshifter
Spirit Healer Group Heal Group Heal Revival may refer to:
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Lifeward Lifeward Cleansing Aura Cleansing Aura
Battlemage* Draining Aura Draining Aura Hand of Winter Hand of Winter Stoic Stoic Elemental Chaos Elemental Chaos
Keeper* One With Nature One With Nature Thornblades Thornblades Replenishment Replenishment Nature's Vengeance Nature's Vengeance

*Only available in Dragon Age: Origins - Awakening

Other Spells[]

Power of Blood* Dark Sustenance Dark Sustenance Bloody Grasp Bloody Grasp
Wynne Vessel of the Spirit Vessel of the Spirit

*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.


Quick Samples[]

Quick Sample 3 Rows[]

Mastery Attunement* Field*
Arcane Bolt
Arcane Bolt
Effect Type: Activated
Range: Long
Activation: 15
Cooldown: 6s
Requires: Level 1
The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.
Arcane Bolt
Fade Shield may refer to:
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Fade Shield
Repulsion Field
Repulsion Field
Effect Type: Sustained
Range: Personal
Upkeep: 80
Fatigue: 10%
Cooldown: 10s
Requires: Level 20
43 magic
For as long as this spell is active, waves of repulsive energy emanate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time a creature is knocked back.
Repulsion Field
Arcane Shield may refer to:
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Arcane Shield
Elemental Mastery may refer to:
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Elemental Mastery
Invigorate
Invigorate
Effect Type: Sustained
Range: Personal
Upkeep: 100
Fatigue: 20%
Cooldown: 30s
Requires: Level 22
49 magic
Waves of invigorating energy bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the caster's mana drains continuously.
Invigorate
Staff Focus
Staff Focus
Effect Type: Passive
Requires: Level 7
The character has specialized in direct attacks using a mage staff, gaining a permanent bonus to damage from basic attacks.
Staff Focus
Attunement
Attunement
Effect Type: Passive
Range: Personal
Requires: Level 25
52 magic
The mage has become more attuned to surrounding magical energies, gaining bonuses to willpower, magic, and mana regeneration.
Attunement
Arcane Field
Arcane Field
Effect Type: Sustained
Range: Personal
Upkeep: 80
Fatigue: 10%
Cooldown: 10s
Requires: Level 24
55 magic
While this spell is active, the mage radiates arcane energy every few seconds, emitting waves of projectiles that deal spirit damage to enemies within the field. Each projectile consumes a small amount of mana.
Arcane Field
Arcane Mastery
Arcane Mastery
Effect Type: Passive
Requires: Level 10
The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.
Arcane Mastery
Time Spiral
Time Spiral
Effect Type: Activated
Range: Personal
Activation: 120
Cooldown: 180s
Requires: Level 28
61 magic
The mage, through great concentration, is able to alter perception of time, resetting the cooldown on all spells.
Time Spiral
Mystical Negation
Mystical Negation
Effect Type: Sustained
Range: Personal
Upkeep: 100
Fatigue: 10%
Cooldown: 10s
Requires: Level 26
58 magic
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, the spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect consumes a small amount of mana.
Mystical Negation

*Only available in Dragon Age: Origins - Awakening

Quick Sample 2 by 2 Rows[]

Mastery
Arcane Bolt
Arcane Bolt
Effect Type: Activated
Range: Long
Activation: 15
Cooldown: 6s
Requires: Level 1
The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.
Arcane Bolt
Arcane Shield may refer to:
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Arcane Shield
Staff Focus
Staff Focus
Effect Type: Passive
Requires: Level 7
The character has specialized in direct attacks using a mage staff, gaining a permanent bonus to damage from basic attacks.
Staff Focus
Arcane Mastery
Arcane Mastery
Effect Type: Passive
Requires: Level 10
The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.
Arcane Mastery
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