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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
  +
|supertitle =
|style={{{style|}}}
 
|name= The Wounded Coast
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|name = [[Wounded Coast]]
  +
|icon = Wounded Coast Icon.png
|icon=
 
|image= Wounded_coast.jpg
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|image = Wounded coast.jpg
  +
|px = 270x360px
|px= 250px
 
  +
|type = Coast
|terrain=
 
  +
|terrain = Coastline
|type=
 
|location= [[Free Marches]]
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|location = [[Free Marches]] <small>(outside [[Kirkwall]])</small>
|sections=
+
|sections =
|inhabitants= [[Magus Tavarin Hall]]
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|inhabitants = [[Magus Tavarin Hall]]
  +
|enemies = [[Bandits|Mercenaries]] <br> [[Bandits|Raiders]] <br> [[Tal-Vashoth]] <br> [[Giant spider]]s <br> [[Mabari]] <br> [[Demon]]s
|enemies= Tal Vashoth, Giant Spiders, Bandits
 
  +
|factions =
|exits= [[World map (Dragon Age II)|World map]]
 
  +
|quests =
|appearances= [[Dragon Age II]]
 
 
|exits = [[World map (Dragon Age II)|World map]]
  +
|caption =
  +
|description =
  +
|area map name =
  +
|appearances = [[Dragon Age II]] <br> [[Dragon Age: Inquisition]] - [[Trespasser]] <small>(mentioned)</small>
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Wounded Coast''' is a feared place, one of the roads that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
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The '''Wounded Coast''' is a feared place, one of the paths that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
   
== Areas ==
+
== Places ==
  +
[[File:Wounded coast map.jpg|thumb|275px|Map of the area]]
* [[Slaver Caverns]] - Act 1
 
  +
'''Act 1'''
* [[Tal-Vashoth Cavern]] - Act 1
 
 
:{{:Wounded Coast Approach|style=iconmini}}
* [[Dank Cave]] - Act 2
 
 
:{{:Slaver Caverns|style=iconmini}}
  +
:{{:Tal-Vashoth Cavern|style=iconmini}}
 
:{{:Abandoned Ruins|style=iconmini}}
  +
'''Act 2'''
 
:{{:Dank Cave|style=iconmini}}
 
:{{:Bounty Hunter Getaway|style=iconmini}}
   
== Involvement ==
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== Characters ==
  +
* '''[[Magus Tavarin Hall]]'''
{{Expandlist}}
 
  +
* '''[[Maraas]]'''
====Act 1====
 
{{:Duty (quest)|style=iconmini}}{{Note|can also be completed in Act 2}}{{clrl}}
 
{{:The Unbidden Rescue|style=iconmini}}{{clrl}}
 
{{:Wayward Son|style=iconmini}}{{clrl}}
 
{{:Blackpowder Promise|style=iconmini}}{{clrl}}
 
   
====Act 2====
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== Stores ==
  +
* '''[[Magnus's Wares]]'''
{{:Forbidden Knowledge|style=iconmini}}{{clrl}}
 
{{:Herbalist's Tasks (Act 2)|style=iconmini}}{{clrl}}
 
{{:The Long Road (Dragon Age II)|style=iconmini}}{{clrl}}
 
{{:The Lost Patrol|style=iconmini}}{{clrl}}
 
{{:Raiders on the Cliffs|style=iconmini}}{{clrl}}
 
{{:Search and Rescue|style=iconmini}}{{clrl}}
 
{{:The Unbidden Rescue|style=iconmini}}{{clrl}}
 
   
====Act 3====
+
== Quests ==
  +
'''Act 1'''
{{:Who Needs Rescuing?|style=iconmini}}{{clrl}}
 
 
:{{:Redblossom Special|style=iconmini}}
  +
:{{:Dark Epiphany |style=iconmini}}
 
:{{:The Unbidden Rescue|style=iconmini}}
  +
:{{:Terror on the Coast|style=iconmini}}
  +
:{{:Wayward Son|style=iconmini}}
  +
:{{:Blackpowder Promise|style=iconmini}}
 
:{{:Duty (quest)|style=iconmini}} <small>(available during Act 1 or Act 2)</small>
  +
'''Act 2'''
  +
:{{:Swatch of the Jackyard|style=iconmini}}
  +
:{{:Goosegirl Cameo (quest)|style=iconmini}}
  +
:{{:Bounty Hunter (quest)|style=iconmini}}
  +
:{{:Search and Rescue|style=iconmini}}
 
:{{:Raiders on the Cliffs|style=iconmini}}
 
:{{:The Lost Patrol|style=iconmini}}
  +
:{{:Elves at Large|style=iconmini}}
 
:{{:Herbalist's Tasks (Act 2)|style=iconmini}}
  +
'''Act 3'''
  +
:{{:The Awiergan Scrolls: First Aspect|style=iconmini}}
 
:{{:Who Needs Rescuing?|style=iconmini}}
  +
:{{:The Lost Swords|style=iconmini}}
  +
:{{:Best Served Cold|style=iconmini}}
  +
  +
== Hostile creatures ==
 
:[[Mabari]]
  +
:[[Giant spider]]
   
 
== Enemies ==
 
== Enemies ==
  +
:[[Dalish]]
* Dalish Assassin - Dalish Warrior - Dalish Archer
 
  +
:* Dalish Archer
* Raider - Raider Assassin - Raider Archer - Raider Reaver
 
  +
:* Dalish Assassin
* [[Shades]]
 
  +
:* Dalish Warrior
* [[Abomination]]
 
  +
:[[Bandits|Mercenaries]]
* [[Tal-Vashoth]]
 
 
:* Slavers
* [[Mabari]]
 
 
:* [[Tal-Vashoth]]
* Slavers
 
  +
:[[Bandits|Raiders]]
  +
:* Raider Archer
  +
:* Raider Assassin
  +
:* Raider Reaver
  +
:[[Demons]]
 
:* [[Abomination]]
 
:* [[Shade]]
   
== Crafting Resources ==
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== Resources ==
Here are the resources in this area for the [[Supplier]] achievement:
+
Here are the resources in this area needed for the [[Supplier]] achievement:<br>
==== Act 1 ====
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'''Act 1'''
* [[Glitterdust]] at the end of the south-pointing dead end on the extreme northeast side of the map.
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:{{:Glitterdust|style=iconmini}} - at the end of the south-pointing dead end on the extreme northeast side of the map.
* [[Elfroot (Dragon Age II)|Elfroot]] (2), one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.
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:{{:Elfroot (Dragon Age II)|style=iconmini}} (2) - one on the south side of the north path just past that first northeast clearing, the other id at the dead end on the far west of the map.
* [[Spindleweed]] on the path to the northeastern clearing.
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:{{:Spindleweed|style=iconmini}} - on the path to the northeastern clearing.
* [[Raw Lyrium]] Tal-Vashoth cave during Blackpowder Promise quest
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:{{:Raw Lyrium|style=iconmini}} - in the [[Tal-Vashoth Cavern]] during the quest [[Blackpowder Promise]]
* [[Silverite]] during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.
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:{{:Silverite|style=iconmini}} - during the quest Blackpowder Promise, relatively in the same area as the Raw Lyrium.
  +
'''Act 2'''
 
 
:{{:Raw Lyrium|style=iconmini}} - in the [[Dank Cave]] during the quest [[Forbidden Knowledge]].
==== Act 2 ====
 
 
:{{:Elfroot (Dragon Age II)|style=iconmini}} - about halfway down the east-west path on the south side (just past the first group of Raiders).
* [[Raw Lyrium]] in the Dank Cave during [[Forbidden Knowledge]].
 
 
:{{:Embrium|style=iconmini}} (2) - one on the south path by the blocked mine, the other on the north path where it slopes up to the right.
* [[Elfroot (Dragon Age II)|Elfroot]] about halfway down the east-west path on the south side (a little past the first Raiders).
 
  +
'''Act 3'''
* [[Embrium]] (2), one on the south path by the blocked mine, one on the north path where it slopes up to the right.
 
 
:{{:Elfroot (Dragon Age II)|style=iconmini}} - just past the mine cart on the east-west path.
 
 
:{{:Embrium|style=iconmini}} - to the left just short of the far western exit.
==== Act 3 ====
 
* [[Elfroot (Dragon Age II)|Elfroot]] just past the mine cart on the east-west path.
 
* [[Embrium]] to the left just short of the far western exit.
 
   
 
== Notable items ==
 
== Notable items ==
==== Act 1 ====
+
'''Act 1'''
* [[Avernus's Experimental Draught]] on a Dead Messenger for the quest [[Dark Epiphany]] up to the right from where you came, there is a quest mark on him. Tip, Don't loot him before all the mobs in the area are down.
+
:{{:Avernus's Experimental Draught|style=iconmini}} - found on the Dead Messenger during the quest [[Dark Epiphany]] (head up to the right from where Hakwe enters enters the area; there will be a quest marker on the corpse).
* [[:Design: Rune of Fire Warding]], found in a pile of bones at the very south.
+
:{{:Design: Rune of Fire Warding|style=iconmini}}
==== Act 2 ====
+
'''Act 2'''
  +
:{{:Formula: Mythal's Favor|style=iconmini}} - in a crate along the southern path.
==== Act 3 ====
 
  +
:{{:Design: Rune of Defense|style=iconmini}} - from a Pile of Bones; the skeleton is resting at a tree trunk located where the east-west path splits off towards the location of where the Tal-Vashoth were in Act 1; the design can also be found in Act 3.
  +
'''Act 3'''
  +
:{{:Formula: Fell Grenade|style=iconmini}}
   
 
== Notes ==
 
== Notes ==
If the [[Warden]] chose to cure the [[Werewolves]], [[Hawke]] will come across a former Werewolf being harassed. Hawke can side with the [[elves]], which leads to the man being killed; defend the man, upon which the elves attack you; or convince the elves to leave the man alone (the last option is only available to a [[Dialogue wheel|diplomatic Hawke]]).
+
* If [[the Warden]] chose to side with [[Zathrian]]'s [[Dalish]] during the main quest [[Nature of the Beast]]—either by curing the [[Werewolf|werewolves]] or killing them—[[Hawke]] encounters a man on the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the [[Elf|elves]], which leads to the man being killed; defend the man, upon which the elves attack Hawke; or convince the elves to leave the man alone. The accused man’s appearance will differ based on whether the Warden had killed or cured the werewolves.
 
** Hawke convinces the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}. Talking the Dalish out of killing the human nets 500 XP and 50 {{s}}. This option is only available to a [[Dialogue wheel (Dragon Age II)|diplomatic Hawke]].
 
** Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 {{s}} and {{Approval2|Isabela|+5}}.
  +
** Hawke defends the human, which forces a confrontation with the Dalish: {{Approval2|Isabela|-5}}. This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 {{s}} as the man thanks Hawke.
 
** Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's [[Danyla]]. She's dead." Danyla was part of the [[Lost to the Curse]] quest in ''[[Dragon Age: Origins]]''.
 
* There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
  +
* The name may be a reference to the [[w:c:baldursgate:Sword Coast|Sword Coast]] in BioWare's earlier game, Baldur's Gate, as an answer to [[Merrill]]'s banter questions about why it is called that and how it got wounded.
   
  +
<!--Categories-->
* Convincing the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}. Talking the Dalish out of killing the human nets 510 XP and some silver.
 
  +
[[Category:Locations]]
* Allowing the assassin to kill the human results in 500 XP, some coin and {{Approval2|Isabela|+5}}.
 
* Defending the human and killing the elves nets most, around 100 XP and some random loot for the kills, plus 500 XP and 50 silver as he thanks you: {{Approval2|Isabela|-5}}.
 
* Before you start the dialogue she will say "Do you even know her name, shem? No? It's [[Danyla]]. She's dead." Danyla was part of the [[Lost to the Curse]] quest in ''[[Dragon Age: Origins]]''.
 
 
BUG! This encounter can still trigger even if the warden did not lift the curse, so long as Zathrian's clan was not killed.
 
 
== Maps ==
 
NOTE. There are two areas that you can access that don't show on the map. One in the northern labyrinth and one in the Tal Vashoth camp to the left before the cave. Both are hidden behind bushes and contain just normal loot.
 
 
[[File:Wounded_coast_map.jpg|thumb|left|The map of [[The Wounded Coast]]]]
 
{{DEFAULTSORT:Wounded Coast, The}}
 
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age II locations]]
[[Category:Locations]]
+
[[Category:Free Marches]]
  +
<!--Interwiki links-->

Latest revision as of 05:55, 7 February 2024

The Wounded Coast is a feared place, one of the paths that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.

Places[]

Wounded coast map

Map of the area

Act 1

Wounded Coast Approach Wounded Coast Approach
Slaver Caverns Slaver Caverns
Tal-Vashoth Cavern Tal-Vashoth Cavern
Abandoned Ruins Abandoned Ruins

Act 2

Dank Cave Dank Cave
Bounty Hunter Getaway Bounty Hunter Getaway

Characters[]

Stores[]

Quests[]

Act 1

Redblossom Special Redblossom Special
Dark Epiphany Dark Epiphany
The Unbidden Rescue The Unbidden Rescue
Terror on the Coast Terror on the Coast
Wayward Son Wayward Son
Blackpowder Promise Blackpowder Promise
Duty Duty (available during Act 1 or Act 2)

Act 2

Swatch of the Jackyard Swatch of the Jackyard
Goosegirl Cameo Goosegirl Cameo
Bounty Hunter Bounty Hunter
Search and Rescue Search and Rescue
Raiders on the Cliffs Raiders on the Cliffs
The Lost Patrol The Lost Patrol
Elves at Large Elves at Large
Herbalist's Tasks Herbalist's Tasks

Act 3

The Awiergan Scrolls: First Aspect The Awiergan Scrolls: First Aspect
Who Needs Rescuing? Who Needs Rescuing?
The Lost Swords The Lost Swords
Best Served Cold Best Served Cold

Hostile creatures[]

Mabari
Giant spider

Enemies[]

Dalish
  • Dalish Archer
  • Dalish Assassin
  • Dalish Warrior
Mercenaries
Raiders
  • Raider Archer
  • Raider Assassin
  • Raider Reaver
Demons

Resources[]

Here are the resources in this area needed for the Supplier achievement:
Act 1

Glitterdust Glitterdust - at the end of the south-pointing dead end on the extreme northeast side of the map.
Elfroot Elfroot (2) - one on the south side of the north path just past that first northeast clearing, the other id at the dead end on the far west of the map.
Spindleweed Spindleweed - on the path to the northeastern clearing.
Lyrium Lyrium - in the Tal-Vashoth Cavern during the quest Blackpowder Promise
Silverite Silverite - during the quest Blackpowder Promise, relatively in the same area as the Raw Lyrium.

Act 2

Lyrium Lyrium - in the Dank Cave during the quest Forbidden Knowledge.
Elfroot Elfroot - about halfway down the east-west path on the south side (just past the first group of Raiders).
Embrium Embrium (2) - one on the south path by the blocked mine, the other on the north path where it slopes up to the right.

Act 3

Elfroot Elfroot - just past the mine cart on the east-west path.
Embrium Embrium - to the left just short of the far western exit.

Notable items[]

Act 1

Avernus's Experimental Draught Avernus's Experimental Draught - found on the Dead Messenger during the quest Dark Epiphany (head up to the right from where Hakwe enters enters the area; there will be a quest marker on the corpse).
Design: Rune of Fire Warding Design: Rune of Fire Warding

Act 2

Formula: Mythal's Favor Formula: Mythal's Favor - in a crate along the southern path.
Design: Rune of Defense Design: Rune of Defense - from a Pile of Bones; the skeleton is resting at a tree trunk located where the east-west path splits off towards the location of where the Tal-Vashoth were in Act 1; the design can also be found in Act 3.

Act 3

Formula: Fell Grenade Formula: Fell Grenade

Notes[]

  • If the Warden chose to side with Zathrian's Dalish during the main quest Nature of the Beast—either by curing the werewolves or killing them—Hawke encounters a man on the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the elves, which leads to the man being killed; defend the man, upon which the elves attack Hawke; or convince the elves to leave the man alone. The accused man’s appearance will differ based on whether the Warden had killed or cured the werewolves.
    • Hawke convinces the assassin killing the human isn't what her mother would have wanted: Rivalry Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 500 XP and 50 Silver. This option is only available to a diplomatic Hawke.
    • Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 Silver and Friendship Isabela: friendship (+5).
    • Hawke defends the human, which forces a confrontation with the Dalish: Rivalry Isabela: rivalry (+5). This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 Silver as the man thanks Hawke.
    • Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
  • There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
  • The name may be a reference to the Sword Coast in BioWare's earlier game, Baldur's Gate, as an answer to Merrill's banter questions about why it is called that and how it got wounded.