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Gamescom 2010: Interview with Mike Laidlaw

Ausir August 21, 2010

And here's my interview with BioWare's Mike Laidlaw, lead designer of Dragon Age: Origins and Dragon Age 2. Thanks for submitting all the interesting questions! Also don't forget to check out the interview with Fernando Melo!

Ausir: What do you think is the biggest improvement in Dragon Age 2 compared to Origins?

Mike Laidlaw: It’s tricky. We have the voiceover, the frame narrative as a new way of representing the Dragon Age story. The art style is very cool, more unique and fresh. But I would probably go with the combat improvements, because they’re such a fundamental part of the game. Dragon Age has always been about the struggle against whatever the odds are. The key thing is that the combat is more responsive. Once I charge into the combat, I actually feel like I’m actually doing stuff. I right click or press A and my character leaps into action rather than kind of shuffling forward awkwardly before beginning to fight. So this concerns every combat ability that we have. You’ll be able to execute better strategies, feel like you’re playing a game that’s paying attention to the way you’re playing.

Why did you choose to introduce a new protagonist in Dragon Age 2 instead of continuing the story of the Warden?

We’ve always perceived Dragon Age as essentially the story of the world rather than any individual character. The characters that you play are always going to be characters that have an impact on the world, but to me there is much more potential than just a single character. And to be frank, quite a number of people have a Grey Warden that’s dead, so that makes it a little complicated to continue the story. We could have done that, we actually had ways of brining the character back, and so on, and so forth. But we decided it would be better to keep the focus on the environment, on the world, on the nations. And certainly to honor and reference the stuff that you did in Origins, but to tell that new chapter.

To what extent will the save games from Origins influence Dragon Age 2?

I think you’ll see a significant influence, we’re looking at a number of factors, who’s in charge of Ferelden, etc. There will be parts that might even influence things beyond Dragon Age 2.

Will the choices in Awakening and other DLC have any impact?

Yeah, absolutely.

Can you tell us more about the changes to the character development system?

Sure. The one that we showcased today was that we moved away from the idea of ability chains. You had to pick ability 1 to get ability 2, and so on, and so forth. We changed it into a tree, so there are multiple paths. You can build your character without feeling that you have to pick abilities you don’t really want. Beyond that, you can also do upgrades. If you are particularly fond of, say, fireball, you can actually enhance it, to make it more powerful, more effective. You can make a character that is very specialized or one that is a more broad-ranged generalist. Each of these is a valid style of playing.

Will there also be more customization options for your character’s appearance? All the ones in Origins are making a return. And there’s actually quite a few more face shapes. When you change the base shape, you suddenly take all the permutations and the number becomes huge. I think the people will be happy with the level of customization.

What do you think are the advantages of having a more defined character instead of giving the player more choice in terms of races and origins?

It’s actually a production question, really, because origin stories take a lot of effort and for the course of this game we wanted to make a game that spans such a broad period of history that we realized that we need to make the game as reactive as possible to the point that it’s the most reactive game to the choices you make that we’ve ever made at BioWare. So simply realizing that to do that right would take a lot of effort, we decided to put that effort into the middle part of the game, making sure that Hawke’s decisions have a huge impact on the story. Having just one origin is what made it possible.

How much were you influenced by the fan feedback to Dragon Age 2?

The first thing we did with Dragon Age 2 was to start looking at forums, reviews, focus groups, to see what the key areas were that needed improvement. So starting with that point we focused on the three things we wanted to improve – making the visual style more distinctive, making the combat more reactive, and while there wasn’t much negative feedback on the story, we didn’t want to rest on our laurels, which is why we went with the frame narrative.

Some changes seem to have been influenced by Mass Effect. Do you think that Dragon Age 2 will appeal to fans of Mass Effect who weren’t that interested in Origins more than the first game?

I wouldn’t necessarily say “fans of Mass Effect”. It’s a fantastic game, by all mean, but the question is: “why are they a fan of Mass Effect”? Is it because of the full voiceover, or because it’s a cover-based shooter set in the future. We’re not going to have cover nor science fiction, so we probably won’t win them on that note. But in terms of things like hearing my character’s voice, it might have more appeal. In general, though, I think that Dragon Age 2 will appeal to a broad audience, simply because it does have the depth and the tactics that RPG fans love, it has the story that people have loved for years in BioWare games. And even though the depth is there, it won’t hit you in the head the first time you’re playing. You can ease your way into the game. The game is not very complex in the beginning, but the overall complexity increases while you play. We’re hoping to let people come in, engage with the game, and then realize “wow! I’m playing a tactical RPG because I love how awesome the action was!”

Will we see horses in the game?

No. Here’s the thing. If you are going to do horses, you would have to do them right. And at this point, keeping the focus on the story and the frame narrative means that we really have to pick and choose our battles. I would never say horses are off the table. I think they’re really cool, the combat would be awesome. But you have to do it really well, it has to be what the game is about. So if you ever hear about Dragon Age: Chevalier or something like that, we’re going hard on horses. It’s always been under consideration, but I always think that if it’s going to be done, it has to be done great.

Will we see more lands and continents of the Dragon Age world in the future?

Absolutely. There will be visitations to other environments for sure. A lot of people want to go to Orlais, understandably, it sounds very cool, but there’s also Par Vollen, Rivain, lots of other lands to explore.

Will we be able to explore the whole Free Marches in Dragon Age 2?

I don’t think you’ll find every single nook and cranny. There’s a fair number of different city states there. By keeping the focus on Kirkwall, we can provide a better view of one segment of it. And a very representative one, since it’s one of the major cities. But I wouldn’t say that the whole thing can be explore, since once you do that, there’s no going back, and we want to keep some mysteries.

We know that the Qunari will play a bigger role in Origins. Will we also see some new races?

I really can’t comment on that, you never know. There might be some surprises.

Can you tell us anything about the Qunari from the trailer?

I can’t really say much for now. I’ll say only that based on the outfit and some of the markings on him, you can tell that he’s someone of import. But beyond that, I can’t tell you anything.

Will there be as many companions and romance options as in Dragon Age: Origins? Or maybe more?

There will be a whole range of companions for you to choose, but we can’t discuss that for now. There will be romances too, but we’ll also tell you more about that later on.

We actually have a question here from one user about the possibility of Flemeth romance.

[Laughs] Well, I’d say that this would probably be an unlikely option.

85 comments

 
10.8.56.52Anonymous User
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  • Um Flemeth only has daughters because she steals their bodies, she has no need for a son. It would be far cooler if you were morrigan's archdemon spawn

  • not commenting for awhile see ya next week

  • once they get to Seheron that is when they should have a qunari main character and also have sten either make a appearance or be in the party

  • To tell the truth, I'm much more interested in seeing new places in Thedas like Par Vollen and Antiva!

  • "Will we also see some new races?" "I really can’t comment on that, you never know. There might be some surprises."

    NEW RACES!!!! I'm crossing my fingers for Dragon Age halflings.

  • I think the idea of respawning enemies when you re-enter the area would be great. especially for those who already beat the game so they could gain more levels. If not atleast allow the player to restart the game again with the same character at a higher difficulty so they could gain more experience and skills for that character.

  • I think the idea of respawning enemies when you re-enter the area would be great. especially for those who already beat the game so they could gain more levels. If not atleast allow the player to restart the game again with the same character at a higher difficulty so they could gain more experience and skills for that character

    • I like the thing of respawning enemies, but I think it would turn the game be too easy... If so, you could get out of Lothering already in a high level, but I like the thing of restarting the game with the same character the same way you beat the game, like in Mass Effect... I really miss that in DA:O.

  • To Geoff99, I actually hope you're right it wouldn't make sence that Flemeth only had daughters, and it would be cool to be the bastard son of Flemeth, only Hawke already has a sister and brother.. i guess he could be adopted though..

    • thnx and don't worry about the comment below i do not have that good at noticing things that do not invove games or dnd

    • I was just reconsidering what i said....annnnddd.. i think it would be cooler if Hawke is Duncan's son.

    • lots of weird ways to go we could also have it be wynes son and so on and so forth it would make it intresting but so confusing

    • half siblings

  • i hope that in later games not including the expansion of two that u can have a main character focus on quinari (basicly being one)

  • srry i over did it just trying to get my idea right

  • the three is me i'm new to wiki account

    i think the Flemeth son theory although not really realistic is a good one since morgian should be around Hakes age so they r siblings i also find it funnywhy should flemth have only daughters .

    i think i way be the first one to come up with it and don't mis read it
    
  • not loged in

  • flemth the shapshifter basterd son the brother of morrigan

  • i said flemeth nor morrigan

  • it would be funny if i was right

  • i just came up with a weird idea what if hawke is a bastard son of Flemeth pls comment correctly

    • unless morrigan has time bending powers, then that would be a no. Hawke is stated by Bioware to have been at the destruction of Lothering shortly after the Origins Warden leaves it.

    • did not say morrigan in my first comment did i

  • Love you man, this answered so many of my questions DA2 ftw!

  • This game is going to be EPIC i can tell.

  • So I just read on my G4 App on my phone, they announced a new DLC called 'Witch Hunt'. They say it takes place one year after Origins and sends you on a mission to track down Morrigan, who is rumored to have returned to Ferelden. Players can import either their Origins or Awakening Warden. It will be priced at $6.99 on PSN or 560 Microsoft/BioWare Points. To be release on September 7

  • Interesting interview, thanks Ausir

  • Don't be fooled...

    I'm afraid Dragon Age (along with Mass effect) is just another dumbed down, linear, commercially driven casual game franchise masquerading as an RPG. Despite excellent production values and story-telling don't be fooled by the RPG tag.

    These games could have been absolute classics if Bioware had developed an open world with abundant exploration, trading, factions, loot, in-depth leveling and character customization, and would have challenged the likes of open world greats such as Fallout, Witcher, Elder Scrolls etc. The fact that it falls way short is hugely disappointing... and concerning for all serious gamers and the RPG genre.

    Bioware have sold their soul to the casual gamer.

    • .....shhhhh.....

    • RPGs are not bound by one definition. Concepts and genres evolve all the time.

    • they stick with the original RPG type to not piss off all their fans(most who r devout fans of BG, NVN, temple of elemental evil, torment...) if they changed it it would not be the spiritual successor to balder's gate would it( all of the games i named u may have insulted)

    • alot casual gammers are all rpg even fall out,witcher, elder scoll. witchtcher has its moral thing as do most other new rpg games like fable series which the first one was a hit (casual gammers r every where not just rpgs, they r in shooters) most companies make games that ppl want to play over and over and not get sick of it look at blizzard (warcraft diablo) and other companies

    • also look closly its a frame narrative not a linear nutritive all games r made for ppl to play and profit isn't every company looking to sell their product (u just really pissed me off srry i'm being hard on u but i am telling the truth or what seems like it)

    • this guy is really pissing me off to he has no idea about what he is saying, probobly never played DAO or Mass Effect, he probobly just looked at the trailer and tried to find fault with everything in it he's just a pecemist.

    • i may not be an expert but i have been since last year to beat every think in the game of dragon age i sided with the elves more times then the were wolves have became a blood mage yet but been every other specialization the spirital healer is my fav. and the picture is my char that went all evil killed conner sided with loghain and kicked alistair out got duncans shield in the warden warehouse had all romances got all classes but warrior to lvl 20 have not played awakening but hopefully getting it no i have not played mass effect but i played baldurs gate 1 and 2 beat 2 not 1 never beat expansion played Never winter knight 1 and 2 almost beat Elemental evil. i am a DnD ultra fan and proud to be a nerd. notice that typo it was late when i put that down and i think about the things i type

    • and no i didn't play mass efect because i don't have x box but i heard a bit about it

  • Just wanted to thank you for putting my question in interview. I really appreciate that. Thanks again

  • Sounds promissing. My thanks to you for a good job, Ausir.

  • Im so hype for this game.

  • Awesome. Can't wait. :)

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