Additional theories regarding the explosion that caused the first Breach, the origins and special power of the Inquisitor, as well as my own thoughts on the playable races, classes, and their backstories.

Hello again everyone, and thanks for checking out my second blog post here. I just want to share a quick theory or two that deal mostly with the “Enemy of Thedas” trailer, as well as some thoughts on the different races available for us to choose from when we start the game.

This won’t be nearly as long as my previous blog post about the fates of the Hero and Champion as well as the main plot predictions, which you can find here. The first half addresses the new theory I have in conjunction with my last one, and then the second half addresses my thoughts on the different playable races.

Explosive Opening! Ride the Mysterious Green Wave into Greatness!

First, the video, for ease of access.

Focusing just on the visuals we see that as the temple explodes, a green shock-wave or field expands outward from the temple epicenter. This wave takes a spherical shape (see the round green edge of the blast below), engulfs everything, and keeps expanding past our line of sight. We know this is the cause of the main Breach, and it is where Cassandra finds the Inquisitor.


My theory on this, in addition to and consistent with my previous theory, is that this green shock-wave is what has weakened the Veil so much that breaches are appearing throughout Thedas, and it is why demons are coming through with such frequency and in such great numbers.

But how is this consistent with my previous theory, which is that the main goal was to merge the Fade and the real world, not just weaken the Veil or make demonic invasion easier?

There is a simple explanation as to why this blast wave did not merge the worlds instantly. First off, this was supposed to destroy the Veil entirely and merge the worlds as the demons wanted, but something went wrong. That something was the green light entity we see in the video who reaches out to the Inquisitor. It was this entity as well as the Inquisitor’s presence that caused the blast-wave to be severely weakened. My theory is that energy was diverted away from the blast, channeled through the entity, and then passed to the Inquisitor.

A strong piece of evidence for this theory is how one of the voices in the video states that the Inquisitor was a mistake and should have never existed. This can’t possibly mean that the Inquisitor shouldn’t have been born, obviously. So this must be referring to the actual power the Inquisitor has, or the manner in which the Inquisitor exists at the time the voice states this. I assume the voice belongs to Alexius, as it sounds like his. So what he’s saying here is that the Inquisitor’s involvement and power was not supposed to be. It wasn’t part of the plan. Because of the Inquisitor, things didn’t go as they ought to have gone, according to Alexius.

Second, this is why the Inquisitor survived. The entity selected the Inquisitor to inherit the power and use it to fix the damage done to the world by the blast-wave. We see this as the entity reaches out to the Inquisitor, and also the fact that the Inquisitor is in a Fade-like world, and... unexploded... and... totally not on fire, despite being in the same place as everyone else who were confirmed to be dead by Cassandra.

Third, exactly how the blast-wave was to destroy the Veil is uncertain. Perhaps the wave was supposed to be much more powerful and encompass the entire planet. Or perhaps it was only supposed to reach certain points around it where it would then trigger a chain reaction or draw in more Fade energy to gain momentum.

What is certain is that the real world is now more like the Fade (very much so in some places), and the Fade is now more like the real world. There is now much more substance to the Fade. There are islands everywhere, and each of them has more realistic detail. The design is logical, rather than the random design seen in Origins. This is because before this the spirits and demons were just copying whatever they saw of the real world through gaps in the Veil or through the dreams of mortals. But now the world’s energy is being drawn into the Fade, thus giving it a better resemblance to the real world.

So if this is the case, then I’m sure you can see why the demons and the Venatori would be none too happy with the Inquisitor. In fact, it is speculated by those in the game that the Inquisitor is the only one who can stop this disaster. However, this doesn’t necessarily mean the enemies want to kill the Inquisitor outright. Some may want to. In fact most may want to, but it’s also possible they will seek to use the Inquisitor as an instrument to accelerate the merger of the world with the Fade. Killing the Inquisitor might make all that power or energy go to waste. So in this way it makes sense that the demons wouldn’t throw everything they’ve got at the Inquisitor all at once. They would toy with or try to capture the Inquisitor, and then only turn up the heat once they see that the Inquisitor is growing in power.

Evidence of this is seen in how the Inquisitor’s doppelganger says, “More pain this time. The Elder One still comes.” Don’t know if it said “Small pain” or “more pain” because it lisps at the beginning of its statement, but it sounds like “more pain”. Anyway, this seems to be someone or some thing delivering the message that the Inquisitor is only receiving pain during that particular confrontation, meaning there is still some grander purpose for the Inquisitor to fulfill before he or she is to be killed. The message that the Elder One still comes means that the Inquisitor’s actions have not stopped the Elder One, even if they did slow him somewhat, and that the Elder One and his followers do not consider the Inquisitor to be a great threat. Or at least, that’s what they want the Inquisitor to think. That statement could also be to demoralize the Inquisitor and instill a sense of hopelessness. As I wrote elsewhere, that scene is probably a dream sequence where a bloodmage or demon is invading the Inquisitor’s dream to send that message.

On a side note, from a game development standpoint, that’s a smart plot element. That scene probably takes place after some major victory for the Inquisition, and the doppelganger shows up to knock the Inquisitor down a peg and reinforce the pressure and stress of what the Inquisitor has to deal with. This renews the player’s drive and resolve in completing the game, and establishes a theme that more difficult challenges will soon arrive.

How to Pet Your Trained Dragon - OR - When Swooping is Good

On my previous theory regarding the old gods; I do not think the dragons in the trailer are either of the old gods. I still believe the main antagonist will be Razikale, The Dragon of Mystery. I picture this dragon as being more majestic looking than what was seen. First, there seemed to be a zombie dragon. It looked to have bones showing, as well as decayed flesh. It didn’t look too healthy. I think this dragon was actually a dead dragon that had been reanimated via magic or by demons. Similar to how human corpses can be possessed or controlled. In fact, many of these dragons might actually be demons that have taken the forms of dragons. Demons do come in various shapes and sizes. The Pride Demon that impersonates a human mage and a mouse, for example. The second dragon, the one that Dynamic Entrys the undead dragon, is most likely the dragon you will get to train. The video shows the Inquisitor walking up to a dragon as if to pet the beast. It must be pretty docile then, like a mabari waiting for its master. There are a few other dragons seen in the game and the trailer, so I don’t think we’ve seen Razikale yet.

What does seem to hint at Razikale is the voice that speaks in the trailer. The voice dares whoever it is addressing to call the Maker’s wrath down upon him. He taunts that the person cannot because the Maker does not exist. This voice seems to be the same one that says at the end of the video to bow before your new god and be spared. Now, is this voice Razikale? Possibly, but I doubt it. I think the tone sounds more like Corypheus. It would also make sense in context of what was said. Razikale knows perfectly well that the Maker exists, since his wrath was called down upon him before. But, this could be a case of Razikale simply trying to discourage the person he’s speaking to. What makes more sense, I think, is that this is Corypheus speaking in his own best estimation of the situation. Corypheus supposedly heard the Maker’s voice when he entered the Maker’s throne room, but that can’t be confirmed. It does follow that he would not worship the Maker though, even if he did hear the Maker shout at him about defiling his city. Corypheus’ gods are the old gods. So I think the voice is Corypheus, and he is speaking to someone in order to discourage belief in the Maker and encourage belief in Razikale. He’s saying to bow before the new god Razikale and be spared.

Next question. Who is the voice speaking to? The first impulse is to say the Inquisitor, the Herald of Andraste, right? But there’s something about this that doesn’t sit right with me. What if your Inquisitor is not human? Elf, dwarf, kossith; none of these worship the Maker. So why would Corypheus assume that any one of them could call on the Maker if it’s likely that they don’t even believe in the Maker? It seems more logical that he is speaking to someone else. Perhaps Leliana? She’s the obvious choice because of her strong faith and determination to fight against the mages. Perhaps the line’s place in the game is to show Corypheus trying to break one of the Inquisitor’s companions. Of course it’s also possible that BioWare will funnel all races into the Chant of Light. Wouldn’t surprise me in the least, which is why I’m glad I’m playing as a male human mage who comes from an Andrastian family.

And that leads me to the second half of this blog post...

A Race to the Starting Line: Pick Any Human You Want for Best Results!

Inquisitor Concepts

Get it?

Race? :D

My thoughts on the game’s origin stories.

As I wrote elsewhere, Dragon Age: Inquisition began as a game that would feature a human only origin. So it’s no wonder that the human origin would fit the storyline better, have the better backstory, and the better starting stats.

But don’t take my word for it. Behold!

Human? You’re from a noble family that believes in Andraste. Hold true to the faith, or don’t. You’ll see the light soon enough either way. Human mage? Even better! You’re smack in the middle of everything! You’ve known the Chant, you’ve known the circle, you’ve known bad Templars and their oppression, and you’re on the inside of the mage rebellion. Your life sure is interesting! *Not an official description*

This was always going to be my pick, BTW. But now let’s see the other options.

Kossith? Merc.

Dwarf? Spy.

Elf? Same as above.

Yeah thanks. Not very imaginative BioWare. I will however say that I like the kossith origin second though. It makes sense for them to be mercenaries. The kossith mage however seems a little off. I hope that the kossith mage has a background of being harassed by Templars at least to kind of balance things out a little. Also, it kind of doesn’t make sense for them to be hired for the Chantry conclave. Couldn’t they just request Redcliffe soldiers for free? I guess we’ll see where the Valo-kas were located when contacted. I would think that they would be hired by one side to be security. Like the mages hiring some strong sword and boards to match the Templar warriors if needed. Can’t see the Chantry hiring them. But hey, maybe that is the storyline that the mages hired them. If so, good on you BioWare.

As for the dwarf origin, pathetic. LOL! Just pathetic! Why would a carta thug be sent to a conclave? I could see sabotaging it in order to keep the war going, thus allowing for more lyrium smuggling, but to be sent for information gathering? What for? Send the carta thug there to assassinate someone! YEAH!!!

Also, seeing as how the dwarves only have two classes to choose from, I say they get a second origin to make things fair. Dwarf noble origin!!!

I would have the dwarf noble be from Kal’Sharok, and the issue would be the lyrium smuggling of the carta. The dwarf noble would be sent to the conclave as a spokesperson to work something out with the humans so that the carta would be stopped. It could even be played so that the noble would side with the Chantry, thus giving the mages reason to work out a peace agreement. This could then be the purpose of the dwarf carta, to assassinate the dwarf noble. Either way, the dwarf who gets the Inquisitor powers would be the most influential dwarf in the history of ever. Basically he or she would be an instant paragon, able to seal the breaches. The dwarf could also secure an alliance with Orzammar if desired.

Next up, elves. Yay. -_-

Yeah so, you’re a spy too. Really BioWare, try harder. Try with all your might! Now, yes the Keeper has a reason to send a Dalish to the conclave as a spy because the Keeper could have some kind of foreknowledge about what will happen, or might just know that the meeting itself would be important in deciding the course of the war. However, I don’t think just going there to observe is a good enough reason to go. Whatever happens will happen and the result will be known almost immediately anyway. Instead, I think the Dalish elf should be sent to the conclave as a messenger, not as a spy. The Keeper could have a vision, brought by the elven spirits in some ancient ruins about how the Veil will be breached. The storyline could even play into Witch Hunt, in that the Dalish book would foreshadow the very change that Morrigan was preparing for. I think this could even support a cameo by Ariane. Also, how cool would it be to play as an elf on a mission to get from the Free Marches to the Frostbacks in a short amount of time before everything goes wrong? Speeding through map locations, or perhaps even using an Eluvian to travel even faster? That would be way better than just being casually sent as a spy. There would be a sense of importance, and urgency.

Finally, proof that the human origin is best. Origin bonus:

Kossith: 50 extra HP. Whoopty-do! Like that even matters if the enemy is doing 50+ per hit. So you get one extra hit before you die. So what? Better than nothing, but so what? 200 extra HP, now that would be worth bragging about. Or even a split where it’s 50 extra HP as well as some extra strength and stamina. That would fit the kossith body type more accurately all around. Also, 50 extra HP is fine for a warrior, but not a rogue and especially not a mage. It would be for a mage if bloodmagic were featured, but alas, it is not.

Dwarf: Obligatory magic resistance. No surprise here. How about magic resistance and more constitution? Or maybe better attack or armor penetration in battle for the lower point of attack?

Elf: Extra ability to dodge... arrows?!?! Ah ha ha ha ha ha!!! What a lame origin bonus! That’s it? You can dodge arrows a little better? Isn’t this the game that will allow you to carry massive shields that block arrows completely? I could be wrong, but I could have sworn I saw that in a gameplay trailer. Anyway, what about an elf’s ability of marksmanship? I mean, the origin story includes being a hunter, right? Good hunters have good aim, right? Why not have that along with better cunning for awareness of surroundings?

All of the above can be achieved via runes and special items I’m sure, if not the usual level up stat points alone.

And what do humans have going for them?

Human: One free talent to spend in the talent tree of your choice! Oh yeah! Now that’s an origin bonus. First, you get something no other origin can get through items. If they can get one through a tome, then so can your human, thus keeping them one above the rest. Second, the ability can be placed in any talent tree you want. This gives you more freedom, and you can choose to become more powerful or go more toward a support role, whichever you think is better. Third, this is an extra attack. It’s an ability, likely capable of killing an enemy before they can deal an extra 50 HP of damage, or pull off a spell, or shoot enough arrows to stop you. So again, human is better. But this was the intent all along. Racist BioWare.


So those are my thoughts on the trailer and the origin stories. Thanks for reading. Please leave a reply if you’d like. Criticism is welcome. Go ahead, I can take it! Believe it! (talk) 07:07, September 29, 2014 (UTC)

EDIT: A quick note on Hawke in the trailer. This is consistent with at least half of my theory stated in the last blog post. It seems the Inquisitor finds Hawke in the Fade, or at least meets Hawke there. The Hero is not present, but their disappearances could still be the same. We won't know for sure until we get the chance to speak to Hawke directly. Hawke may offer clues on how to find the Hero. Believe it! (talk) 22:12, October 6, 2014 (UTC)