The Darkspawn Chronicles
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| Dragon Age: Origins - The Darkspawn Chronicles
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The Darkspawn Chronicles is downloadable content for Dragon Age: Origins.
This campaign provides an opportunity to play as darkspawn. It takes a look at an alternate history, allowing the player to see what might have happened if the Warden had died during the Joining ceremony, and the Grey Wardens marched under Alistair's command instead.
It was released on May 18, 2010, on the PC, Xbox 360, and PS3 and costs 400 BioWare Points, 400 MS Points (US$5) and US$4.99 on PSN.
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Plot
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You now fight as the darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the Archdemon's call--Denerim must burn!
It begins at the final conflict between the Fereldans and the darkspawn. Denerim is set ablaze while the terrified civilians flee in all directions, seeking refuge from the onslaught.
The Hurlock Vanguard controlled by the player has the ability to enthrall other darkspawn into his service. By doing this, the player's party can number up to four, much like the original game.
Quests
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Storm the Gates
Massacre in the Market
Raze the Alienage
Assault on the Palace
The Battle at Fort Drakon
Notable items
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Many pre-existing pieces of equipment appear throughout Denerim, with slightly altered stats. For example, Saw Sword sports an impressive +10% melee critical chance and +4 attack. Most "Darkspawn" items appear as well, with little variation in their stats (the staff is a notable exception). It is possible to collect the items dropped by Alistair and his party, though the game ends soon afterward and they can't be used.
Blightblood Crow Dagger Darkspawn Staff Deadhead Charge Enchanted Dagger Forge Master's Hammer Juggernaut Plate Armor Malign Staff Redcliffe Shield Ring of the Warrior Saw Sword Shield of the Legion Spirit Band Steel Spiked Collar Swordsman's Girdle Vanguard plate armor set Warden's Longsword Gifts
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Reward items
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The following items are carried over to new or existing games after completing The Darkspawn Chronicles:
BlightbloodDragon Age: Origins - Awakening:
Blightblood (Awakening) Codex entries
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Codex entry: Alistair
Codex entry: Dog
Codex entry: Leliana
Codex entry: Morrigan
Codex entry: Oghren
Codex entry: People of Ferelden
Codex entry: Sten
Codex entry: Wynne
Codex entry: Zevran Arainai
Darkspawn thralls
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- Blight wolf (thrall)
- Genlock (thrall)
- Genlock archer (thrall)
- Hurlock (thrall)
- Hurlock archer (thrall)
- Hurlock emissary (thrall)
- Ogre (thrall)
- Shriek (thrall)
Achievements and trophies
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Tips
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The Enthralling achievement is achieved when full approval is gained from a genlock, a hurlock, an ogre, a shriek, a hurlock emissary and a blight wolf. Although other types of darkspawn are recruitable, they do not count. These approvals must be gained in a single playthrough. In addition, any darkspawn killed using Enthrall counts toward other darkspawn-killing achievements.
- Almost every doorway in the Market District acts as an infinite spawning point if the party is nearby - but only until you "Slay the Healer". You can maximize the approval of your Genlock, Hurlock, Shriek, and Ogre simply by AFKing the party (with Tactics set to Aggressive) outside one of these for a while.
- , The Palace District has a similar area before you "Slay the Qunari". The palace doors themselves, the burning pile of debris to the left of the doors down the path and the doorway just beyond the burning pile on the left (across from the stairs up). All locations will continuously spawn Dwarven Soldiers and Legionnaires.
- This is a faster option than in the Market District, as the legionnaires are Elite (+10 approval).
Bugs
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- The initial genlock you are told to enthrall is immortal. Attempting to kill him causes him to explode and lose his head, but then the headless corpse will stand back up again, and you can enthrall him again.
- The Steel Spiked Collar sometimes appears as equippable for characters other than the blight wolf, but isn't actually usable. Also, the equipment console for the blight wolf sometimes changes to the humanoid version, allowing you to equip weapons, armor, and accessories but not the Collar.
- In Chronicles this item can be equipped to some humanoid thralls (Hurlock (Shield & Two-handed weapons), Hurlock Emissary, Hurlock Archer, Genlock (Shield, Palace District and Fort Drakon)), as well as the Blight Wolf. It plays the equip sound effect and highlights as if equipped while providing the listed benefits (noticeable damage increase with low armor penetration weapons, armor stat raises in the character pane and reduces damage taken).
- Sometimes you can't burn the gate at Elven Alienage; you have to restart the campaign.
- The fix "Fix - No Stealth Drop on Friendly Spells", part of the package Dragon Age Rules Fixpack (an unofficial mod) will cause the barrels on the entrance to the Alienage not to burst into flames and explode. This can be solved by temporarily removing that fix from the override folder.
- (v1.04, Dwarf Commoner Origin) The achievement award items from The Golems of Amgarrak, Witch Hunt, The Darkspawn Chronicles, Leliana's Song and the Blood Dragon Armor may not be present in the chest after being captured by Beraht. There is no way to get them back.
Trivia
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- Dog is also named 'Barkspawn' in the Penny Arcade comic.
- The Archdemon refers to Alistair as "the last of the Wardens", suggesting that he was not elected for the throne at the Landsmeet. However, the Archdemon also refers to Alistair as the Warden King, suggesting the opposite could also be assumed.
- Based on Alistair's companions and allies, the following could be assumed:
- He recruited Leliana, Dog, and Morrigan.
- He convinced Kardol to bring the Legion to the surface.
- He sided with the mages during Broken Circle, but failed to save First Enchanter Irving.
- He sided with the werewolves and killed the elves during Nature of the Beast.
- He preserved the Anvil of the Void (object). Interestingly enough, he gives disapproval if the Warden makes the same decision.
- He helped defend Redcliffe village.
- He never found the Urn of Sacred Ashes and Arl Eamon never recovered.
- He killed Loghain during the Landsmeet.
- He did not recruit Wynne (though she did survive Ostagar).
- He let Zevran go, but did not recruit him.
- He didn't encounter Oghren who traveled to Denerim on his own.
- He performed the Dark Ritual with Morrigan.
- He romanced Leliana.
Gallery
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