Dirty FightingEffect Type: Activated Range: Personal Activation: 25 Cooldown: 25s Requires: 10 dexterity The rogue incapacitates a target, who takes no damage from the attack but is stunned for a short time.
Combat MovementEffect Type: Passive Requires: Level 4 14 dexterity The quick-stepping rogue can more easily outmaneuver opponents, granting a wider flanking angle that makes backstabs easier to achieve.
LethalityEffect Type: Passive Requires: Level 8 23 dexterity The rogue has a keen eye for weak spots, and thus gains a bonus to critical chance for all attacks. Additionally, if the rogue's cunning score is greater than strength, sharpness of mind lets the character use the cunning modifier to affect attack damage in place of the strength modifier.
EvasionEffect Type: Passive Requires: Level 12 35 dexterity The rogue gains an almost preternatural ability to sense and avoid danger. This talent grants a one-in-five chance of evading a physical attack, including being stunned or knocked down.
Device MasteryEffect Type: Upgrade Requires: Level 12 22 cunning Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character's cunning score also contributes to these skills.
StealthEffect Type: Sustained Range: Personal Fatigue: 5% Cooldown: 10s Requires: 10 cunning The rogue has learned to fade from view, although perceptive enemies may not be fooled. Taking any action beyond movement, including engaging in combat or using items, will still attract attention. If the rogue initiates combat while still stealthed, the first strike is an automatic critical hit or backstab.
Mark of DeathEffect Type: Activated Range: Short Activation: 40 Cooldown: 60s The assassin marks a target, revealing weaknesses that others can exploit. All attacks against a marked target deal additional damage.
Feast of the FallenEffect Type: Passive Requires: Level 16 The assassin thrives on the moment of death. Stamina is partially restored whenever the assassin fells an opponent with a backstab.
HeartseekerEffect Type: Activated Range: Personal Activation: 94 Cooldown: 30s The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if its health is already low enough. If the attack does not kill, it inflicts a critical hit instead.
GhostEffect Type: Activated Range: Personal Activation: 60 Cooldown: 60s Requires: Level 22 40 dexterity The rogue melts into the shadows, completely evading enemies' physical attacks for a short time.
Summon WolfEffect Type: Sustained Upkeep: 50 Fatigue: 5% Cooldown: 60s The ranger calls a great forest wolf to fight alongside the party.
Master RangerEffect Type: Passive Requires: Level 12 The ranger has learned to summon stronger companion animals. Animals summoned by a Master Ranger are significantly more powerful in combat than their normal counterparts.
Mark of the LegionEffect Type: Passive Life in the Legion of the Dead is difficult, but those who manage to survive develop great fortitude, gaining large (+10) bonuses to strength and constitution.
Strength of StoneEffect Type: Activated Range: Personal Activation: 60 Cooldown: 60s Requires: Level 22 Through will alone, a legionnaire can become as implacable as the stone of the Deep Roads. When activated, the legionnaire becomes immune to damage or knockdown effect for a moderate time.
Endure HardshipEffect Type: Sustained Range: Personal Upkeep: 60 Fatigue: 10% Cooldown: 60s Requires: Level 25 What is pain to one who is already dead? For as long as this mode is active, the legionnaire's health is unaffected by damage, which depletes stamina instead.
Blessing of the AncestorsEffect Type: Passive Requires: Level 28 Long days among the veins of unrefined lyrium in the Deep Roads have given the legionaire the ability to resist magic. While Strength of Stone is active, the character is also immune to spells, whether hostile or friendly.
DecoyEffect Type: Activated Range: Personal Activation: 60 Cooldown: 45s Requires: Level 22 The shadow is a master of misdirection, creating a personal decoy that keeps enemies occupied for a short time while the actual character escapes in stealth.
PandemoniumEffect Type: Activated Range: Personal Activation: 80 Cooldown: 90s Requires: Level 28 The shadow releases an airborne toxin that confuses all enemies within range, causing them to either flee or attack a random target, whether friend or foe.
The Gray Warden taint now provides Wade with extra power (as of Warden's Keep):
Dark PassageEffect Type: Passive Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack.
The Tainted BladeEffect Type: Sustained Upkeep: 40 Fatigue: 5% Cooldown: 5s The rogue's blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.