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Two-Handed Weapon abilities

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For the talents in Dragon Age: Origins, see Two-Handed talents (Origins).
For the talents in Dragon Age II, see Two-Handed talents (Dragon Age II).


Two-Handed Weapon abilities are abilities available to the warrior class in Dragon Age: Inquisition.

Ability tree Edit

2 Hand Inq Skill Set

Two-Handed Weapon Skill Set

Abilities Edit

Block and Slash Block and Slash
Activated
Activation: 10 stamina
Upkeep: 5 stamina per second
Requires: A two-handed weapon
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
Block and Slash Flawless Defense
Activated
Requires: Block and Slash
Countering an enemy's attack now does bonus damage and adds to your guard.

Damage bonus: 50%
Guard amount: 15%
Block and Slash Spinning Defense
Upgrade
Requires: Trespasser
Your counterattack does more damage and now slashes in a full circle.

Damage Bonus: 200%
Mighty Blow (Inquisition) Mighty Blow
Activated
Activation: 50 stamina
Cooldown: 16s
Requires: A two-handed weapon
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
Mighty Blow (Inquisition) Easy Target
Activated
Requires: Mighty Blow
Might Blow costs less stamina and deals increased damage against targets that have been knocked down.

Cost reduction: 15 stamina
Damage bonus: 300%
Mighty Blow (Inquisition) Stay Down
Upgrade
Requires: Trespasser
Enemies knocked down by Mighty Blow are slower to get back to their feet.

Bonus Duration: 3 seconds
Flow of Battle Flow of Battle
Passive Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.

Cooldown reduction: 1 second
Shield Breaker Shield Breaker
Passive Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.

Armor reduction: 20%
Strength + 3
Pommel Strike (Inquisition) Pommel Strike
Activated
Activation: 35 stamina
Cooldown: 20s
Requires: A two-handed weapon
You lash out with a fast strike that briefly stuns your target.
Pommel Strike (Inquisition) Lightning Jab
Activated
Requires: Pommel Strike
Pommel Strike hits harder and faster.

Cost reduction: 15 stamina
Damage bonus: 300%
Pommel Strike (Inquisition) Staggering Strike
Upgrade
Requires: Trespasser
Pommel Strike stuns enemies longer if they are already suffering from a negative status effect.

Stun Duration Bonus: 3 seconds
Whirlwind (Inquisition) Whirlwind
Activated
Activation: 10 stamina
Cooldown: 24s
Requires: A two-handed weapon
You spin with your weapon outstretched, cutting through any enemies in your path.
Whirlwind (Inquisition) Rising Winds
Activated
Requires: Whirlwind
Whirlwind becomes more effective the longer you sustain it.

Damage bonus per rotation: 15%
Whirlwind (Inquisition) Vortex of Steel
Upgrade
Requires: Trespasser
Whirlwind strikes now pull nearby enemies toward you.
Guard Smasher Guard-Smasher
Passive You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.

Bonus damage vs. Guard: 100%
Clear a Path Clear a Path
Passive Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.

Stamina restored: 10%
Strength + 3
Earthshaking Strike Earthshaking Strike
Activated
Size: 12m
Activation: 50 stamina
Cooldown: 20s
Requires: A two-handed weapon
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
Earthshaking Strike Shattered Ground
Activated
Requires: Earthshaking Strike
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.

Duration: 8 seconds
Burning: 20% weapon damage per second
Burning duration: 8 seconds
Earthshaking Strike Tremor
Upgrade
Requires: Trespasser
Earthshaking Strike now immobilizes enemies struck by the second blast.

Immobilize Duration: 4 seconds

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