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This is the talk page for discussing improvements to the The Reaper's Cudgel (Awakening) article.
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Bonus!!![]

ps3ps3 I sold this early in Origins, yet here it is in my inventory again. Shadizar666 (Ruck Rules) 03:02, March 17, 2013 (UTC)

Buggy?[]

ps3ps3 As with Origins, plot points aren't disappearing when completed, or circumvented. The first problem cam with the tavern, I'd agreed to tell him to open the smuggler's door; then I proceeded to slaughter the Smugglers, but the tavern plot point is still up, and the dialogue option is still available; yet the quests list it as complete.

The other problem is more insidious. I got a piece of Granite and Ancestral Wood; plot points are over Voldrik and Wade, but when I click them, babble their canned messages.

As I said in Origins, the only thing I've done different, is acquire this cudgel. However, I sold it early in both; so as I'm still early in DAA, I've decided to restart and try again, this time I'll store the cudgel, and see if I'm still affected. Shadizar666 (Ruck Rules) 17:13, March 18, 2013 (UTC)

Ah suffering a little foot-in-mouth here, that whole "correlation doesn't equal causation" thing. Flying half cocked on lazy research. Shadizar666 (Ruck Rules) 02:03, March 19, 2013 (UTC)

Bug question[]

The bug section has the line, "The mace sometimes has rune slots depending on when the character was made in Awakening." What exactly does this mean? If it's referring to the player character, does it mean the mace has rune slots depending on whether the character is an import, or was created from scratch when playing the expansion? -Sophia (talk) 17:13, November 11, 2013 (UTC)

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