- “I do not seek to rule my brethren. I only seek to release them from their chains.”
The Architect is a darkspawn emissary and seemingly, the first darkspawn to develop a will of its own. It is unusual in that it does not appear to be subject to the call of the Old Gods, nor to other darkspawn compulsions.
Normally, the Architect shows a calm, polite personality. However, it is shown to be cold, decisive, and pragmatic, carrying out its plans even if that means sacrificing its allies. Although it is highly intelligent, the Architect has little understanding of other races.
The Architect was apparently born vastly different from his darkspawn brethren. Unlike other darkspawn, it is able to think independently of the darkspawn group-mind, and, as such, is able to resist the calling of the Old Gods. Its goal is to bring peace between the darkspawn and the other races of Thedas at any cost. It hopes to find a middle ground between the darkspawn and the population of Thedas, and it believes that this middle ground is the Grey Wardens, as they are slowly transformed by the taint that they take in during their Joining. Using Bregan as well as First Enchanter Remille and his mages to spread the taint through enchantments in the major human cities, the Architect hoped to make all of Thedas take in the taint, despite the fact that this would involve an extraordinary number of deaths of those who could not take the taint. Ultimately, this plan would change the survivors into darkspawn-like hybrids. Its compromise is that it will use the call of the Old Gods to locate and kill them before the darkspawn can find them and turn them into archdemons, thereby ending all future Blights. This is how it gains Bregan's and Genevieve's assistance in its plans.Because the Architect is independent of the Old Gods' call, its darkspawn brethren see it with fear, and therefore obey its commands - to some extent. Its control over other darkspawn is tenuous, as it is able to keep the other darkspawn from pursuing Genevieve and her group. However, if their blood lust comes to a point, it is unable to control them.
Dragon Age: The Calling Edit
The Architect is the main antagonist of the novel. It is first seen by Bregan after the darkspawn capture and take him to a prison cell in Kul-Baras. It begins to explain the situation to Bregan, and attempts to persuade him away from his suicidal path. However, Bregan soon attempts an escape, only to be captured shortly after.
The Architect is next seen after Bregan awakens back in his cell. It further explains that the taint is rapidly spreading through his body, and will eventually turn him into a darkspawn-like hybrid. It explains its plans to use the Grey Wardens in a way to bring lasting peace between the darkspawn and the other races of Thedas. It then leads Bregan through the Deep Roads and offers him a chance to escape. Bregan refuses and agrees to aid the Architect in its plans.
The Architect then accelerates the taint in Bregan's body so that when he next awakes, he is very similar to a hurlock. After awakening, Bregan finds the Architect in a room which the Architect turned it into a library. There, the Architect further explains its plans: to use the taint on all of Thedas and to kill the Old Gods before they can be turned into archdemons, thus ending all future Blights and creating a lasting peace between darkspawn and other races. It also states that it is aware of the large death toll this course will involve, though it simply adds that the sacrifices will be necessary.
The Architect is not seen again until it and Bregan come upon Genevieve as she is heading through the Deep Roads by herself. Bregan is able to persuade her to listen to the Architect, although he advises it to withhold many parts of the plan from her, such as the deaths of much of the population of Thedas. After Duncan, Maric, Kell ap Morgan, Hafter Utha, and Fiona are captured, it comes to try and persuade them as well to join its cause; only Utha complies. It then uses its magic to accelerate the taint in Utha and turn her into a darkspawn in mere moments. The others, however, refuse, and are left to themselves. They eventually escape to the surface save for Kell and Hafter who remain behind in order to buy enough time for the others.The Architect is last seen during the events at Kinloch Hold, after First Enchanter Remille has Duncan, Fiona, and Maric captive. It is revealed that The Architect conspired with Remille and his followers for their aid in spreading the taint through their enchantments and in return it taught Remille darkspawn magic. In exchange, Remille can save certain important people in Orlais and may present Maric as a captive to the Emperor of Orlais. A struggle ensues after Genevieve learns more of the Architect's plan and its results, where she eventually turns on her brother and the Architect. The Architect then swiftly kills her with its magic. Bregan, enraged by this, turns on the Architect as well, cutting off its hand. Utha aids the Architect and protects him from Bregan. Remille eventually betrays the lot of them, conjuring a lightning spell in an attempt to kill them all, revealing that he never intended to go along with the Architect's plan, but Duncan and his group engage him before he succeeds. During Duncan's struggle with Remille, the Architect and Utha manage to escape before Teyrn Loghain and his forces arrive. Their whereabouts are currently unknown.
Dragon Age: Awakening Edit
In Awakening, the Warden-Commander first encounters the Architect in the Silverite Mine. It is accompanied by Utha, and Velanna's sister, Seranni. Upon entering the mine, the Architect puts the Warden-Commander and the party to sleep and imprisons them. When the Warden and the party next awake, they are stripped of their possessions and must escape. As the party is about to finally escape, the Architect flees the mine.
The second encounter with the Architect is near the end of the game. This time, it proposes to the Warden-Commander to work together for the greater purpose of preventing future Blights. After the events of Dragon Age: The Calling in 9:10 Dragon, it has learned that the blood of a Grey Warden can disrupt the connection between the darkspawn and the Old Gods, and if all the darkspawn are exposed to the blood of a Grey Warden, they will be unable to begin a Blight.
If the Warden-Commander doesn't side with the Architect, they will have to kill it as well as Utha. After its death, the Robes of the Architect and Belt of the Architect can be looted from its corpse.If the Warden-Commander sides with the Architect, at the final battle, the Mother will reveal that the Architect's botched attempt at making Urthemiel into a disciple led to the Fifth Blight.
Dragon Age II Edit
The Architect is mentioned in passing by Nathaniel Howe when Hawke is tasked with retracing the route of his Deep Roads expedition in order to look for his party. If the Architect was spared by the Warden-Commander, the Wardens' sources promised that, thanks to the continued existence of the Architect, the Deep Roads would still be clear, allowing safe analysis of the thaig that Hawke's expedition found. If the Architect was killed by the Warden-Commander, Nathaniel doesn't mention who is responsible for providing aid and information to the Wardens. Either way, upon arrival, the Wardens' party is overwhelmed.If the Warden-Commander chose to ally with the Architect in Awakening, Anders warns Hawke not to agree to help Janeka try and control Corypheus, as they are still unsure about the consequences of siding with the Architect. If the Warden-Commander chose to kill the Architect, Anders mentions this to Hawke as a point worth noting, stating that the Warden-Commander knew the Architect to be too dangerous and that deals cannot be made with the darkspawn.
Unlike other Darkspawn who favor armor that looks savage and cruel the architect robes appear-- for want of a better word-- civilized
+0.75 mana regeneration in combat
+10% spell resistance
The Architect likely salvaged this belt from some unfortunate mage.
- "I have told you many times, Mother, I am not "the Father". I am simply the Architect."
- (To the Mother) It was a mistake to free you. It has left you with madness. I am truly sorry.
- "I apologize for what I must do. I do not wish to be your enemy."
- "I do not seek to rule my brethren. I only seek to release them from their chains."
- "I was born as I am, an outsider amongst my kind. Why? I do not know."
- "Ah, there it is then. Unfortunate. I did find the Old God Urthemiel. But I did not wish another Blight".
- "My hope was that this would free all darkspawn, unravel the curse from its source. Alas, I was unlucky".
- "Is it not the way of the Grey Wardens to do what must be done, in the name of combating the Blight? The Blight is a menace, both for your people and for mine. To end it requires sacrifice and risk.
- Warden-Commander: "Stealing Grey Warden blood is perverse!"
- The Architect: "I had thought it was no different than your order taking the blood of my kind in your Joinings. We all do what we must in response to the Blight."
See also Edit