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Hidden Lair (Darktown)
"There is an ancient evil sealed beneath Kirkwall. Search Darktown for a hidden magical entrance."
This quest is acquired after completing other Awiergan Scrolls side quests.
You must find any one of the three scrolls and its respective hidden lair; this quest then remains open while you do the other two. See the related quests listed below for scroll and hidden lair locations.
There is an order to finding the lair. You get the quest in Act 3, either on the Wounded Coast or in the Dalish camp. Once you've finished the first scroll, head to the other location for the second scroll. An "X" appears on your Sundermount map identifying a Hidden Lair]. Once you've killed all of the enemies in the lair, you will get the last scroll that tells you where the demon is hiding.
The quickest way to find this Hidden Lair is to travel to Anders's Clinic. It's the same door used for the quest Birthright in Act 1. Inside the lair, you will encounter a Pride Demon named Hybris. Through combat, he will summon several Shades and Rage Demons.
The fight with Hybris is a combination of avoiding Hybris' special abilities and managing the creatures he summons.
Two tanks should be present at most (one is actually sufficient), as the ranged attackers of the party will deal most of the damage. The tank could be a warrior Hawke, Fenris, or Aveline. As a supplement, equip any melee characters with high nature resistance - a single Rune of Nature Warding in the allies' armor is sufficient (90% resistance). On Hard difficulty, this will bring the green fire shield's damage down to 1.
Hybris will begin the fight with one of either two abilities, a green fire shield that poisons nearby foes, or a massive blue light-vortex on the floor which traps and deals damage to enemies within its area-of-effect. You will see both of these abilities throughout the fight, and they are rather hard to miss. The green fire shield makes the fight fairly difficult for melee damage characters without high nature resistance since it buffets them with decent amounts of nature damage each round. His melee attacks are much less punishing than his two special moves, however.
The blue light-vortex needs to be run out of immediately. Placing your party on "hold" and telling them to move out manually is recommended for this since they will not run out of it on their own. After a few seconds, the light-vortex will trigger, stunning characters caught in the center and dealing large amounts of damage.
It's also possible to use the mage spell Gravitic Ring to temporarily slow down Hybris. This spell requires you to have the Force Mage Specialization. As long as the spell is active Hybris remains inactive. This allows you to focus your time killing the shades and rage demons. After all of them are eliminated you can focus on Hybris. You will have to use the Gravitic Ring several times throughout the fight to keep Hybris inactive while you eliminate all the waves of lesser demons. This strategy is particularly useful on Nightmare difficulty.
As for the creatures that Hybris summons, the first wave will consist of four to six medium-health shades. Having a rogue with upgraded Goad can be very efficient for this portion of the fight, as there is a very good chance that your tank will not have enough stamina to get them all with Taunt. The second wave of minions will consist of four to six medium health shades and one high-health rage demon. The third wave will consist of four to six shades and two high-health rage demons. It is recommended that you eliminate the minions that Hybris summons lest you become overwhelmed.
Goad and Walking Bomb become especially useful this fight. Using Goad whenever possible on the tank reduces the possibility of your more delicate party members of attracting attention and dying to the minion's ministrations. And while hard to use, Walking bomb becomes an incredible asset if it is timed properly and goes off next to multiple minions or even Hybris himself.
On Nightmare difficulty, Hybris is immune to nature damage.
Requires: Weapon and Shield
Damage: 33 electricity damage
(62 per second)
2.5% chance to enslave normal enemies, a longsword dropped by Hybris.
Unlocks Achievement: Demon Slayer.
- There are 3 scrolls for this quest line. 2 are located at Sundermount. Of those 2 the first one you encounter is near the zone entrance and before you reach the camp. The second one is past the camp and on the mountain behind some broken walls.
- If you missed the first scroll before the camp and you are on the Pride Unbound portion of this quest line, then you may find yourself stuck because the instance at Anders's Clinic will not open.
- If you missed the second scroll, the same thing will happen.
- You will need to go back to the Wounded Coast and locate the scroll. Then you will also have to go back to the location of the second scroll past the camp to defeat Bysmor, Beacon and Gifre. Then the quest chain will continue and the instance at Anders's Clinic will open.
- Rarely, if Hybris is killed and there are other enemies remaining, the other enemies will disappear, but the player remains in battle mode. Characters may take continuous damage for no apparent reason. Since the player is still in battle, the door will not open and the player will be trapped in the room. Continuing basic attacks has ended the battle for at least some players, resulting in gameplay continuing as expected.