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The Lost Mysteries of the Ancients

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Quest
The Lost Mysteries of the Ancients

Object-TevinterMirror
Location:
Start:
New campaign with Dalish Elf character (Warrior or Rogue)
Forest Clearing
End:
Previous:
N/A
Next:
Appearances:
Come on, let's at least see what's there. How dangerous could it be? ―Tamlen

The Lost Mysteries of the Ancients is the central, and only, quest of the Dalish Elf Origin.


Walkthrough Edit

Forest Clearing Edit

Map-Forest Clearing Dalish Origin

Area Map of Forest Clearing: Starting location is the clearing to the south.

Starting from the clearing to the south, the aim is to reach the cave entrance at the eastern edge of the map. Three Human scavengers will be encountered immediately. You may deal with them however you wish without affecting the quest outcome.


Elven Ruins Edit

Map-ElvenRuins

Area Map of Elven Ruins: Starting location is at the far east of the map.

Starting at the far east of the map, the aim is to get to the circular chamber in the middle.

  • Loot the cocoon above almost immediately after entering the ruins and proceed to the first room.
  • Here, there are two Giant spiders, yielding Codex entry: Giant Spider, and a locked Chest and a Pile of Bones to loot.
  • Turn left after proceeding through the first door (it's possible to go in either direction, but this way will involve less doubling back to explore the whole map).
  • The next door has a trap immediately behind it, and three more Giant spiders. There's a cocoon to loot and a locked door to the west that probably can't be picked.
  • Just through the northern door, there's another trap, and one in front of the next door too. Loot the Pile of Bones in between them.
  • There are three more Giant spiders in the northern room, as well as a Pile of Bones and cocoon to loot and a trap in front of the corridor that would have been the entry point if you had turned right on entering the ruins.
  • Follow the corridor to the west as it bends round to the south. Tamlen will comment on an elven statue.
  • From this point, head west again. There's a circular pressure plate that will set off a trap dealing damage over time. If it's triggered, stop until the effects wear off so it's not necessary to fight whilst still taking trap damage.
  • Approach the door: two of the Skeletons that were lying on the floor animate and attack (one has a greatsword to loot).
  • Once they are dead, go through the door and fight the lieutenant rank Bereskarn in the next room. If the Bereskarn goes too far from the Eluvian, it will turn around and run back to it, ignoring enemies along the way until it returns to its starting point. Since you have two archers, one can flee while the other continues shooting.
  • There's some Rubble and a Sarcophagus to loot. It's possible to see a Chest off to the west, but it's not possible to reach this yet as Tamlen will insist on investigating the Mirror in the centre of the room if you try to leave its vicinity.
  • Examine the Eluvian: Tamlen will comment on scenes and movement he sees inside it. He touches the mirror and there is a blinding flash and then ... nothing. After coming to briefly to see Duncan leaning over you, you won't wake for another two days back in your clan's camp.
Note: Unequip all of Tamlen's gear before examining the mirror or else it will be lost to you forever.


Dalish Camp Edit

Map-Dalish Camp

Area Map of Dalish Camp: Starting location is towards the north.


Return to the Forest Clearing Edit

  • This time, there are two Genlocks to encounter along the path, netting Codex entry: Genlock.
  • Further down the path, there is a new and recent campfire. After discussing this with Merrill, three more Genlocks attack.
  • Re-enter the Elven Ruins.


Return to the Elven Ruins Edit

  • Follow the trail of dead genlocks along the same path as you took previously. In the south room are three Genlocks, and in the north room there are three more. Watch out for the leghold trap when exiting westwards from the north room (there's another one just west of the locked southern door).
  • Two Genlocks and a lieutenant Genlock emissary are waiting by the elven statue you passed during your previous visit.
  • Duncan is waiting in the mirror chamber. He explains the mirror is Tevinter in origin, but it is "broken" and now corrupts all who touch it with the darkspawn taint. After destroying the mirror, he suggests leaving for camp together, though you can elect to continue looking around. Duncan insists that there is no hope of finding Tamlen, and that you still carry the taint and he needs to speak with the Keeper about your condition.
  • If you decide to keep looking, the corridor to the west of the mirror chamber contains a locked Chest and a Strange Statue that, when examined, will result in three skeletons and four skeleton archers reanimating and attacking. As soon as you have slain them, take all the gear off Merrill and Fenarel, if you have him with you. Merrill, in particular, carries very good and expensive Tevinter Mage Robes on her, so make sure to do that.
  • Once finished exploring the ruins, return to the ruins exit and you will be returned to your camp.


Return to the Dalish Camp Edit

  • Keeper Marethari and Duncan will want to talk, and Marethari requests that you speak with Paivel to arrange a memorial service for Tamlen.
  • Head to the fire and speak with Paivel.
  • Return to the Keeper, to find that Duncan has convinced her that your sickness is the result of darkspawn taint and that your only hope of survival is to leave with Duncan and join the Grey Wardens.
  • Keeper Marethari will give you the Keeper's Ring as a parting gift as you say goodbye to your clan and leave for Ostagar.

Result Edit

You leave with Duncan for Ostagar and start Joining the Grey Wardens.

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