LadyAeducan (talk | contribs) No edit summary |
No edit summary |
||
(4 intermediate revisions by one other user not shown) | |||
Line 11: | Line 11: | ||
}}</onlyinclude> |
}}</onlyinclude> |
||
− | [[Trap-Making]] is a crafting [[Skills|skill]]. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be [[Trap-Making |
+ | [[Trap-Making]] is a crafting [[Skills|skill]]. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be [[Trap-Making plans|purchased]]. ''The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.''{{Confirm}} |
While all characters who have learned this skill can '''set''' traps, only [[rogue]]s can '''disarm''' them. |
While all characters who have learned this skill can '''set''' traps, only [[rogue]]s can '''disarm''' them. |
||
Line 80: | Line 80: | ||
== Traps == |
== Traps == |
||
− | {{ |
+ | {{See|[[Trap-Making plans]] in order to produce them}} |
Each tier in the skill allows access to more advanced traps. |
Each tier in the skill allows access to more advanced traps. |
||
− | '''Note |
+ | '''Note: Most traps may cause friendly fire.''' |
− | === ''Dragon Age: Origins'' === |
||
{| class="daotable" |
{| class="daotable" |
||
|- |
|- |
||
Line 92: | Line 91: | ||
! Effect |
! Effect |
||
|- |
|- |
||
− | |[[Small Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area |
+ | |[[Small Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed || |
|- |
|- |
||
|[[Small Claw Trap]] || 100 physical damage to whoever triggers it || Unable to move for 15 seconds unless they pass a physical resistance check |
|[[Small Claw Trap]] || 100 physical damage to whoever triggers it || Unable to move for 15 seconds unless they pass a physical resistance check |
||
Line 98: | Line 97: | ||
|[[Small Shrapnel Trap]] || 60 physical damage to nearby creatures || |
|[[Small Shrapnel Trap]] || 60 physical damage to nearby creatures || |
||
|- |
|- |
||
− | |[[Spring Trap]] || || Trap knocks down the target, target |
+ | |[[Spring Trap]] || || Trap knocks down the target, target is motionless for several seconds before standing back up |
|- |
|- |
||
! Tier Two Traps !! Damage per hit !! Effect |
! Tier Two Traps !! Damage per hit !! Effect |
||
|- |
|- |
||
− | |[[Large Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area |
+ | |[[Large Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed || |
|- |
|- |
||
|[[Large Claw Trap]] || 150 physical damage to whoever triggers it || Target unable to move for 15 seconds unless they pass a physical resistance check |
|[[Large Claw Trap]] || 150 physical damage to whoever triggers it || Target unable to move for 15 seconds unless they pass a physical resistance check |
||
Line 108: | Line 107: | ||
|[[Large Shrapnel Trap]] || 80 physical damage to nearby creatures || |
|[[Large Shrapnel Trap]] || 80 physical damage to nearby creatures || |
||
|- |
|- |
||
− | |[[Mild Choking Powder Trap]] || -5 attack, -5 defense |
+ | |[[Mild Choking Powder Trap]] || -5 attack, -5 defense, -40% movement speed for 10 seconds || |
|- |
|- |
||
− | |[[Mild Lure]] || Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, |
+ | |[[Mild Lure]] || || Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. |
|- |
|- |
||
|[[Mild Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check |
|[[Mild Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check |
||
Line 120: | Line 119: | ||
|[[Acidic Trap]] || 100 nature damage to those nearby || |
|[[Acidic Trap]] || 100 nature damage to those nearby || |
||
|- |
|- |
||
− | |[[Choking Powder Trap]] || Disorients nearby targets, inflicts -5 attack, -5 defense |
+ | |[[Choking Powder Trap]] || Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds || |
|- |
|- |
||
|[[Fire Trap]] || 100 fire damage to those nearby || |
|[[Fire Trap]] || 100 fire damage to those nearby || |
||
Line 126: | Line 125: | ||
|[[Freeze Trap]] || 100 cold damage to those nearby || |
|[[Freeze Trap]] || 100 cold damage to those nearby || |
||
|- |
|- |
||
− | |[[Interesting Lure]] || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, |
+ | |[[Interesting Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. |
|- |
|- |
||
|[[Large Grease Trap]] || || Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check. |
|[[Large Grease Trap]] || || Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check. |
||
|- |
|- |
||
− | |[[Poisoned Caltrop Trap]] || 8 physical and 8 nature damage every 2 seconds to creatures in the area |
+ | |[[Poisoned Caltrop Trap]] || 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed || |
|- |
|- |
||
|[[Shock Trap]] || 100 electricity damage to those nearby || |
|[[Shock Trap]] || 100 electricity damage to those nearby || |
||
Line 142: | Line 141: | ||
|[[Acidic Grease Trap]] || -4 nature damage every second || -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
|[[Acidic Grease Trap]] || -4 nature damage every second || -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
||
|- |
|- |
||
− | |[[Choking Powder Cloud Trap]] || Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense |
+ | |[[Choking Powder Cloud Trap]] || Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area || |
|- |
|- |
||
− | |[[Overpowering Lure]] || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, |
+ | |[[Overpowering Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. |
|- |
|- |
||
|[[Sleeping Gas Cloud Trap]] || || Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check. |
|[[Sleeping Gas Cloud Trap]] || || Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check. |
||
− | |} |
||
− | |||
− | |||
− | === ''Dragon Age: Origins - Awakening'' === |
||
− | |||
− | {| class="daotable" |
||
− | |- |
||
− | ! width="25%" | Tier Four Traps |
||
− | ! width="25%" | Damage per hit |
||
− | ! Effect |
||
− | |- |
||
− | |[[Dispel Trap]] || || Dispels all magical effects within a large area |
||
− | |- |
||
− | |[[Elemental Trap]] || || Deals cold, fire, electricity, nature, and spirit damage to everyone within a large area |
||
− | |- |
||
− | |[[Gravity Trap]] || || Trap pulses with waves that pull nearby creatures back to the trap every few seconds |
||
− | |- |
||
− | |[[Misdirection Cloud Trap]] || || Generates a cloud that causes creatures within to suffer from frustrating inaccuracy. All hits become misses, while critical hits become normal hits. |
||
|} |
|} |
||
Line 172: | Line 153: | ||
[[Category:Trap-Making items| ]] |
[[Category:Trap-Making items| ]] |
||
[[Category:Dragon Age: Origins skills]] |
[[Category:Dragon Age: Origins skills]] |
||
− | [[Category:Dragon Age: Origins - Awakening skills]] |
Revision as of 20:04, 7 December 2013
Trap-Making is a crafting skill. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased. The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.[confirmation needed]
While all characters who have learned this skill can set traps, only rogues can disarm them.
Tiers
Trap-Making
|
|
The character has learned to construct basic traps and lures from common components. | ||
Improved Trap-Making
|
|
The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously. Increased detection radius is not implemented. | ||
Expert Trap-Making
|
|
The character has learned to assemble lethal third-tier traps and lures. | ||
Master Trap-Making
|
|
This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range. Increased detection radius is not implemented. |
Locations for unlimited supplies
The following vendors have unlimited supplies of important trap ingredients.
- Concentrator Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Corrupter Agent: Bodahn Feddic, Alimar in Dust Town (cheaper)
- Deathroot and Toxin Extract: Varathorn at the Dalish Camp
- Distillation Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Lifestone: Ruck
- Trap Trigger: Alimar in Dust Town, Barlin in Lothering (cheaper)
Traps
- See Trap-Making plans in order to produce them.
Each tier in the skill allows access to more advanced traps.
Note: Most traps may cause friendly fire.
Tier One Traps | Damage per hit | Effect |
---|---|---|
Small Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area, -40% movement speed | |
Small Claw Trap | 100 physical damage to whoever triggers it | Unable to move for 15 seconds unless they pass a physical resistance check |
Small Shrapnel Trap | 60 physical damage to nearby creatures | |
Spring Trap | Trap knocks down the target, target is motionless for several seconds before standing back up | |
Tier Two Traps | Damage per hit | Effect |
Large Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area, -40% movement speed | |
Large Claw Trap | 150 physical damage to whoever triggers it | Target unable to move for 15 seconds unless they pass a physical resistance check |
Large Shrapnel Trap | 80 physical damage to nearby creatures | |
Mild Choking Powder Trap | -5 attack, -5 defense, -40% movement speed for 10 seconds | |
Mild Lure | Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. | |
Mild Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Small Grease Trap | Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
Tier Three Traps | Damage per hit | Effect |
Acidic Trap | 100 nature damage to those nearby | |
Choking Powder Trap | Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds | |
Fire Trap | 100 fire damage to those nearby | |
Freeze Trap | 100 cold damage to those nearby | |
Interesting Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. | |
Large Grease Trap | Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check. | |
Poisoned Caltrop Trap | 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed | |
Shock Trap | 100 electricity damage to those nearby | |
Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
Soulrot Trap | 100 spirit damage to those nearby | |
Tier Four Traps | Damage per hit | Effect |
Acidic Grease Trap | -4 nature damage every second | -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
Choking Powder Cloud Trap | Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area | |
Overpowering Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. | |
Sleeping Gas Cloud Trap | Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check. |