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The Wounded Coast

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Location
The Wounded Coast

Wounded coast
Terrain:
Coast
Location:
Inhabitants:
Enemies:
Exits:
Appearances:

The Wounded Coast is a feared place, one of the roads that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.

Places Edit

Wounded Coast Encounter Icon Wounded Coast Approach (Act 1)
Wounded Coast Encounter Icon Slaver Caverns (Act 1)
Wounded Coast Encounter Icon Tal-Vashoth Cavern (Act 1)
Wounded Coast Encounter Icon Dank Cave (Act 2)
Wounded Coast Encounter Icon Bounty Hunter Getaway (Act 2)
Wounded coast map
Map of the area

Quests Edit

Act 1 Edit

Quest icon DA2 Redblossom Special
Quest icon DA2 Dark Epiphany
Quest icon DA2 The Unbidden Rescue
Quest icon DA2 Terror on the Coast
Quest icon DA2 The Unbidden Rescue
Quest icon DA2 Wayward Son
Quest icon DA2 Blackpowder Promise
Quest icon DA2 Duty
Note: can also be completed in Act 2

Act 2 Edit

Quest icon DA2 Swatch of the Jackyard
Quest icon DA2 Goosegirl Cameo
Quest icon DA2 Bounty Hunter
Quest icon DA2 Search and Rescue
Quest icon DA2 Raiders on the Cliffs
Quest icon DA2 The Lost Patrol
Quest icon DA2 Elves at Large

Act 3 Edit

Quest icon DA2 The Awiergan Scrolls: First Aspect
Quest icon DA2 Who Needs Rescuing?
Quest icon DA2 The Lost Swords
Quest icon DA2 Herbalist's Tasks
Quest icon DA2 Best Served Cold

Enemies Edit

Notable items Edit

Crafting resources Edit

Here are the resources in this area for the Supplier achievement:
Act 1

Glitterdust GlitterdustGlitterdust
Crafting resource
- at the end of the south-pointing dead end on the extreme northeast side of the map.
Elfroot DA2 ElfrootElfroot
Crafting resource
x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.
Spindleweed SpindleweedSpindleweed
Crafting resource
- on the path to the northeastern clearing
Lyrium LyriumLyrium
Crafting resource
- Tal-Vashoth cave during Blackpowder Promise quest
Silverite SilveriteSilverite
Crafting resource
- during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.

Act 2

Lyrium LyriumLyrium
Crafting resource
- in the Dank Cave during Forbidden Knowledge
Elfroot DA2 ElfrootElfroot
Crafting resource
- about halfway down the east-west path on the south side (a little past the first Raiders)
Embrium EmbriumEmbrium
Crafting resource
x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right

Act 3

Elfroot DA2 ElfrootElfroot
Crafting resource
-just past the mine cart on the east-west path
Embrium EmbriumEmbrium
Crafting resource
- to the left just short of the far western exit

Stores Edit

Other Edit

Act 1

Elixir Avernus's Experimental DraughtAvernus's Experimental Draught
Potion
Whoever consumes this elixir gains greater mastery over the body's potential

Attribute points: +2

Cooldown: 1s

- on a Dead Messenger for the quest Dark Epiphany up to the right from where you came, there is a quest mark on him.
Formula Design: Rune of Fire Warding

Act 3

Formula Formula: Fell Grenade

Notes Edit

  • If the Warden chose to cure the Werewolves, Hawke will come across a former Werewolf being harassed. Hawke can side with the elves, which leads to the man being killed; defend the man, upon which the elves attack you; or convince the elves to leave the man alone.
  • Convincing the assassin killing the human isn't what her mother would have wanted: Rivalry small Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 510 XP and some silver. This option is only available to a diplomatic Hawke.
  • Allowing the assassin to kill the human results in 500 XP, some coin and Friendship small Isabela: friendship (+5).
  • Defending the human and killing the elves nets most, around 100 XP and some random loot for the kills, plus 500 XP and 50 silver as he thanks you: Rivalry small Isabela: rivalry (+5).
  • Before you start the dialogue she will say "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
Bug icon Bug! This encounter can still trigger even if the warden did not lift the curse, so long as Zathrian's clan was not killed.
  • There are two areas that you can access that don't show on the map. One in the northern labyrinth and one in the Tal Vashoth camp to the left before the cave. Both are hidden behind bushes and contain just normal loot.
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