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- Range: 15 meters
- Enemy Damage Output: +5% per second
- Enemy Damage Taken: +5% per second
- Cooldown time: 32 seconds
- Cost: 35 Stamina
| En Garde|| Upgrade |
Requires: To the Death
| While To the Death is active, your guard improves as your target takes damage and you correct weaknesses of your own. |
Guard amount: 25%
| Who's Next?|| Upgrade |
| Seeing a challenged foe fall inspires you to hit even harder. |
Damage Bonus: 30%
Duration: 10 seconds