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Circle Mage

254 Edits since joining this wiki
June 24, 2012

About Me

I've played through Origins as my pragmatic and rational human mage Alys several times on the PS3 and have now moved on to the PC version.


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Alys Amell
Cg ico gender female
Classico mage
Cg ico race female human
Cg ico origin mage

Magic SympathizerPoacherHarrowmont's AllyLiberatorCeremonialistEasy LoverA Dark Promise

Contents

My Dragon Age Preferences Edit

Favorite Origin: Mage
Favorite Origin Companion(s): Jowan, First Enchanter Irving
Favorite Companion(s): Alistair, Leliana, Zevran Arainai, Wynne, Dog (Alys has named her hound Canis)
Favorite Love Interest: Zevran Arainai
Favorite Places: Circle Tower of Ferelden, Soldier's Peak, Denerim, Gwaren, Highever, Antiva
Favorite Specializations: Blood Mage, Arcane Warrior, Battlemage
Favorite Dragon Age Race: Human Mage
Favorite Post-Coronation Boon: Becoming Teyrna of Gwaren


Below are the specializations and some of the most effective spells used by my warden.

Favorite Primal Spells Edit

Spell-Winter'sGrasp icon
Winter's Grasp
Effect Type: Activated
Range: Medium
Activation: 20
Cooldown: 8s
The caster envelops the target in frost, freezing lower-level targets solid. Those that resist suffer a penalty to movement speed.
Spell-ConeOfCold icon
Cone of Cold
Effect Type: Activated
Range: Short
Activation: 40
Cooldown: 15s
Requires: 25 magic
The caster's hands erupt with a cone of frost, freezing targets solid unless they pass a physical resistance check, and slowing their movement otherwise. Targets frozen solid by Cone of Cold can be shattered with a critical hit. Friendly fire possible.


Favorite Creation Spells Edit

Spell-Heal icon
Heal
Effect Type: Activated
Range: Medium
Activation: 20
Cooldown: 5s
The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount.
Spell-GlyphOfRepulsion icon
Glyph of Repulsion
Effect Type: Activated
Range: Medium
Activation: 35
Cooldown: 30s
Requires: 25 magic
The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check.
Spell-GlyphOfParalysis icon
Glyph of Paralysis
Effect Type: Activated
Range: Medium
Activation: 25
Cooldown: 40s
The caster inscribes a glyph on the ground that paralyzes the first enemy who crosses its bounds, unless the opponent passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once.


Favorite Spirit Spells Edit

Mind Blast
Mind Blast
Effect Type: Activated
Range: Personal
Activation: 20
Cooldown: 30s
The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.
Crushing prison icon
Crushing Prison
Effect Type: Activated
Range: Medium
Activation: 60
Cooldown: 60s
Requires: 30 magic
The caster encloses a target in a collapsing cage of telekinetic force inflicting spirit damage for the duration.


Favorite Entropy Spells Edit

Spell-Sleep icon
Sleep
Effect Type: Activated
Range: Medium
Activation: 35
Cooldown: 50s
Requires: 30 magic
All hostile targets in the targeted area fall asleep unless they pass a mental resistance check, although they wake when hit. Sleeping enemies cannot resist the Horror spell, which will inflict additional damage.
Spell-WakingNightmare icon
Waking Nightmare
Effect Type: Activated
Range: Medium
Activation: 40
Cooldown: 40s
Requires: 32 magic
Hostile targets are trapped in a waking nightmare unless they pass a mental resistance check. They are randomly stunned, attack other enemies, or become the caster's ally for the duration of the effect. Enemies that are already asleep cannot resist.


Favorite Mage Specializations Edit

Classico arcanewarrior
Classico bloodmage
Battle mage icon


Favorite Blood Mage Spells Edit

Spell-BloodWound Icon
Blood Wound
Effect Type: Activated
Range: Medium
Activation: 40
Cooldown: 20s
Requires: 14
The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.
Spell-BloodControl Icon
Blood Control
Effect Type: Activated
Range: Medium
Activation: 40
Cooldown: 40s
Requires: 16
The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.


Favorite Arcane Warrior Abilities Edit

Spell-CombatMagic Icon
Combat Magic
Effect Type: Sustained
Range: Personal
Upkeep: 50
Fatigue: 50%
Cooldown: 10s
While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use Spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor.
Spell-ShimmeringShield Icon
Shimmering Shield
Effect Type: Sustained
Range: Personal
Upkeep: 40
Fatigue: 5%
Cooldown: 30s
Requires: Level 14
The arcane warrior is surrounded by a shimmering shield of energy that blocks most damage and grants large bonuses to armor and all resistances. When active, however, the Shimmering Shield consumes mana rapidly.


Favorite Battlemage Spell Edit

Hand of winter icon
Hand of Winter
Effect Type: Activated
Range: Personal
Activation: 85
Cooldown: 45s
Requires: Level 22
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.


Power of Blood Spells Edit

Spell-DarkSustenance icon
Dark Sustenance
Effect Type: Activated
Range: Personal
Activation: 40
Cooldown: 60s
A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health.
Spell-BloodyGrasp icon
Bloody Grasp
Effect Type: Activated
Range: Medium
Activation: 24
Cooldown: 10s
The mage's own tainted blood becomes a weapon, sapping the caster's health slightly but inflicting spirit damage on the target. Darkspawn targets suffer additional damage for a short period.



1081774-mage tower concept preview 1
My warden's former home on lovely Lake Calenhad. Best seen by sunset!
Circle MageAdded by Circle Mage
Helping Jowan
Alys tries to help Jowan and Lily. It will end badly.
Circle MageAdded by Circle Mage
Joining
The Joining Ritual
Circle MageAdded by Circle Mage
Meeting Zevran
Alys determines the fate of her future paramour
Circle MageAdded by Circle Mage
Soldiers Peak
Alys, her companions, and her future mentor, Avernus. There's a Veil tear to be sealed!
Circle MageAdded by Circle Mage
Two-Hander
The only way she'll ever wield a two-hander: in a cut scene
Circle MageAdded by Circle Mage
Post-Blight Kiss
Alys and Zevran about to enjoy a well-earned kiss
Circle MageAdded by Circle Mage
Fealty
The Warden-Commander accepts a questionable vow of fealty
Circle MageAdded by Circle Mage
Mage Warden Armor
Armor fit for a mage!
Circle MageAdded by Circle Mage


Mage-Related Things She Fears:




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