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To Catch a Thief

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To Catch a Thief is an optional Act 2 main quest in Dragon Age II. It is only available if Isabela was recruited during Act 1.

Acquisition Edit

This becomes available at the conclusion of Following the Qun. Return to the Hawke Estate in Hightown to find Isabela and Aveline arguing, both in need of help. Hawke must choose who to help first.

Note: If Hawke does not choose to help Isabela first, she will leave the party permanently.

Walkthrough Edit

Isabela reveals that she found the relic that she had lost. Her pursuer, Castillon, will spare her life if the relic is returned.

Head to Lowtown at night with Isabela in the party to find Wall-Eyed Sam. Things begin to heat up with a fight against a Sten and a couple of Qunari. A cutscene reveals that the relic Isabela had stolen was a tome written by Ashkaari Koslun, the founder of Qun. The Qunari have been unable to leave Kirkwall without the relic. At the end of this conversation, Hawke chooses between helping Isabela, which gives:

  • Friendship small Isabela: friendship (+15),
  • Friendship small Varric: friendship (+10),
  • Friendship small Merrill: friendship (+10),
  • Friendship small Aveline: friendship (+5)
  • Rivalry small Sebastian: rivalry (+5),

Or returning the relic to the Qunari, which gives:

  • Rivalry small Isabela: rivalry (+15),
  • Rivalry small Merrill: rivalry (+10),
  • Rivalry small Aveline: rivalry (+5),
  • Friendship small Sebastian: friendship (+5).

Note: if you go to the door before triggering the fight, you will skip to the cutscene, and be put in the next section without doing the fight at all.

Enter the Dark Foundry for a fight with Tevinter Mages and some Qunari led by a Sten. Isabela runs away at the start of the battle to chase Wall-Eyed Sam, leaving Hawke and two other party members to plow through the enemies. You can either keep distance until the Qunari or the Tevinter Mages have killed each other or make haste to kill all of them yourself (500 exp). In the room to the north-west, you'll find Lambswool Insoles in a crate - an armor upgrade for Isabela.

Note: The saw blade shut off switches are Master level, meaning they require 40 cunning to detect (or the equivalent using bonus to disarm traps items). No XP is received for pulling the levers. There are two in total, one through each door on the long single room to the north east of the area. They are not important, you can avoid them easily.

After leaving the building, Hawke will find Isabela's Letter on Wall-Eyed Sam's body and the quest ends.

Result Edit

Isabela's letter contains an apology and says that she is leaving, either because you promised her the relic (if you did) or because it would require a "better soul" than hers to return the relic to the Qunari (if you demanded she return it).

If you are romancing Isabela or she has a Friendship/Rivalry score of fifty or greater, she will return with the relic during the quest Demands of The Qun.

Rewards Edit

  • 1000 XP (quest completion)
  • Several generic Qunari-related weapons, accessories, or armor
  • Non-generic rewards:
Medium gloves silver DA2 Gauntlets of the AshaadGauntlets of the Ashaad
Medium gloves
Requires: 21 dexterity
14 cunning

Armor: 28
+1% critical chance
+1 mana/stamina regeneration rate
Heavy armor green DA2 Lambswool InsolesLambswool Insoles
Companion armor upgrade

+2% critical chance
(Isabela's armor upgrade)

Trivia Edit

  • While Isabela is describing the relic she mentions one of the options as "Cousland", which is the family name of the human noble Grey Warden in Dragon Age: Origins.

Bugs Edit

  • There is a chance that Hawke won't have to battle the Sten and his Qunari at all. Just move straight towards the foundry entrance and click on it. Hawke will be brought to a cutscene without having to fight.

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