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⚫ | [[Trap-Making]] is a crafting [[Skills|skill]]. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be [[Trap-Making plans|purchased]]. ''The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.''{{Confirm}} |
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− | {{See| Also [[Skills]], [[Coercion]], [[Stealing]], [[Trap-Making]], [[Survival]], [[Herbalism]], [[Poison-Making]], [[Combat Training]], [[Combat Tactics]]}} |
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+ | While all characters who have learned this skill can '''set''' traps, only [[rogue]]s can '''disarm''' them and doing so does '''not''' require any points in Trap-making. |
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⚫ | |||
== Tiers == |
== Tiers == |
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* [[Concentrator Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]] |
* [[Concentrator Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]] |
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* [[Corrupter Agent]]: [[Bodahn Feddic]], [[Alimar]] in [[Dust Town]] (cheaper) |
* [[Corrupter Agent]]: [[Bodahn Feddic]], [[Alimar]] in [[Dust Town]] (cheaper) |
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− | * [[Deathroot]] and [[Toxin Extract]]: [[Varathorn]] at the [[Dalish Camp]] |
+ | * [[Deathroot (Origins)|Deathroot]] and [[Toxin Extract]]: [[Varathorn]] at the [[Dalish Camp]] |
* [[Distillation Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]] |
* [[Distillation Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]] |
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* [[Lifestone]]: [[Ruck]] |
* [[Lifestone]]: [[Ruck]] |
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== Traps == |
== Traps == |
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− | {{ |
+ | {{See|[[Trap-Making plans]] in order to produce them}} |
Each tier in the skill allows access to more advanced traps. |
Each tier in the skill allows access to more advanced traps. |
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+ | '''Note: Most traps may cause friendly fire.''' |
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− | === Tier One === |
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− | {|width="95%" border="0" |
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− | |width="25%" |[[Small Caltrop Trap Plans]] |
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− | |width="25%" | [[Small Claw Trap Plans]] |
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− | |width="25%" | [[Small Shrapnel Trap Plans]] |
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− | |width="25%" | [[Spring Trap Plans]] |
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⚫ | |||
+ | {| class="daotable" |
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− | === Tier Two === |
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− | {|width="95%" border="0" |
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− | |width="25%" |[[Large Caltrop Trap Plans]] |
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− | |width="25%" | [[Large Claw Trap Plans]] |
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− | |width="25%" | [[Large Shrapnel Trap Plans]] |
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− | |width="25%" |[[Mild Choking Powder Trap Plans]] |
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|- |
|- |
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− | + | ! width="25%" | Tier One Traps |
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− | + | ! width="25%" | Damage per hit |
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+ | ! Effect |
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− | |width="25%" |[[Small Grease Trap Plans]] |
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⚫ | |||
− | |||
− | === Tier Three === |
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− | {|width="95%" border="0" |
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− | |width="25%" | [[Acidic Trap Plans]] |
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− | |width="25%" |[[Choking Powder Trap Plans]] |
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− | |width="25%" |[[Fire Trap Plans]] |
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− | |width="25%" |[[Freeze Trap Plans]] |
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|- |
|- |
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+ | |[[Small Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed || |
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− | |width="25%" |[[Interesting Lure Trap Plans]] |
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− | |width="25%" |[[Large Grease Trap Plans]] |
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− | |width="25%" |[[Poisoned Caltrop Trap Plans]] |
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− | |width="25%" |[[Shock Trap Plans]] |
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|- |
|- |
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+ | |[[Small Claw Trap]] || 100 physical damage to whoever triggers it || Unable to move for 15 seconds unless they pass a physical resistance check |
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− | |width="25%" |[[Sleeping Gas Trap Plans]] |
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⚫ | |||
− | |width="25%" |[[Soulrot Trap Plans]] |
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+ | |[[Small Shrapnel Trap]] || 60 physical damage to nearby creatures || |
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⚫ | |||
⚫ | |||
− | |||
+ | |[[Spring Trap]] || || Trap knocks down the target, target is motionless for several seconds before standing back up |
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− | === Tier Four === |
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⚫ | |||
− | {|width="95%" border="0" |
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+ | ! Tier Two Traps !! Damage per hit !! Effect |
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− | |width="25%" | [[Acidic Grease Trap Plans]] |
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+ | |- |
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− | |width="25%" |[[Choking Powder Cloud Trap Plans]] |
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+ | |[[Large Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed || |
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− | |width="25%" | [[Overpowering Lure Plans]] |
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+ | |- |
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− | |width="25%" |[[Sleeping Gas Cloud Trap Plans]] |
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+ | |[[Large Claw Trap]] || 150 physical damage to whoever triggers it || Target unable to move for 15 seconds unless they pass a physical resistance check |
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+ | |- |
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+ | |[[Large Shrapnel Trap]] || 80 physical damage to nearby creatures || |
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+ | |- |
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+ | |[[Mild Choking Powder Trap]] || -5 attack, -5 defense, -40% movement speed for 10 seconds || |
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+ | |- |
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+ | |[[Mild Lure]] || || Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. |
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+ | |- |
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+ | |[[Mild Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check |
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+ | |- |
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+ | |[[Small Grease Trap]] || || Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
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+ | |- |
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+ | ! Tier Three Traps !! Damage per hit !! Effect |
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+ | |- |
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+ | |[[Acidic Trap]] || 100 nature damage to those nearby || |
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+ | |- |
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+ | |[[Choking Powder Trap]] || Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds || |
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+ | |- |
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+ | |[[Fire Trap]] || 100 fire damage to those nearby || |
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+ | |- |
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+ | |[[Freeze Trap]] || 100 cold damage to those nearby || |
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+ | |- |
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+ | |[[Interesting Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. |
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+ | |- |
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+ | |[[Large Grease Trap]] || || Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check. |
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+ | |- |
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+ | |[[Poisoned Caltrop Trap]] || 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed || |
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+ | |- |
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+ | |[[Shock Trap]] || 100 electricity damage to those nearby || |
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+ | |- |
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+ | |[[Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check |
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+ | |- |
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+ | |[[Soulrot Trap]] || 100 spirit damage to those nearby || |
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+ | |- |
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+ | ! Tier Four Traps !! Damage per hit !! Effect |
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+ | |- |
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+ | |[[Acidic Grease Trap]] || -4 nature damage every second || -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
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+ | |- |
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+ | |[[Choking Powder Cloud Trap]] || Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area || |
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+ | |- |
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+ | |[[Overpowering Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. |
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+ | |- |
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+ | |[[Sleeping Gas Cloud Trap]] || || Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check. |
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* [[Traps are a Girl's Best Friend]] |
* [[Traps are a Girl's Best Friend]] |
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[[Category:Trap-Making| ]] |
[[Category:Trap-Making| ]] |
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+ | [[Category:Trap-Making items| ]] |
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[[Category:Dragon Age: Origins skills]] |
[[Category:Dragon Age: Origins skills]] |
Revision as of 02:28, 11 August 2014
Trap-Making is a crafting skill. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased. The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.[confirmation needed]
While all characters who have learned this skill can set traps, only rogues can disarm them and doing so does not require any points in Trap-making.
Tiers
Trap-Making
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The character has learned to construct basic traps and lures from common components. | ||
Improved Trap-Making
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The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously. Increased detection radius is not implemented. | ||
Expert Trap-Making
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The character has learned to assemble lethal third-tier traps and lures. | ||
Master Trap-Making
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This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range. Increased detection radius is not implemented. |
Locations for unlimited supplies
The following vendors have unlimited supplies of important trap ingredients.
- Concentrator Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Corrupter Agent: Bodahn Feddic, Alimar in Dust Town (cheaper)
- Deathroot and Toxin Extract: Varathorn at the Dalish Camp
- Distillation Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Lifestone: Ruck
- Trap Trigger: Alimar in Dust Town, Barlin in Lothering (cheaper)
Traps
- See Trap-Making plans in order to produce them.
Each tier in the skill allows access to more advanced traps.
Note: Most traps may cause friendly fire.
Tier One Traps | Damage per hit | Effect |
---|---|---|
Small Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area, -40% movement speed | |
Small Claw Trap | 100 physical damage to whoever triggers it | Unable to move for 15 seconds unless they pass a physical resistance check |
Small Shrapnel Trap | 60 physical damage to nearby creatures | |
Spring Trap | Trap knocks down the target, target is motionless for several seconds before standing back up | |
Tier Two Traps | Damage per hit | Effect |
Large Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area, -40% movement speed | |
Large Claw Trap | 150 physical damage to whoever triggers it | Target unable to move for 15 seconds unless they pass a physical resistance check |
Large Shrapnel Trap | 80 physical damage to nearby creatures | |
Mild Choking Powder Trap | -5 attack, -5 defense, -40% movement speed for 10 seconds | |
Mild Lure | Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. | |
Mild Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Small Grease Trap | Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
Tier Three Traps | Damage per hit | Effect |
Acidic Trap | 100 nature damage to those nearby | |
Choking Powder Trap | Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds | |
Fire Trap | 100 fire damage to those nearby | |
Freeze Trap | 100 cold damage to those nearby | |
Interesting Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. | |
Large Grease Trap | Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check. | |
Poisoned Caltrop Trap | 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed | |
Shock Trap | 100 electricity damage to those nearby | |
Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Soulrot Trap | 100 spirit damage to those nearby | |
Tier Four Traps | Damage per hit | Effect |
Acidic Grease Trap | -4 nature damage every second | -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
Choking Powder Cloud Trap | Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area | |
Overpowering Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. | |
Sleeping Gas Cloud Trap | Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check. |