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When humans first came to mainland Thedas, several [[Human tribes|tribes]] spread across Thedas, but it was the Tevinters, centered on the port-city of Minrathous, who became the most prolific.<ref name="DAO Prima">''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref> The land was at first ruled by a dynasty of kings.<ref name="Magister">[[Codex entry: Tevinter: The Magisters]]</ref> Circles of Magi formed in Tevinter cities as closed societies of mages, presumably to train and study their talents. They formed a council of their most talented mages, the Court of Magisters, which convened in Minrathous and decided the mandate of magic in the kingdom. In -1195 [[Ancient Age|Ancient]] (0 TE), the premier magister lord of the Tevinter Dynasty,<ref name="DAO Prima" /> Archon [[Darinius]], took power as its first Archon and founded the Imperium, establishing the magisters as its aristocracy.<ref name="Magister" /> Darinius was the first human to successfully ally with the [[Dwarf|dwarves]] of [[Kal-Sharok]] and traded extensively with them.<ref>[[Codex entry: Archons of the Imperium]]</ref> A body of dwarven representatives titled "Ambassadoria" was established during that time to advise the Tevinter leaders and manage trade relations between the Imperium and the dwarven kingdoms. The Archon [[Thalsian]], one of the first magisters, claimed to have contacted the Old God [[Dumat]] to learn blood magic, which he used to declare himself the ruler of an empire. Thalsian established temples to worship [[dragon]]s, which became a symbol of power within the Imperium. He created the "Altus" as the ruling class, also known as "The Magisters", while his pupils formed the noble houses that ruled the empire for millennia.<ref name="DAO Prima" />
 
When humans first came to mainland Thedas, several [[Human tribes|tribes]] spread across Thedas, but it was the Tevinters, centered on the port-city of Minrathous, who became the most prolific.<ref name="DAO Prima">''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref> The land was at first ruled by a dynasty of kings.<ref name="Magister">[[Codex entry: Tevinter: The Magisters]]</ref> Circles of Magi formed in Tevinter cities as closed societies of mages, presumably to train and study their talents. They formed a council of their most talented mages, the Court of Magisters, which convened in Minrathous and decided the mandate of magic in the kingdom. In -1195 [[Ancient Age|Ancient]] (0 TE), the premier magister lord of the Tevinter Dynasty,<ref name="DAO Prima" /> Archon [[Darinius]], took power as its first Archon and founded the Imperium, establishing the magisters as its aristocracy.<ref name="Magister" /> Darinius was the first human to successfully ally with the [[Dwarf|dwarves]] of [[Kal-Sharok]] and traded extensively with them.<ref>[[Codex entry: Archons of the Imperium]]</ref> A body of dwarven representatives titled "Ambassadoria" was established during that time to advise the Tevinter leaders and manage trade relations between the Imperium and the dwarven kingdoms. The Archon [[Thalsian]], one of the first magisters, claimed to have contacted the Old God [[Dumat]] to learn blood magic, which he used to declare himself the ruler of an empire. Thalsian established temples to worship [[dragon]]s, which became a symbol of power within the Imperium. He created the "Altus" as the ruling class, also known as "The Magisters", while his pupils formed the noble houses that ruled the empire for millennia.<ref name="DAO Prima" />
   
As the empire grew [[elven]] scouts began to be spotted in the [[Arlathan]] forest, a strange people with pointed ears and magic. Although humans had coexisted with elves for a time,, hostilities soon arose when the elves retreated from human contact. Furthermore, human settlements in the Arlathan forest, as well as emissaries sent to make contact with the elves, disappeared.<ref>[[Dragon Age: The World of Thedas]], Vol. 2, pg. 36-38.</ref>
+
As the empire grew [[elven]] scouts began to be spotted in the [[Arlathan]] forest, a strange people with pointed ears and magic. Although humans had coexisted with elves for a time,, hostilities soon arose when the elves retreated from human contact. Furthermore, human settlements in the Arlathan forest, as well as emissaries sent to make contact with the elves, disappeared.<ref>{{Cite wot2|36-38}}</ref>
   
This led the Imperium to declare war on 214 TE, marching into the Arlathan forest to lay siege to the city with--it is said--demons and dragon thralls.<ref>[[Codex entry: Arlathan: Part Two]]</ref> Six years later, the magisters and then-Archon [[Thalasian]] sank the city into the ground with [[blood magic]]. Elven survivors were enslaved, despite their talent for magic.<ref>[[Dragon Age: The World of Thedas]], Vol. 2, pg. 36-38.</ref> From them, the magisters learned to use lyrium to enter the [[Fade]].
+
This led the Imperium to declare war on 214 TE, marching into the Arlathan forest to lay siege to the city with--it is said--demons and dragon thralls.<ref>[[Codex entry: Arlathan: Part Two]]</ref> Six years later, the magisters and then-Archon Thalsian sank the city into the ground with [[blood magic]]. Elven survivors were enslaved, despite their talent for magic.<ref>{{Cite wot2|36-38}}</ref> From them, the magisters learned to use lyrium to enter the [[Fade]].
   
 
[[File:Tevinter landscape.jpg|thumb|left|230px|Tevinter landscape<ref name="wot77" />]]
 
[[File:Tevinter landscape.jpg|thumb|left|230px|Tevinter landscape<ref name="wot77" />]]
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[[File:Qarinus - Dragon Age Those Who Speak.jpg|thumb|270px|City of [[Qarinus]]]]
 
[[File:Qarinus - Dragon Age Those Who Speak.jpg|thumb|270px|City of [[Qarinus]]]]
 
* Asariel
 
* Asariel
  +
* Caimen Brea <ref>Mentioned as Tevinter city in ''[[Dragon Age: Asunder]]''</ref><ref>{{Cite wot2|203}}</ref>
 
* Carastes
 
* Carastes
 
* Marnas Pell <sup>[[#Notes|[note]]]</sup>
 
* Marnas Pell <sup>[[#Notes|[note]]]</sup>
 
* Marothius
 
* Marothius
* [[Minrathous]] - Imperial capital and largest city in Thedas
+
* [[Minrathous]] - Imperial capital and largest city in Thedas. Also contains a Dwarven-made Proving Grounds, which is similar to the one in Orzammer as far as function
 
* Neromenian
 
* Neromenian
 
* Perivantium
 
* Perivantium
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=== Slavery ===
 
=== Slavery ===
  +
{{Main|Slavery}}
{{Main|Slavery}}It is still legal for [[Elf|elves]] and [[human]]s and even [[Qunari]]<ref>Based on an image of a Qunari slave on {{Cite wot|78}}.</ref> to be sold into [[slavery]] in Tevinter, a fact which allowed many elves from Ferelden to be sent to the Imperium during Teyrn [[Loghain Mac Tir|Loghain]]'s regency.<ref>[[Codex entry: Slavery in the Tevinter Imperium]]</ref><ref>During ''[[Dragon Age: Origins]]'', the Warden [[Unrest in the Alienage|discovers]] documents proving Loghain's complicity in the slave trade.</ref>
+
Slavery is still legal for [[Elf|elves]] and [[human]]s and even [[Qunari]]<ref>Based on an image of a Qunari slave on {{Cite wot|78}}.</ref> to be sold into [[slavery]] in Tevinter, a fact which allowed many elves from Ferelden to be sent to the Imperium during Teyrn [[Loghain Mac Tir|Loghain]]'s regency.<ref>[[Codex entry: Slavery in the Tevinter Imperium]]</ref><ref>During ''[[Dragon Age: Origins]]'', the Warden [[Unrest in the Alienage|discovers]] documents proving Loghain's complicity in the slave trade.</ref> Uprisings are frequent but rarely successful, as are attempts by Tevinter politicians to abolish the practice.<ref>According to [[Fenris]], Tevinters who attempt to limit or end the practice are often assassinated. And slave uprisings are usually ended bloodily and quickly.</ref>
  +
  +
Some individual slaves do manage to free themselves, however, and may escape Tevinter. Some freed slaves, and even current slaves, may even become mage-killers or [[Assassin|assassins]], however, which can be considered a coup to a [[Magister]] who own them.<ref>Per the story of [[Marius]] in the [[Short Story: Paying the Ferryman]].</ref>
   
 
=== Politics ===
 
=== Politics ===
 
[[File:Circle tower transfiguration.jpg|thumb|240px|In Tevinter, temples to the Old Gods became Circles of Magi.<ref>{{Cite wot|124}}</ref>]]
 
[[File:Circle tower transfiguration.jpg|thumb|240px|In Tevinter, temples to the Old Gods became Circles of Magi.<ref>{{Cite wot|124}}</ref>]]
The Tevinter Imperium is still governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Tevinter would crumble without slaves, given that it is the only way to support their economy. History shows how deeply committed they are to the practice; when an archon once outlawed it [slavery], the archon was quickly assassinated. Though slave rebellions occur frequently, the Imperial Senate unites in the face of "sedition" to suppress them. Though merely a shadow of its former glory, the Imperium is still a very powerful nation with considerable military might. It would turn on the southern nations were it not diverted by the constant wars with the [[Qunari]].<ref name="DA2 Prima" />
+
The Tevinter Imperium is still governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Tevinter would crumble without slaves, given that it is the only way to support their economy. History shows how deeply committed they are to the practice; when an archon once outlawed slavery, the archon was quickly assassinated. Though slave rebellions occur frequently, the Imperial Senate unites in the face of "sedition" to suppress them. Though merely a shadow of its former glory, the Imperium is still a very powerful nation with considerable military might. It would turn on the southern nations were it not diverted by the constant wars with the [[Qunari]].<ref name="DA2 Prima" />
   
 
The Imperium draws a variety of soldiers from its territories to form an impressive army. Most noted throughout Thedas, however, is the use of elephant mounts that have been imported into Tevinter for centuries through the coastal colonies near the northwestern jungles. Their cavalry fights on the backs of dracolisks. As well, Minrathous is famously protected by a trio of gigantic war [[golem]]s purchased from the dwarves known as the Juggernauts.<ref name="DA2 Prima" />[[File:Tevinter art.png|201x201px|right|Tevinter art]]The Imperium's capital is [[Minrathous]], at the northern end of the Imperial Highway. Tevinter has its own versions of the Chantry and Circles of Magi, both led by a male Divine, unofficially known as the Black Divine; his authority, and indeed the existence of the [[Imperial Chantry]], is not recognized by the Chantry in [[Orlais]]. Likewise, the Imperial Chantry refuses to recognize the authority of the Orlesian Chantry and its "White Divine."<ref name="Imp chantry codex" /> The Chantry calendar is in use everywhere except the Imperium, although the empire used it briefly when it was introduced.<ref name="DAO Prima" />
 
The Imperium draws a variety of soldiers from its territories to form an impressive army. Most noted throughout Thedas, however, is the use of elephant mounts that have been imported into Tevinter for centuries through the coastal colonies near the northwestern jungles. Their cavalry fights on the backs of dracolisks. As well, Minrathous is famously protected by a trio of gigantic war [[golem]]s purchased from the dwarves known as the Juggernauts.<ref name="DA2 Prima" />[[File:Tevinter art.png|201x201px|right|Tevinter art]]The Imperium's capital is [[Minrathous]], at the northern end of the Imperial Highway. Tevinter has its own versions of the Chantry and Circles of Magi, both led by a male Divine, unofficially known as the Black Divine; his authority, and indeed the existence of the [[Imperial Chantry]], is not recognized by the Chantry in [[Orlais]]. Likewise, the Imperial Chantry refuses to recognize the authority of the Orlesian Chantry and its "White Divine."<ref name="Imp chantry codex" /> The Chantry calendar is in use everywhere except the Imperium, although the empire used it briefly when it was introduced.<ref name="DAO Prima" />
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[[File:H impchanta 0.png|thumb|200px|Imperial Chantry heraldry]]
 
[[File:H impchanta 0.png|thumb|200px|Imperial Chantry heraldry]]
   
The Archon is the true ruler of Tevinter and the magic he wields gives him a god-given authority over others, whether that god is one of the [[Old Gods]] or the [[Maker]].<ref name="wot76" /> As noted above he may appoint magisters to the Magisterium at any time and has final say on any laws under consideration. The role of Archon is generally an inherited one and oftentimes these men are relatives or perhaps the apprentices of the previous Archon. In the event that an Archon passes without an appointed heir, the Magisterium steps in and names the next ruler provided he is not already part of the Magisterium or a member of the Chantry. Prior to the Black Age, however, the Archon had been allowed to be a magister or hold rank in the [[Imperial Chantry]].<ref name="wot76" />
+
The Archon is the true ruler of Tevinter and the magic he wields gives him a god-given authority over others, whether that god is one of the [[Old Gods]] or the [[Maker]].<ref name="wot76" /> As noted above he may appoint magisters to the Magisterium at any time and has final say on any laws under consideration. The role of Archon is generally an inherited one and oftentimes these men are relatives or perhaps the apprentices of the previous Archon. In the event that an Archon passes without an appointed heir, the Magisterium steps in and names the next ruler provided he is not already part of the Magisterium or a member of the Chantry. Prior to the Black Age, however, the Archon had been allowed to be a magister or hold rank in the [[Imperial Chantry]].<ref name="wot76" />
   
 
=== Relations with other nations ===
 
=== Relations with other nations ===
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Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies, since the days of Archon Darinius and his alliance with the founding [[Dwarven royalty|kings]] of the dwarven empire, [[Orseck Garal]] and [[Endrin Stonehammer]]. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However Tevinter dwarves have their own branch of government, the Ambassadoria, unlike dwarves in other countries. Ambassadoria representatives are elected by the dwarves to advise the Archon and the Magisterium.<ref name="wot79" /> The Ambassadoria is more of a lobbying group than a parliament.
 
Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies, since the days of Archon Darinius and his alliance with the founding [[Dwarven royalty|kings]] of the dwarven empire, [[Orseck Garal]] and [[Endrin Stonehammer]]. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However Tevinter dwarves have their own branch of government, the Ambassadoria, unlike dwarves in other countries. Ambassadoria representatives are elected by the dwarves to advise the Archon and the Magisterium.<ref name="wot79" /> The Ambassadoria is more of a lobbying group than a parliament.
   
Dwarven embassies in Minrathous, Neromenian, and [[Qarinus]] are entirely underground and are considered by dwarves to reside within [[the Stone]], allowing those in the embassy to retain their [[caste]]. Some dwarves serving in Tevinter embassies never leave these underground fastnesses. No dwarves are known to be kept as slaves in the Imperium, presumably due to their fundamental importance to the Imperium in providing lyrium.
+
Dwarven embassies in Minrathous, Neromenian, and [[Qarinus]] are entirely underground and are considered by dwarves to reside within [[the Stone]], allowing those in the embassy to retain their [[caste]]. Some dwarves serving in Tevinter embassies never leave these underground fastnesses. No dwarves are known to be kept as slaves in the Imperium, presumably due to their fundamental importance to the Imperium in providing lyrium. They can also be hired by homes as overseers to the household's slaves.
   
 
Despite this close alliance, there are two known cases in which some of the dwarves secretly breached this pact. The first was with providing safe harbor in [[Cadash Thaig]] for the ancient elves who were fleeing after the destruction of [[Arlathan]]. The dwarves of [[Kal-Sharok]] were informed of this so they attacked Cadash thaig and killed everyone in order to hide all the evidence from the Imperium.<ref>[[Codex entry: Letters from the Past]]</ref> The second occasion was when [[Amaranthine]] was held by the [[Avvars]]. The Imperium at that time were trying to conquer [[Ferelden]] and the dwarves secretly traded with the Avvars beneath Amaranthine.<ref>[[Codex entry: The Vigil]]</ref>
 
Despite this close alliance, there are two known cases in which some of the dwarves secretly breached this pact. The first was with providing safe harbor in [[Cadash Thaig]] for the ancient elves who were fleeing after the destruction of [[Arlathan]]. The dwarves of [[Kal-Sharok]] were informed of this so they attacked Cadash thaig and killed everyone in order to hide all the evidence from the Imperium.<ref>[[Codex entry: Letters from the Past]]</ref> The second occasion was when [[Amaranthine]] was held by the [[Avvars]]. The Imperium at that time were trying to conquer [[Ferelden]] and the dwarves secretly traded with the Avvars beneath Amaranthine.<ref>[[Codex entry: The Vigil]]</ref>
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* [[Eleni Zinovia]]
 
* [[Eleni Zinovia]]
 
* [[Fenris]]
 
* [[Fenris]]
  +
* [[Felix Alexius]]
  +
* [[Gereon Alexius]]
 
* [[Hadriana]]
 
* [[Hadriana]]
 
* [[Hessarian]]
 
* [[Hessarian]]
  +
* Livia Arida
* [[Lambert van Reeves]]
 
 
* [[Maevaris Tilani]]
 
* [[Maevaris Tilani]]
  +
* [[Marius]]
 
* [[Orana]]
 
* [[Orana]]
 
* [[Parthalan]]
 
* [[Parthalan]]
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* [[Varania]]
 
* [[Varania]]
 
* [[Vasilia]]
 
* [[Vasilia]]
 
 
== Notes ==
 
== Notes ==
 
* The [[Imperial Highway]] starts from Minrathous to Vol Dorma and then southeast until one branch ends in Perivantium and another expands into [[Nevarra]].
 
* The [[Imperial Highway]] starts from Minrathous to Vol Dorma and then southeast until one branch ends in Perivantium and another expands into [[Nevarra]].
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* The city of "Marnas Pell" is named in an [[:File:ThedasMap.jpg|older map]] and an interactive map of Thedas as "Marnus Pell". However in ''[[Dragon Age: The Stolen Throne]]''<ref name="tst363" /> as well as in a [[:File:Worldofthedasmap.jpg|newer map]]<ref>{{Cite wot|8}}</ref> and in other sources<ref>{{Cite wot|109}}</ref> it is mentioned as "Marnas Pell".
 
* The city of "Marnas Pell" is named in an [[:File:ThedasMap.jpg|older map]] and an interactive map of Thedas as "Marnus Pell". However in ''[[Dragon Age: The Stolen Throne]]''<ref name="tst363" /> as well as in a [[:File:Worldofthedasmap.jpg|newer map]]<ref>{{Cite wot|8}}</ref> and in other sources<ref>{{Cite wot|109}}</ref> it is mentioned as "Marnas Pell".
 
* The city of "Teraevyn" is named in ''[[Dragon Age: The World of Thedas Volume 1]]'' as "Taraevyn".<ref>{{Cite wot|136}}</ref>
 
* The city of "Teraevyn" is named in ''[[Dragon Age: The World of Thedas Volume 1]]'' as "Taraevyn".<ref>{{Cite wot|136}}</ref>
* Dracolisks have been integral to the Imperiums cavalry since the [[Steel Age]]<ref>[[World of Thedas]] V2 pg299</ref>
+
* Dracolisks have been integral to the Imperiums cavalry since the [[Steel Age]]<ref>{{Cite wot2|299}}</ref>
   
 
== Trivia ==
 
== Trivia ==

Revision as of 01:51, 4 August 2015

Imperial highway

the Imperial Highway


The Tevinter Imperium is the longest existing human country in Thedas and is ruled by a powerful magocracy. The leaders of the Imperium are called magisters, and are led by the Imperial Archon.

In ancient times, the Imperium's power was unrivaled and its borders stretched across nearly the entire continent. In modern times however, Tevinter is a shadow of its former self in both size and power, though it is still relatively powerful.[1]

History

Tevinter Imperium heraldry (small)

Heraldry of the Tevinter Imperium[2]

Sack

The destruction of Elvhenan

When humans first came to mainland Thedas, several tribes spread across Thedas, but it was the Tevinters, centered on the port-city of Minrathous, who became the most prolific.[3] The land was at first ruled by a dynasty of kings.[4] Circles of Magi formed in Tevinter cities as closed societies of mages, presumably to train and study their talents. They formed a council of their most talented mages, the Court of Magisters, which convened in Minrathous and decided the mandate of magic in the kingdom. In -1195 Ancient (0 TE), the premier magister lord of the Tevinter Dynasty,[3] Archon Darinius, took power as its first Archon and founded the Imperium, establishing the magisters as its aristocracy.[4] Darinius was the first human to successfully ally with the dwarves of Kal-Sharok and traded extensively with them.[5] A body of dwarven representatives titled "Ambassadoria" was established during that time to advise the Tevinter leaders and manage trade relations between the Imperium and the dwarven kingdoms. The Archon Thalsian, one of the first magisters, claimed to have contacted the Old God Dumat to learn blood magic, which he used to declare himself the ruler of an empire. Thalsian established temples to worship dragons, which became a symbol of power within the Imperium. He created the "Altus" as the ruling class, also known as "The Magisters", while his pupils formed the noble houses that ruled the empire for millennia.[3]

As the empire grew elven scouts began to be spotted in the Arlathan forest, a strange people with pointed ears and magic. Although humans had coexisted with elves for a time,, hostilities soon arose when the elves retreated from human contact. Furthermore, human settlements in the Arlathan forest, as well as emissaries sent to make contact with the elves, disappeared.[6]

This led the Imperium to declare war on 214 TE, marching into the Arlathan forest to lay siege to the city with--it is said--demons and dragon thralls.[7] Six years later, the magisters and then-Archon Thalsian sank the city into the ground with blood magic. Elven survivors were enslaved, despite their talent for magic.[8] From them, the magisters learned to use lyrium to enter the Fade.

Tevinter landscape

Tevinter landscape[9]

During its expansion, the Imperium conquered much of the land of Thedas, as far south as Ferelden and east as Rivain, subjugating the local tribes throughout with brutal force.[3] Tevinter's focus on defeating the elven empire, however, allowed Southern tribes--notably the Inghirsh--to make incursions against the Tevinters. In its time, however, the empire's power in the region was undeniable. It commissioned the construction of the Imperial Highway to connect all lands under their rule together for the purpose of trade, but the fall of the Imperium meant the project was never completed.[3] In 620-640 TE, a large civil war erupted when the two most influential magisters warred for the vacant Archon's throne, threatening to split the empire. Even after order was restored, it marked the decline of the Imperium's golden age.[3]

In 800 TE, in a misguided attempt at apotheosis, a group of magisters sacrificed hundreds of slaves and used up two-thirds of the lyrium in the entire empire to physically enter the Fade using blood magic, returning as the first Darkspawn.[10] The Archdemon Dumat led the First Blight for nearly two hundred years, ravaging the empire and shattering its power. Civil unrest added to complications until the newly founded Grey Wardens finally defeated the Darkspawn.[11]

Their vulnerabilities exposed to the world, the severely weakened Imperium suffered the first Exalted Marches by the escaped slave Andraste and her husband Maferath who brought a barbarian army from Ferelden north to destroy the empire in 1020 TE. Slave revolts by elves enamored of Andraste's campaign exploded in cities everywhere, compounding the threat of the encroaching Fereldan armies. Finally the rebellion was put down and Andraste was publicly executed with her generals four years later.[3] In 1035 TE, Archon Hessarian, the ruler at the time of Andraste's revolt, formally converted to the faith himself and revealed Maferath's betrayal.[3]

In 1050-1120 TE, Rivain's war for independence from the Imperium began, which distracted the Empire from reconquering the Free Marches. Eastern cities of the Free Marches rallied to help Rivain, and at the Battle of Temerin in 1117 TE, the Imperium abandoned Rivain.[3]

With the founding of the Chantry in 1195 TE, Andrastian cults gained momentum around the world. The ruling magisters of Tevinter lost significant influence as they were penned into the restrictive Circles of Magi. Though southern Tevinter had split completely, the north remained intact. The magisters eventually surrendered to the Chantry, but only on their own terms.[12]

In 3:87 Towers, the Imperium split from the Andrastian Chantry and formed its own Imperial Chantry under a mage, Divine Valhail.[13] The Black Age and Exalted Age saw several Exalted Marches ordered against the Tevinter Imperium by the White Divine when tensions between the Orlesian and Imperial Chantries grew heated.[3] In retaliation for these assaults, Tevinter refused to send aid to the other nations of Thedas against the encroaching darkspawn following the outbreak of the Fourth Blight in 5:12 Exalted.

In 6:30 Steel, Thedas was first attacked by the Qunari, and much of the Imperium was conquered in the conflicts. Determined to retake its lost territories, the Imperial Chantry took part in the New Exalted Marches alongside the Orlesian Chantry long into the Storm Age (7:25–7:85). The Imperium did not take part in the Llomerryn Accords, an armistice which ended the war with the Qunari, as other human nations did, and as such the Tevinters and the Qunari were still in a state of constant war long after, as both struggled for dominance of northern Thedas. They are both currently warring over the island of Seheron.[3]

In 7:34 Storm, political power seemed to shift back to the magisters, as the new Archon Nomaran was elected directly from the Circle of Magi, abolishing laws that prohibited mages from participating in government.[13]

In 9:41 Dragon, the Imperium is governed by Archon Radonis. In regards to the ongoing war with the so called 'Elder One' and his Venatori, Tevinter has no official ties to the cult itself, and one member of the magisterium brings a matter of officially condemning the Venatori before the Imperial Senate; the Imperium is also on the verge of renewed conflict with its southern neighbor, Nevarra.

Geography

Settlements

Qarinus - Dragon Age Those Who Speak

City of Qarinus

  • Asariel
  • Caimen Brea [14][15]
  • Carastes
  • Marnas Pell [note]
  • Marothius
  • Minrathous - Imperial capital and largest city in Thedas. Also contains a Dwarven-made Proving Grounds, which is similar to the one in Orzammer as far as function
  • Neromenian
  • Perivantium
  • Qarinus
  • Teraevyn[16] [note]
  • Trevis
  • Vol Dorma
  • Vyrantium
  • Solas

Regions

  • Arlathan Forest
  • Eyes of Nocen
  • The High Reaches
  • The Hundred Pillars - Massive pillars made of a strong material identified only as a "hard dust"; the material isn't stone, and is similar to a mortar (concrete).[17]
  • The Silent Plains
  • Valarian Fields
  • Ventosus Straits

Fortresses

Culture

Tevinter mage and sword

Armored Tevinter mage[18]

Altus mage

Altus mage[9]

Tevinter garments

Tevinter noble dress[19]

Tevinter society is notoriously decadent[20] yet also takes great pride in their history and culture. The Imperium treasures their past and preserves it, as indicated that everything they've built has been carefully preserved and renovated.[21] Ambition and magical ability are the hallmarks of its ruling elite, the magisters. The ancient magister lords ruled the Imperium in the Circles of Magi (before their modern incarnation), maintaining a tight hold over its people through the power to infiltrate their dreams using blood magic. Though blood magic is now banned in the Imperium, mages who practice it are quietly acknowledged as the most proficient dreamers and diviners.[22] The ban is really only paid lip service to; even the most devout mages in Tevinter know at least the basics. This circumvention is often necessary in order to simply survive the deadly rivalries and competitions for power and influence amongst the Tevinter noble families, who only ever put aside their constant bickering to unify in the event of a major crisis such as acts of sedition amongst the indentured populace.

To those outside of the Tevinter Imperium it is easy to imagine a society filled with mages and elven slaves and little else. In truth, there are three different Tevinters, each of them a world completely separated from the others. There are the mages, the land's nobility, completely obsessed with competing for supremacy with each other—almost to the exclusion of paying any heed to the nation's enemies, such as the Qunari. The well-bred altus sneer at the laetans, who in turn sneer at the praeteri. They vie for dominance in the Magisterium, where factions shift and flow on a daily basis with deadly consequences, requiring every family to put on a veneer of perfect citizenship or face scandal and censure.

Then there are the so-called soporati, the "sleepers." These are the non-magical citizens who vastly outnumber the mages, yet are beholden to their whims. Many are resentful of this status, plotting in secret, even as they secretly hope their children will possess magical talent—an enticing lure, since the talent could conceivably show up in anyone, even a slave. It would be easy to forget that Tevinter possesses a massive class of publicans, the civil servants and leaders of the Legionnaires. It has an enormous merchant class, enough teeming poor to drown any other nation in Thedas, and the shadowy thieves called "praesumptor" who are practically treated with respect.

And then there are the slaves. One would think they, at least, see each other as equals, but it is not so. The divide between the freed liberati, those who act as personal servants to magisters, those who work on farms and factories, and the "servus publicus" who do all the tasks proper citizens will not—it is all but insurmountable, but perhaps in emulation of those who own them, Imperial slaves will connive and scheme to try anyhow. Outsiders might see it as futile, but to Tevinter citizens, their nation's social classes are the most mutable and rewarding of merit in all of Thedas.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar by Brother Genitivi

From Codex entry: Tevinter Society

The centuries-long war with the Qunari has taxed the Imperium significantly as resources are strained, with hundreds of refugees fleeing to the capital of Minrathous, the splendor of which is chafing greatly everywhere outside the spires that house the Imperium's Circles of Magi.[23]

The Imperial Chantry is the main religious organization in Tevinter, replacing the abandoned worship of the Old Gods. It is more accepting of magic and allows men to join the priesthood.[13] The Imperial Chantry accuses the Old Gods instead of ancient magisters of creating the darkspawn.

In Tevinter, same-sex relationships between nobles are largely hidden, but nowhere prohibited. These relationships are encouraged with favored slaves.[24]

Social classes

Tevinter society is highly stratified, with citizens classified into one of three levels depending on their ancestry and magical ability.

Soporati

All common citizens of the Imperium who are non-mages are considered part of the Soporati ("sleepers") social class. This is a mainly human class which is allowed to own property and serve in Tevinter's military but they have no real power in the nation's governance and are unable to attain a higher rank in the Imperial Chantry than mother or father. Often they are found to be merchants. However, when a Soporati family produces a mage child—this is greatly desired in Tevinter, unlike within the rest of Thedas—it allows them entrance into the Laetans class and thus a higher social standing. In general, the Soporati and ruling mage classes exist in a state of tension due to the inequality of their standing in the nation.[9]

Laetans

The next highest social level is that of Laetans, who are mages born into families that had up to that point shown no magical ability or who have been mages for generations but have no link to the higher Altus or Dreamer class. One third of the Archons throughout history have been Laetans.[9]

Altus

Altus mages are believed to be descendents of the dreamers or magisters who possessed the ability to speak to the Old Gods in the Fade. The Old Gods are no longer objects of worship but the descendents of these powerful mages are still held in esteem and often are the most high-ranking mages in the Imperium; indeed the majority of magisters are Altus. Interestingly, there was a time in which these Altus mages were scorned for their seeming part in creating the Blights as the corruption of the Golden City transformed these mages into the first darkspawn. As a result, many such mages were slain during the period of Transfiguration when the Imperium became Andrastian. Since then, the Altus mages have returned to the upper echelon of Tevinter society.[9]

Slavery

Main article: Slavery

Slavery is still legal for elves and humans and even Qunari[25] to be sold into slavery in Tevinter, a fact which allowed many elves from Ferelden to be sent to the Imperium during Teyrn Loghain's regency.[26][27] Uprisings are frequent but rarely successful, as are attempts by Tevinter politicians to abolish the practice.[28]

Some individual slaves do manage to free themselves, however, and may escape Tevinter. Some freed slaves, and even current slaves, may even become mage-killers or assassins, however, which can be considered a coup to a Magister who own them.[29]

Politics

Circle tower transfiguration

In Tevinter, temples to the Old Gods became Circles of Magi.[30]

The Tevinter Imperium is still governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Tevinter would crumble without slaves, given that it is the only way to support their economy. History shows how deeply committed they are to the practice; when an archon once outlawed slavery, the archon was quickly assassinated. Though slave rebellions occur frequently, the Imperial Senate unites in the face of "sedition" to suppress them. Though merely a shadow of its former glory, the Imperium is still a very powerful nation with considerable military might. It would turn on the southern nations were it not diverted by the constant wars with the Qunari.[22]

The Imperium draws a variety of soldiers from its territories to form an impressive army. Most noted throughout Thedas, however, is the use of elephant mounts that have been imported into Tevinter for centuries through the coastal colonies near the northwestern jungles. Their cavalry fights on the backs of dracolisks. As well, Minrathous is famously protected by a trio of gigantic war golems purchased from the dwarves known as the Juggernauts.[22]

Tevinter art

The Imperium's capital is Minrathous, at the northern end of the Imperial Highway. Tevinter has its own versions of the Chantry and Circles of Magi, both led by a male Divine, unofficially known as the Black Divine; his authority, and indeed the existence of the Imperial Chantry, is not recognized by the Chantry in Orlais. Likewise, the Imperial Chantry refuses to recognize the authority of the Orlesian Chantry and its "White Divine."[13] The Chantry calendar is in use everywhere except the Imperium, although the empire used it briefly when it was introduced.[3]

The legislative body of Tevinter is known as the Imperial Senate. The Senate is divided into two houses: the Magisterium and the Publicanium. The Magisterium is the upper house and is responsible for making laws and choosing a new Archon if there is no approved heir. Members of the Magisterium are known as magisters. The Publicanium is the lower house, and in contrast with the Magisterium it holds no true power and is considered a bureaucratic body. Senators of the Publicanium are elected officials.[31]

Magisters constantly compete with their fellows to rise into a higher position on the Magisterium, though they come together to put down slave rebellions, which they view as sedition. Raising one's position can be achieved through wealth, magical prowess and/or support by fellow senators but almost always requires relying on forbidden magic.[32] There are various means by which an enterprising mage may enter this august company. Each of the seven Circles within Tevinter selects a magister for the Magisterium, and this mage is often an older Senior Enchanter but never a First Enchanter as they are not eligible for a seat. Each of the grand clerics of the Imperial Chantry and the Divine himself hold a seat as well. A mage may also inherit a seat from a magister rather than earn it through magical ability or station within the Chantry. A final means by which a mage enters the Magisterium is by being appointed directly by the Archon, which is a power the Archon may exercise at any time.[33]

H impchanta 0

Imperial Chantry heraldry

The Archon is the true ruler of Tevinter and the magic he wields gives him a god-given authority over others, whether that god is one of the Old Gods or the Maker.[33] As noted above he may appoint magisters to the Magisterium at any time and has final say on any laws under consideration. The role of Archon is generally an inherited one and oftentimes these men are relatives or perhaps the apprentices of the previous Archon. In the event that an Archon passes without an appointed heir, the Magisterium steps in and names the next ruler provided he is not already part of the Magisterium or a member of the Chantry. Prior to the Black Age, however, the Archon had been allowed to be a magister or hold rank in the Imperial Chantry.[33]

Relations with other nations

Because of its history as a conqueror, the role of magisters played in starting the Blights, and the current Schism with the Divine in Orlais, the Tevinter Imperium is the most maligned and demonized nation in Thedas. It is virtually impossible to find writings from Tevinter outside its borders that have not been heavily altered or outright forged. To most Theodosians it is a corrupt and degenerate magocracy that must be feared until it can be converted.

Tevinters themselves view the rest of Thedas as barely civilized savages who lack proper reverence for tradition and respect for authority.[1]

Though the elves no longer have a nation per se, the general relationship between the People and the Tevinter Imperium is largely self-explanatory, and rather poor.

Dwarves

Tevinter has enjoyed a long and fruitful alliance with the dwarven empire. The lyrium trade is the primary reason for their close alliance, and the magic-centric Imperium is mainly dependent on Orzammar to meet its immense demand.[34] Dwarves also provided the Imperium with golems, the most notable of which are the trio of Juggernauts which protect Minrathous. Except the trade alliance, it is also known that the dwarves helped Tevinter during the Fourth Blight by lifting the siege of Marnas Pell and they received many accolades of the ruling Archon, one dwarf even became a Paragon.[35]

Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies, since the days of Archon Darinius and his alliance with the founding kings of the dwarven empire, Orseck Garal and Endrin Stonehammer. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However Tevinter dwarves have their own branch of government, the Ambassadoria, unlike dwarves in other countries. Ambassadoria representatives are elected by the dwarves to advise the Archon and the Magisterium.[34] The Ambassadoria is more of a lobbying group than a parliament.

Dwarven embassies in Minrathous, Neromenian, and Qarinus are entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste. Some dwarves serving in Tevinter embassies never leave these underground fastnesses. No dwarves are known to be kept as slaves in the Imperium, presumably due to their fundamental importance to the Imperium in providing lyrium. They can also be hired by homes as overseers to the household's slaves.

Despite this close alliance, there are two known cases in which some of the dwarves secretly breached this pact. The first was with providing safe harbor in Cadash Thaig for the ancient elves who were fleeing after the destruction of Arlathan. The dwarves of Kal-Sharok were informed of this so they attacked Cadash thaig and killed everyone in order to hide all the evidence from the Imperium.[36] The second occasion was when Amaranthine was held by the Avvars. The Imperium at that time were trying to conquer Ferelden and the dwarves secretly traded with the Avvars beneath Amaranthine.[37]

Qunari

After the Qunari Wars on Llomerryn a peace treaty was signed between Qunari and the rest of Thedas. However, Tevinter refused to accept it and continues the war against the Qunari ever since.

Tevinter contracted the Raiders of the Waking Sea to steal the Tome of Koslun, a historical tome of immense value to their enemies. Isabela manage to steal the tome, however she was shipwrecked and the Tome somehow wound up in Kirkwall. The text came into the possession of a local thief who arranged to trade the relic to Tevinter agents but the meeting was disrupted by the Qunari and text slipped through the Imperium's grasp.

Imperial language

Main article: Tevene

Notable people with Tevinter origins

Danarius

Danarius, a Tevinter magister

TevinterWarrior

A Tevinter Warrior in Heroes of Dragon Age

For a complete list, see Category:Tevinters.

Notes

Trivia

Gallery

See also

Codex entry: The Tevinter Imperium Codex entry: The Tevinter Imperium
Codex entry: The Tevinter Imperium Codex entry: The Tevinter Imperium
Codex entry: Archons of the Imperium Codex entry: Archons of the Imperium
Codex entry: The Archon's Blades Codex entry: The Archon's Blades
Codex entry: Blade of Mercy Codex entry: Blade of Mercy
Codex entry: Slavery in the Tevinter Imperium Codex entry: Slavery in the Tevinter Imperium
Codex entry: Tevinter: The Magisters Codex entry: Tevinter: The Magisters
Codex entry: The Imperial Chantry Codex entry: The Imperial Chantry
Codex entry: The Magisterium Codex entry: The Magisterium
Codex entry: Tevinter Society Codex entry: Tevinter Society

References

  1. 1.0 1.1 1.2 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 75
  2. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 7
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Dragon Age: Origins: Prima Official Game Guide
  4. 4.0 4.1 Codex entry: Tevinter: The Magisters
  5. Codex entry: Archons of the Imperium
  6. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, pp. 36-38
  7. Codex entry: Arlathan: Part Two
  8. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, pp. 36-38
  9. 9.0 9.1 9.2 9.3 9.4 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 77
  10. Codex entry: The Cardinal Rules of Magic
  11. Codex entry: The History of the Chantry: Chapter 1
  12. Visiting the Gallows with Fenris.
  13. 13.0 13.1 13.2 13.3 Codex entry: The Imperial Chantry
  14. Mentioned as Tevinter city in Dragon Age: Asunder
  15. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 203
  16. Dragon Age: Asunder, p. 150
  17. Mentioned by Gatsi concerning the material of the collectible Tevinter mosaics.
  18. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 102
  19. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 73
  20. Mike Laidlaw. Dragon Age 3 Teasers NYCC. YouTube. Retrieved on April 7, 2014.
  21. Conversation with Dorian Pavus
  22. 22.0 22.1 22.2 Dragon Age II: The Complete Official Guide, "Tevinter Imperium"
  23. Codex entry: The Tevinter Imperium
  24. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 72
  25. Based on an image of a Qunari slave on Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 78.
  26. Codex entry: Slavery in the Tevinter Imperium
  27. During Dragon Age: Origins, the Warden discovers documents proving Loghain's complicity in the slave trade.
  28. According to Fenris, Tevinters who attempt to limit or end the practice are often assassinated. And slave uprisings are usually ended bloodily and quickly.
  29. Per the story of Marius in the Short Story: Paying the Ferryman.
  30. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 124
  31. Codex entry: The Magisterium
  32. Blade of Mercy (Fenris)
  33. 33.0 33.1 33.2 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 76
  34. 34.0 34.1 34.2 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 79
  35. 35.0 35.1 Dragon Age: The Stolen Throne, p. 363
  36. Codex entry: Letters from the Past
  37. Codex entry: The Vigil
  38. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 8
  39. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 109
  40. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 136
  41. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 299
  42. BSN David Gaider (June 21, 2009). "Which race lore interests you the most?" . BioWare Social Network. Retrieved on January 1, 2011 [dead link].