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The Righteous Path

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So, the angry she-elf jumped to the wrong conclusions and tore through here like a bronto with its tail on fire? ―Oghren

Quest
The Righteous Path

The Righteous Path
Location:
Start:
Previous:
Next:
None
Appearances:

The Righteous Path is a main quest in Dragon Age: Origins - Awakening.

Background Edit

Merchant caravans are being attacked somewhere along the Pilgrim's Path. Mistress Woolsey states that it is the only reliable supply route between Amaranthine and Denerim. Investigate and stop the killings to restore trade.

Walkthrough Edit

Amaranthine Edit

After the conversation with Mistress Woolsey, head to Amaranthine and talk to Mervis, a representative of the Merchant's Guild to find out where the attacks are occurring. The quest journal will update, and Wending Wood's location will appear on the world map.

Wending Wood Edit

The Wending Wood is inhabited by bandits, sylvans, darkspawn, spiders, and wolves.

When you enter the Wending Wood there will be a cinematic sequence showing some bandits rummaging through a wagon, who will spot you and run away. At this point you will be given the quest Trading Troubles if you did not pick it up from Mervis. On a crate nearby there is a note containing Codex entry: Orders to the Militia. As you explore the area there will be a wooden bridge. Crossing the bridge will trigger a cinematic where a scared bandit scavenger is running away from an elf, Velanna. She gives you a warning before disappearing. In an encampment with four shallow graves, there are weapons strewn about the place implicating the humans in the Dalish elves' demise.

Further into the wood, you meet a dying militiaman who explains the situation about the angry elf. She had been burning all the caravans that pass through the wood, falsely believing that humans, and not darkspawn, were responsible for her sister's disappearance. Eventually you pursue her and can either kill her for her crimes, let her go to find the darkspawn which captured her sister or convince her that you will aid her in the search for her sister. Upon recruiting her (Velanna), you can net up to Approves (+10) from her.

Other points of interest in the Wending Wood include:

Silverite Mine Edit

Bug icon Bug! It is recommended to save the game before entering the mine and removing all equipped items because of a bug (see Bugs section). Be aware that there will be no autosave to return to from before the silverite mine. So if you haven't saved your equipped items and the bug occurs, there will be no return to an older savegame.
NPC-The Architect

The Architect and Utha

The Warden-Commander first encounters the Architect in the Wending Wood's Silverite Mine. After conversing with Velanna, the entrance to the Silverite Mine will become unlocked.

Note: If recruited, Velanna does not have to be in the party, though for story related reasons, it makes sense to have her around. Additionally, if you talk to her after completing the Silverite Mine without her in the active party, she will join the party as a required member until you leave the Wending Wood.

Immediately on the stairs there is a Codex entry: A Miner's Letter. When the Warden steps onto the centre of the big circle on the floor, a cutscene will trigger in which the Architect will make an appearance, and puts the party to sleep. The Warden-Commander stirs long enough to hear the Architect apologize for what it is about to do, and then the Warden-Commander falls unconscious again. Shortly afterwards, the party will wake up in a jail cell without any equipment (all your equipment, potions and the rest of your inventory should be gone now; if some items are still present, something is wrong--see Bugs section below). Velanna's sister, Seranni, will open the cell door and may give you the key to the Architect's chests in his room if a successful persuasion attempt is made (Master Coercion skill is required). Also, no matter what conversation thread you choose, you will get Approves (+2) from Velanna after talking to her sister.

Architects Lab Overhead

The Architect's Laboratory

As the party leaves the cell, 3 darkspawn appear from the Architect's Lab, one of whom holds the Holding Cell Key. Despite having no equipment or weapons, your party can still overwhelm these darkspawn. Heading into the Architect's Lab will yield: Codex entry: The Architect's Journal, Codex entry: The Architect's Notes, Phylacteries: A History Written in Blood, and also a small puzzle with two control levers that are used to clear the gas from the chest below. The puzzle is simple: pull the left lever once, then pull the right lever, then pull the left lever, then the right lever one last time. This clears the magical ward from the cell door paving the way to the chest containing Dragonspite and the Blackblade Tunic.

The exit is in the opposite direction of the Architect's Lab. As the party exits through the double doors, the next room contains a statue in the center and a Ballista on the left. Using the ballista will topple the statue on top of most of the darkspawn below.
Note: If Oghren is in the active party, he will make a funny comment about the ballista.

Through the next set of double doors (where the darkspawn army busts through), on the right hand side is a Secret Door where the Blackblade Helm is located (the door looks like a bricked up wall arch). The next room contains the first Experimental subject who will be wearing one of the party's gear. Kill the subject and the dragonling reinforcements to reclaim the gear. At the exit of this room, pick up Shiny Malachite in a pile of stones.

Note: pcIcon pc v1.5 Despite a party member (at random) making a comment about the Experimental Subject stealing their armor, it will not necessarily spawn on the dead body afterwards.
Keenan

Keenan lying on the floor

In the next room on the right there is a dying Warden, Keenan, who grants the quest Last Wishes. He will remember the Warden-Commander if they are Orlesian. If Velanna and/or Nathaniel are in your party, you have a chance to earn/lose approval, depending on what you say to Keenan. See Last Wishes for further details.

Further through the mine there will be another room with a large amount of darkspawn and another Experimental Subject wearing a party member's gear (provided that you have companions with you). In this room you also find the Spyglass on a soldier's corpse.

Further down the mine, amongst some darkspawn and dragonlings are the last two Experimental Subjects (due to a bug, there may only be one. See Bugs section below). There will also be a Silverite Ore deposit for the quest Elemental Requirements. Straight ahead and to the left is the Hurlock Dragon-Tamer with the Leg-Crusher maul who maimed Keenan, and also the Fresh Dragon Egg for the quest Worked to the Bone.

Heading back out the way you came; there is a lyrium deposit with more Lyrium Sand for the quest Bombs Away! Continuing further into the mine, the next encounter is with a Genlock necromancer who will summon some animated deads, another drake, and a large group of darkspawn. Nearby is the Architect's room with a chest that Seranni's key will fit into. This chest contains Ring of Discipline. The desk contains a letter: Codex entry: A Letter from the Architect.

In the next room through the double doors are some stairs with a Qunari outcast (Tal-Vashoth), Armaas, at the top. He is a merchant who can be recruited for the quest Trade Must Flow. Since you cannot re-enter the Silverite Mine once this main quest is complete, it is best to recruit him now. Armaas can also act as a temporary merchant in the Silverite Mine. Furthermore, he can also be persuaded to give you a discount on whatever you need to trade (the persuasion requires no Coercion skills). There is a chest next to Armaas which should have the rest of the party's gear such as potions, injury kits, etc. Remember, you can sell your excess items to Armaas should you have too much after getting your stuff back.

Note: If you move to the next room, it will be impossible to move backwards anymore.
Creature-Dragon Thrall

One of The Architect's Dragon Thralls

Heading through the next two sets of double doors will lead to the final battle of the Silverite Mine. As you enter, two Dragon thralls will confront you. After defeating the dragons, the Architect will escape the mine along with Utha and Seranni, while blocking the path behind him. Velanna will also ask to join the Grey Wardens and should you choose to allow her, you will get the quest Velanna's Joining.

Go back to Mervis in Amaranthine to complete the subquest Trading Troubles.

Result Edit

  • The Righteous Path is concluded.
  • Trade continues through the Wending Wood.
  • Velanna may be inducted into the Grey Wardens.
  • The Architect is revealed.
  • Armaas may be recruited to trade at the keep.
  • Justice disapproves Disapproves (-10) of Velanna escaping justice by joining the Grey Wardens.
  • Oghren disapproves Disapproves (-3) when you first recruit Velanna (before you go into the mine)
  • Anders approves Approves (+2) when you allow Velanna to become a Grey Warden
  • Sigrun approves Approves (+3) when you allow Velanna to become a Grey Warden

Rewards Edit

  • 750 XP - upon meeting Velanna at the bridge
  • 750 XP - for finding the Abandoned Dalish Camp
  • 750 XP - after talking with the Militia Survivor
  • 1500 XP - upon dealing with Velanna (leave, join, or die) at the Abandoned Dalish Camp
  • 3500 XP - after defeating the dragon thralls

Other concurrent quests Edit

There are also a few other quests here that can be started, continued or completed at the same time.

Notable items Edit

Ico ring AshAsh
Ring
The outer surface is blistering, yet the inner is cool.

When equipped with the ring Icicle, the character gains a bonus to magic.


+10% fire resistance
+20% fire damage
, source: darkspawn corpse
Ico helm light Blackblade HelmBlackblade Helm
Light helmet
High Dragon Hide (Tier 9)
Requires: 24 strength

Armor: 2.75
+4 willpower
+0.5 stamina regeneration in combat
+5% critical/backstab damage
- chest in secret room
Ico armor light Blackblade TunicBlackblade Tunic
Light chestpiece
High Dragon Hide (Tier 9)
Requires: 24 strength

Armor: 10.98
Fatigue: 2.60%
Rune slot Rune slot Rune slot
+12 defense
+20% fire resistance
+20% cold resistance
- inside an unlocked chest which can be found at the Architect's Lab gas pit
Ico armor light Blackblade armor setBlackblade armor set
Item set
High Dragon Hide (Tier 9)

Armor: 18.31
Fatigue: 4.55%
+12 defense
+40% fire resistance
+20% cold resistance
+8 willpower
+0.5 stamina regeneration in combat
+5% critical/backstab damage
+8 constitution
+4 dexterity
+4 cunning
+8% spell resistance
Set: +X armor
Set: -10% fatigue
*see bugs below
Ico shortbow DragonspiteDragonspite
Shortbow
Vhenadahl (Tier 8)
Requires: 34 dexterity

Damage: 8.50
Critical chance: 1.70%
Armor penetration: 7.50
Strength modifier: 1.00
+4 damage
Rapid aim
Reduces Hostility
+10 attack
+20 damage vs. dragons
- inside an unlocked chest which can be found at the Architect's Lab gas pit
Ico amulet IlluminationIllumination
Amulet
Etched lyrium encircles this pendant.

+3 to all attributes
+10 mental resistance
, source: Mystic Chest
Ico shield kitemetal Landsmeet ShieldLandsmeet Shield
Kite shield
Volcanic Aurum (Tier 9)
Requires: 48 strength

Fatigue: 5.60%
Strength modifier: 1.00
+12 defense
+30% electricity resistance
+50 stamina
+15 physical resistance
Absorbs damage
- looted from the Dragon Thralls
Ico warhammer Leg-CrusherLeg-Crusher
Maul
White Steel (Tier 8)
Requires: 42 strength

Damage: 15.30
Critical chance: 0.85%
Armor penetration: 15.75
Strength modifier: 1.25
+5% melee critical chance
Chance to reduce movement speed
- Looted from the Hurlock Dragon-Tamer
Ico ring Ring of DisciplineRing of Discipline
Ring
A master without discipline is no master at all.

When equipped with the Ring of Mastery, the character gains a bonus to constitution.


+15 willpower
- found in a locked chest in the Architect's room which unlocks only with the Architect's Key
Ico gloves light Shock TreatmentShock Treatment
Light gloves
Dragonwing (Tier 8)

Armor: 1.66
Fatigue: 1.25%
+10% electric resistance
+20% electricity damage
- looted from the Dragon Thralls
Ico gloves light The Slippery Ferret's GlovesThe Slippery Ferret's Gloves
Light gloves
High Dragon Hide (Tier 9)

Armor: 1.83
Fatigue: 1.30%
+4 dexterity
+8 cunning
+1 armor
+10% ranged critical chance
+10% melee critical chance
- looted from the Dragon Thralls
Ico longsword The Winter BladeThe Winter Blade
Longsword
Dragonbone (Tier 7)
Requires: 31 strength

Damage: 11.20
Critical chance: 3.20%
Armor penetration: 4.00
Strength modifier: 1.00
Rune slot Rune slot Rune slot
+0.5 armor penetration
+4 attack
+3 cold damage
, from Statue of War
Plt ico ironbark wood Ancient SylvanwoodAncient Sylvanwood
Plot item
A sample of ancient sylvanwood.
x5, source: ancient sylvans
Tre ico silk carpet Fine SilksFine Silks
Plot item
A bundle of exceptional silks.
x9, source: barrels, bundles of cloth, and crates
Plt ico black pearl Fresh Dragon EggFresh Dragon Egg
Plot item
A newly laid dragon's egg.
- found in the dragonling breeding room
Icon heartwood HeartwoodHeartwood
Plot item
A large piece of wood found in the core of a mighty sylvan.
, source: The Old One
Plt ico wedding ring Keenan's Wedding RingKeenan's Wedding Ring
Plot item
A ring that belonged to Keenan before his death. He wanted his wife, Nida, to have it.
, source: Hurlock Dragon-Tamer
Icon lyrium sand Lyrium SandLyrium Sand
Plot item
Grains of lyrium, ground coarse.
- found in a corner in the opposite direction of the dragonling breeding room
Icon silverite ore Silverite OreSilverite Ore
Plot item
A lump of rock banded with silverite.
- found in the room before the Darkspawn Necromancer encounter

Notable gifts for companions:

Plt ico sextant Bronze SextantBronze Sextant
Gift
An instrument used in navigation.
, source: corpse
Tre ico fancy scroll Elven Prayer for the DeadElven Prayer for the Dead
Gift
This prayer implores Falon'din to guide the dead across the Veil.

"O Falon'Din
Lethanavir--Friend to the Dead
Guide my feet, calm my soul,
Lead me to my rest."


, in abandoned Dalish camp
Plt ico seal of faith Elven TrinketElven Trinket
Gift
A carved ironbark trinket inlaid with silver and suspended from a leather cord.
, source: Hurlock emissary
Plt ico book Phylacteries: A History Written in BloodPhylacteries: A History Written in Blood
Gift
A volume on the origin and history of phylacteries.
- Architect's Lab
Tre ico malachite Shiny MalachiteShiny Malachite
Gift
A smooth piece of malachite, polished until glossy.
, source: stones
Spyglass SpyglassSpyglass
Gift
A scope for examining distant scenes.
, source: soldier's corpse

Bugs Edit

  • Some conditions may cause the main character's equipment to vanish completely after being captured by the Architect in the Silverite Mine. This could happen if the Experimental subject, who would have been wearing your equipment, does not satisfy the requirements to wear your gear. You will know if the bug has occurred because the Warden will wake up in prison naked while the rest of the party will be in commoner clothing and your non-equipped inventory will still be present. The only possible fix is to reload to a previous savegame and remove all your wearable gear before the Architect puts you to sleep. Your gear will be waiting in the chest beside Armaas.
  • If Velanna is recruited and not in the party during the Silverite Mine quest, a number of anomalies can occur. It is recommended that she be present during this part of the quest.
  • There is a bug with spawning the Blackblade Armor pieces. The gloves and boots may not appear in the mine as intended (to fix this issue on the PC, use this mod).
  • After the battle with the dragons it is possible to initiate dialog with the Architect. This will result in restarting the cutscene where you arrive in the mine and losing your gear again without any way to get it back.
  • There is a chance that after entering the mine all unequipped items will remain. There is no negative effect to this.
  • If you have Morrigan's Ring equipped before the first encounter with the Architect, the ring will not be on the Experimental Subject that has the rest of your gear but in the 'loot' chest along with your miscellaneous items.

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