Shield BashEffect Type: Activated Range: Personal Activation: 25 Cooldown: 20s Requires: 11 strength Combat Training The character shield-bashes a target, dealing normal damage as well as knocking the target off its feet unless it passes a physical resistance check. Shield Mastery adds an additional attack with the shield.
Shield PummelEffect Type: Activated Range: Personal Activation: 30 Cooldown: 20s Requires: 15 strength Improved Combat Training The character follows up an attack with two hits from the shield, dealing normal damage with each attack. If the target fails a physical resistance check, it is stunned. Shield Mastery adds an additional attack with the shield.
OverpowerEffect Type: Activated Range: Personal Activation: 30 Cooldown: 20s Requires: 25 strength Expert Combat Training The character lashes out with the shield three times. The first two hits inflict normal damage. The last strike is a critical hit if it connects, knocking the target down unless it passes a physical resistance check. Shield Mastery increases the damage.
AssaultEffect Type: Activated Range: Personal Activation: 40 Cooldown: 20s Requires: 32 strength Master Combat Training The character quickly strikes a target four times, but dealing reduced damage with each hit. If the character has Shield Mastery, the damage from each hit increases.
Shield BalanceEffect Type: Passive Requires: 14 strength Improved Combat Training The character has learned to compensate for the weight of a shield in combat and no longer suffers an attack penalty while using Shield Defense.
Shield WallEffect Type: Sustained Range: Personal Upkeep: 55 Fatigue: 5% Cooldown: 15s Requires: 20 strength Expert Combat Training In this mode, the character's shield becomes nearly a fortress, adding a significant bonus to armor and a greater likelihood of shrugging off missile attacks, but at the cost of reduced damage. Shield Expertise makes the character immune to direct knockdown attacks while in this mode, and Shield Mastery gives a bonus to defense.
Shield ExpertiseEffect Type: Passive Requires: 26 strength Master Combat Training The character's experience using a shield in combat has made certain abilities more efficient, increasing the defense bonus for Shield Defense and making the character immune to direct knockdown attacks while using Shield Wall.
Shield BlockEffect Type: Passive Requires: 10 dexterity Combat Training Practice fighting with a shield improves the character's guard. Enemies can no longer flank the character on the shield-carrying side.
Shield CoverEffect Type: Sustained Range: Personal Upkeep: 20 Fatigue: 5% Cooldown: 15s Requires: 16 dexterity Improved Combat Training While in this mode, the warrior's shield provides a greater chance of deflecting missile attacks. Shield Mastery increases this bonus further.
Shield TacticsEffect Type: Passive Requires: Level 9 20 dexterity Expert Combat Training The character is proficient enough with a shield to defend from all angles, so that attackers no longer benefit from flanking strikes.
Shield MasteryEffect Type: Passive Requires: Level 12 26 dexterity Master Combat Training The character has mastered the use of the shield for both offense and defense, and receives additional benefits when using Shield Bash, Shield Pummel, Assault, Overpower, Shield Defense, Shield Wall, and Shield Cover.
JuggernautEffect Type: Sustained Range: Personal Upkeep: 60 Fatigue: 10% Cooldown: 10s Requires: Level 20 26 strength Combat Training A powerful physique allows the character to knock aside any enemies who are in the way while this mode is active and the character is moving. Each knockback drains a small amount of stamina.
CarapaceEffect Type: Activated Range: Personal Activation: 40 Cooldown: 60s Requires: 32 strength Improved Combat Training No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect.
Bulwark of the AgesEffect Type: Passive Requires: 40 strength Master Combat Training The warrior is one with the shield. This talent improves the effect of Carapace, now making the character completely immune to damage for the first half of that effect.
Melee ArcherEffect Type: Passive Requires: 12 dexterity Combat Training Experience fighting in tight quarters has taught the archer to fire without interruption, even when being attacked.
Blood ThirstEffect Type: Sustained The warriors own tainted blood spills in sacrifice, increasing movement speed, attack speed and critical hit-chance. For as long as this mode is active, however, the warrior suffers greater damage and continuously diminishing health.
Blood FuryEffect Type: Activated Activation: 35 The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.