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[[Trap-Making]] is a crafting [[Skills|skill]]. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be [[Trap-making recipes|purchased]]. ''The second and fourth ranks of this skill DO NOT increase the range at which a character can detect enemy traps.''{{Confirm}} {{Note|While all characters who have learned this skill can '''set''' traps, only [[rogue]]s can '''disarm''' them.}}
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[[Trap-Making]] is a crafting [[Skills|skill]]. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be [[Trap-Making plans|purchased]]. ''The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.''{{Confirm}}
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While all characters who have learned this skill can '''set''' traps, only [[rogue]]s can '''disarm''' them.
   
 
== Tiers ==
 
== Tiers ==
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* [[Concentrator Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]]
 
* [[Concentrator Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]]
 
* [[Corrupter Agent]]: [[Bodahn Feddic]], [[Alimar]] in [[Dust Town]] (cheaper)
 
* [[Corrupter Agent]]: [[Bodahn Feddic]], [[Alimar]] in [[Dust Town]] (cheaper)
* [[Deathroot]] and [[Toxin Extract]]: [[Varathorn]] at the [[Dalish Camp]]
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* [[Deathroot (Origins)|Deathroot]] and [[Toxin Extract]]: [[Varathorn]] at the [[Dalish Camp]]
 
* [[Distillation Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]]
 
* [[Distillation Agent]]: Bartender at the [[Gnawed Noble Tavern]], [[Bodahn Feddic]]
 
* [[Lifestone]]: [[Ruck]]
 
* [[Lifestone]]: [[Ruck]]
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== Traps ==
 
== Traps ==
{{see|[[Trap-Making Recipes]] for detailed information}}
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{{See|[[Trap-Making plans]] in order to produce them}}
 
Each tier in the skill allows access to more advanced traps.
 
Each tier in the skill allows access to more advanced traps.
   
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'''Note: Most traps may cause friendly fire.'''
=== Tier One ===
 
{|width="95%" border="0"
 
|width="25%" |[[Small Caltrop Trap Plans]]
 
|width="25%" | [[Small Claw Trap Plans]]
 
|width="25%" | [[Small Shrapnel Trap Plans]]
 
|width="25%" | [[Spring Trap Plans]]
 
|}
 
   
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{| class="daotable"
=== Tier Two ===
 
{|width="95%" border="0"
 
|width="25%" |[[Large Caltrop Trap Plans]]
 
|width="25%" | [[Large Claw Trap Plans]]
 
|width="25%" | [[Large Shrapnel Trap Plans]]
 
|width="25%" |[[Mild Choking Powder Trap Plans]]
 
 
|-
 
|-
|width="25%" |[[Mild Lure Plans]]
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! width="25%" | Tier One Traps
|width="25%" |[[Mild Sleeping Gas Trap Plans]]
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! width="25%" | Damage per hit
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! Effect
|width="25%" |[[Small Grease Trap Plans]]
 
|}
 
 
=== Tier Three ===
 
{|width="95%" border="0"
 
|width="25%" | [[Acidic Trap Plans]]
 
|width="25%" |[[Choking Powder Trap Plans]]
 
|width="25%" |[[Fire Trap Plans]]
 
|width="25%" |[[Freeze Trap Plans]]
 
 
|-
 
|-
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|[[Small Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed ||
|width="25%" |[[Interesting Lure Trap Plans]]
 
|width="25%" |[[Large Grease Trap Plans]]
 
|width="25%" |[[Poisoned Caltrop Trap Plans]]
 
|width="25%" |[[Shock Trap Plans]]
 
 
|-
 
|-
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|[[Small Claw Trap]] || 100 physical damage to whoever triggers it || Unable to move for 15 seconds unless they pass a physical resistance check
|width="25%" |[[Sleeping Gas Trap Plans]]
 
 
|-
|width="25%" |[[Soulrot Trap Plans]]
 
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|[[Small Shrapnel Trap]] || 60 physical damage to nearby creatures ||
|}
 
 
|-
 
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|[[Spring Trap]] || || Trap knocks down the target, target is motionless for several seconds before standing back up
=== Tier Four ===
 
 
|-
{|width="95%" border="0"
 
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! Tier Two Traps !! Damage per hit !! Effect
|width="25%" | [[Acidic Grease Trap Plans]]
 
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|-
|width="25%" |[[Choking Powder Cloud Trap Plans]]
 
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|[[Large Caltrop Trap]] || 8 physical damage every 2 seconds to creatures in the area, -40% movement speed ||
|width="25%" | [[Overpowering Lure Plans]]
 
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|-
|width="25%" |[[Sleeping Gas Cloud Trap Plans]]
 
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|[[Large Claw Trap]] || 150 physical damage to whoever triggers it || Target unable to move for 15 seconds unless they pass a physical resistance check
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|-
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|[[Large Shrapnel Trap]] || 80 physical damage to nearby creatures ||
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|-
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|[[Mild Choking Powder Trap]] || -5 attack, -5 defense, -40% movement speed for 10 seconds ||
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|-
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|[[Mild Lure]] || || Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy.
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|-
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|[[Mild Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
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|-
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|[[Small Grease Trap]] || || Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
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|-
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! Tier Three Traps !! Damage per hit !! Effect
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|-
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|[[Acidic Trap]] || 100 nature damage to those nearby ||
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|-
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|[[Choking Powder Trap]] || Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds ||
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|-
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|[[Fire Trap]] || 100 fire damage to those nearby ||
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|-
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|[[Freeze Trap]] || 100 cold damage to those nearby ||
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|-
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|[[Interesting Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy.
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|-
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|[[Large Grease Trap]] || || Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check.
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|-
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|[[Poisoned Caltrop Trap]] || 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed ||
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|-
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|[[Shock Trap]] || 100 electricity damage to those nearby ||
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|-
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|[[Sleeping Gas Trap]] || || Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
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|-
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|[[Soulrot Trap]] || 100 spirit damage to those nearby ||
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|-
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! Tier Four Traps !! Damage per hit !! Effect
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|-
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|[[Acidic Grease Trap]] || -4 nature damage every second || -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
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|-
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|[[Choking Powder Cloud Trap]] || Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area ||
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|-
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|[[Overpowering Lure]] || || Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy.
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|-
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|[[Sleeping Gas Cloud Trap]] || || Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check.
 
|}
 
|}
   
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* [[Traps are a Girl's Best Friend]]
 
* [[Traps are a Girl's Best Friend]]
 
[[Category:Trap-Making| ]]
 
[[Category:Trap-Making| ]]
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[[Category:Trap-Making items| ]]
 
[[Category:Dragon Age: Origins skills]]
 
[[Category:Dragon Age: Origins skills]]

Revision as of 20:04, 7 December 2013


Trap-Making is a crafting skill. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased. The second and fourth ranks of this skill do not increase the range at which a character can detect enemy traps.[confirmation needed]

While all characters who have learned this skill can set traps, only rogues can disarm them.

Tiers

Trap-Making
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 0s
The character has learned to construct basic traps and lures from common components.
Improved Trap-Making
  • Upgrade
  • Requires: Level 4
The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously. Increased detection radius is not implemented.
Expert Trap-Making
  • Upgrade
  • Requires: Level 7
The character has learned to assemble lethal third-tier traps and lures.
Master Trap-Making
  • Upgrade
  • Requires: Level 10
This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range. Increased detection radius is not implemented.

Locations for unlimited supplies

The following vendors have unlimited supplies of important trap ingredients.

Traps

See Trap-Making plans in order to produce them.

Each tier in the skill allows access to more advanced traps.

Note: Most traps may cause friendly fire.

Tier One Traps Damage per hit Effect
Small Caltrop Trap 8 physical damage every 2 seconds to creatures in the area, -40% movement speed
Small Claw Trap 100 physical damage to whoever triggers it Unable to move for 15 seconds unless they pass a physical resistance check
Small Shrapnel Trap 60 physical damage to nearby creatures
Spring Trap Trap knocks down the target, target is motionless for several seconds before standing back up
Tier Two Traps Damage per hit Effect
Large Caltrop Trap 8 physical damage every 2 seconds to creatures in the area, -40% movement speed
Large Claw Trap 150 physical damage to whoever triggers it Target unable to move for 15 seconds unless they pass a physical resistance check
Large Shrapnel Trap 80 physical damage to nearby creatures
Mild Choking Powder Trap -5 attack, -5 defense, -40% movement speed for 10 seconds
Mild Lure Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy.
Mild Sleeping Gas Trap Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
Small Grease Trap Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
Tier Three Traps Damage per hit Effect
Acidic Trap 100 nature damage to those nearby
Choking Powder Trap Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds
Fire Trap 100 fire damage to those nearby
Freeze Trap 100 cold damage to those nearby
Interesting Lure Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy.
Large Grease Trap Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check.
Poisoned Caltrop Trap 8 physical and 8 nature damage every 2 seconds to creatures in the area, -40% movement speed
Shock Trap 100 electricity damage to those nearby
Sleeping Gas Trap Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
Soulrot Trap 100 spirit damage to those nearby
Tier Four Traps Damage per hit Effect
Acidic Grease Trap -4 nature damage every second -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
Choking Powder Cloud Trap Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area
Overpowering Lure Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy.
Sleeping Gas Cloud Trap Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check.

Quests requiring Trap-Making