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Often portrayed as stoic and grim, the Order of Templars originated as the martial arm of the Chantry. Armed with the ability to dispel and resist magic in addition to their formidable combat talents, the templars are uniquely qualified to act as both a foil for apostates – mages who refuse to submit to the authority of the Circle – and a first line of defense against the dark powers of blood mages and abominations.
While mages often resent the templars as symbols of the Chantry’s control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry’s militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars would rather have soldiers with religious fervor and absolute loyalty than paragons of virtue who might question orders when it comes time to make difficult choices.
It is this sense of ruthless piety that most frightens mages when they get the templars’ attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared the mage’s magic is often all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas.
Templar Talents Edit
| Righteous Strike||Passive||The templars are enforcers specifically designed to control and slay mages. Each of the templar's melee hits against an enemy spellcaster drains its mana.|
| Cleanse Area|| Activated |
Requires: Level 9
|The templar purges the area of magic, removing all dispellable effects from those nearby. Friendly fire possible.|
| Mental Fortress|| Passive |
Requires: Level 12
|The templar has learned to focus on duty, gaining a large bonus to mental resistance.|
| Holy Smite|| Activated |
Requires: Level 15
|The templar strikes out with righteous fire, inflicting spirit damage on the target and other nearby enemies. If the target is a spellcaster, it must pass a mental resistance check or else loses mana and takes additional spirit damage proportional to the mana lost. All affected enemies are stunned or knocked back unless they pass physical resistance checks.|
Unlocking EditThe templar specialization can be taught by Alistair if his approval rating is high enough. Bodahn Feddic in the Party Camp also sells a manual that will unlock the specialization for
Note: If you save before purchasing just reload game and you still have the specialization unlocked (as it works for all specialization manuals).
Class bonuses Edit
The Templar specialization is useful to any warrior. In many cases, an enemy mage is possibly the biggest threat due to their ranged damage and disables. Templar abilities help to resist these disables with the initial mental resistance bonus, and the "Mental Fortress" ability. "Cleanse Area" is useful for removing disabling glyphs, and magic related stuns on party members. The passive mana drain from melee attacks caused by "Righteous Strike" also reduces a mage's ability to escape by casting stuns once a warrior has closed in. The final ability "Holy Smite" grants a ranged attack useful for disabling a mage while closing in.
Templar exclusive items EditTemplar Armor
Steel (Tier 3)
Requires: 27 strength
+20% spell resistance
+5 mental resistance Knight Commander's Plate
Silverite (Tier 6)
Requires: 39 strength
+40% spell resistance
+10 mental resistance Armor of the Divine Will
Silverite (Tier 6)
Requires: 38 strength
+20% spell resistance